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GTA San Andreas object

sm_vegvbbig object ID 706

vegepartPlaced 51×
Object ID
706
Model name
sm_vegvbbig
Texture file (TXD)
gta_tree_boak
Draw distance
299
Defined in
vegepart.ide
Flags
2138244
Placed in the world
51 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(706, -1915.56, 2539.86, 41.37)
removeWorldModel(706, 10, -1915.56, 2539.86, 41.37) -- removes the one at Tierra Robada
engineGetModelNameFromID(706) -- "sm_vegvbbig" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1915.56, 2539.86, 41.37Tierra RobadaMap
-1815.91, 2517.97, 80Tierra RobadaMap
-1725.27, 1931.85, 17.95Tierra RobadaMap
-1690.8, 2269.24, 13.44Tierra RobadaMap
-1513.12, 1794.8, 26.78Tierra RobadaMap
-337.6, -294.63, 9.7The Panopticon, Red CountyMap
-247.77, -292.2, -0.05Red CountyMap
-56.61, -387.51, 4.05Red CountyMap
42.21, -413.15, 8.07Red CountyMap
111.02, -134.56, -0.05Blueberry, Red CountyMap
137.05, -1104.16, 39.72Richman, Los SantosMap
169.69, -1054.29, 55.59Richman, Los SantosMap
186.12, -865.72, 14.62Los SantosMap
189.28, -918.17, 20Los SantosMap
203.94, -1205.71, 76.55Richman, Los SantosMap
230.77, -1163.88, 73.91Richman, Los SantosMap
252.91, -1156.2, 77.77Richman, Los SantosMap
268.58, -263.52, -0.74Blueberry, Red CountyMap
301.09, -1115.38, 79.91Richman, Los SantosMap
485.08, -172.14, 32.07Red CountyMap
671.53, -19.98, 18.45Fern Ridge, Red CountyMap
975.32, 185.86, 33.91Red CountyMap
1132.62, 486.45, 22.21Montgomery, Red CountyMap
1153.75, 149.12, 25.77Montgomery, Red CountyMap
1304.44, -164.48, 24.84Red CountyMap

Showing 25 of 51 places.

Same texture file

20 other objects use gta_tree_boak.

Where this comes from

Checked on 29 September 2026.