GTA San Andreas object
bg_fir_dead object ID 704
vegepartNot placed
- Object ID
- 704
- Model name
bg_fir_dead- Texture file (TXD)
gta_tree_pine- Draw distance
- 299
- Defined in
vegepart.ide- Flags
2138244- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(704, x, y, z)engineGetModelNameFromID(704) -- "bg_fir_dead" (client side)Same texture file
24 other objects use gta_tree_pine.
- 670sm_firtallded
- 683sm_fir_group
- 684sm_fir_log02
- 685sm_fir_scabby
- 686sm_fir_dead
- 687sm_fir_
- 688sm_fir_scabg
- 689sm_fir_copse1
- 690sm_fir_copse2
- 693sm_redwood_
- 694sm_redwoodgrp
- 695sm_fir_scabtg
Object IDs 0 to 999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.