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GTA San Andreas object

sm_fir_tall object ID 697

vegepartPlaced 12×
Object ID
697
Model name
sm_fir_tall
Texture file (TXD)
gta_tree_pine
Draw distance
299
Defined in
vegepart.ide
Flags
2138116
Placed in the world
12 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(697, -2090.16, 2505.54, 54.98)
removeWorldModel(697, 10, -2090.16, 2505.54, 54.98) -- removes the one at Tierra Robada
engineGetModelNameFromID(697) -- "sm_fir_tall" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2090.16, 2505.54, 54.98Tierra RobadaMap
-2060.75, 2593.06, 111.23Bayside Tunnel, Tierra RobadaMap
-2026.1, 2461.48, 45.92Tierra RobadaMap
-1997.88, 2708.09, 133.51Bayside Tunnel, Tierra RobadaMap
-1974.8, 2686.12, 118.21Bayside Tunnel, Tierra RobadaMap
-1971.06, 2631.06, 98.51Bayside Tunnel, Tierra RobadaMap
-1889.33, 2712.95, 82.45Tierra RobadaMap
-826.8, 33.05, 39.63The Panopticon, Red CountyMap
-799.52, -15.35, 46.8The Panopticon, Red CountyMap
-717.05, 65.01, 32.97The Panopticon, Red CountyMap
-696.56, -23.18, 65.66The Panopticon, Red CountyMap
1091.93, -41.34, 75.22Fern Ridge, Red CountyMap

Same texture file

24 other objects use gta_tree_pine.

Where this comes from

Checked on 29 September 2026.