CITObject IDsCIT Tools

GTA San Andreas object

sm_scrub_rock3 object ID 747

vegepartPlaced 19×
Object ID
747
Model name
sm_scrub_rock3
Texture file (TXD)
gtarock_deserts
Draw distance
99
Defined in
vegepart.ide
Flags
4
Placed in the world
19 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(747, -1954.73, -885.38, 35.34)
removeWorldModel(747, 10, -1954.73, -885.38, 35.34) -- removes the one at Foster Valley, San Fierro
engineGetModelNameFromID(747) -- "sm_scrub_rock3" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1954.73, -885.38, 35.34Foster Valley, San FierroMap
-1954.3, -820.33, 35.34Foster Valley, San FierroMap
-1954.11, -898.52, 35.34Foster Valley, San FierroMap
-1953.97, -965.48, 35.34Foster Valley, San FierroMap
-1953.97, -927.89, 35.34Foster Valley, San FierroMap
-1953.97, -833.08, 35.34Foster Valley, San FierroMap
-1953.97, -795.49, 35.34Foster Valley, San FierroMap
-1953.97, -765.39, 35.34Foster Valley, San FierroMap
-1953.88, -953.26, 35.34Foster Valley, San FierroMap
-1953.88, -753.17, 35.34Foster Valley, San FierroMap
2380.5, 1626.21, 10.06Caligula's Palace, Las VenturasMap
2440.49, 1698.58, 10.06Pilgrim, Las VenturasMap
2521.99, 1895.77, 10.06Starfish Casino, Las VenturasMap
2522.51, 1769.09, 10.06Pilgrim, Las VenturasMap
2579.46, 1938.84, 10.06Starfish Casino, Las VenturasMap
2619.37, 1938.84, 10.06Starfish Casino, Las VenturasMap
2673.2, 1740.77, 10.01Pilgrim, Las VenturasMap
2673.2, 1780.45, 10.01Pilgrim, Las VenturasMap
2674.16, 1660.68, 10.43Pilgrim, Las VenturasMap

Same texture file

8 other objects use gtarock_deserts.

Where this comes from

Checked on 29 September 2026.