CITObject IDsCIT Tools

GTA San Andreas object

sm_scrub_rock5 object ID 745

vegepartPlaced 3×
Object ID
745
Model name
sm_scrub_rock5
Texture file (TXD)
gtarock_deserts
Draw distance
99
Defined in
vegepart.ide
Flags
4
Placed in the world
3 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(745, -1970.39, -922.62, 31.32)
removeWorldModel(745, 10, -1970.39, -922.62, 31.32) -- removes the one at Foster Valley, San Fierro
engineGetModelNameFromID(745) -- "sm_scrub_rock5" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1970.39, -922.62, 31.32Foster Valley, San FierroMap
-1969.84, -986.29, 31.32Foster Valley, San FierroMap
-1969.47, -791.62, 31.32Foster Valley, San FierroMap

Same texture file

8 other objects use gtarock_deserts.

Where this comes from

Checked on 29 September 2026.