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GTA San Andreas object

sm_scrb_column1 object ID 751

vegepartPlaced 1×
Object ID
751
Model name
sm_scrb_column1
Texture file (TXD)
gtarock_deserts
Draw distance
99
Defined in
vegepart.ide
Flags
4
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(751, -1971.47, -729.41, 31.36)
removeWorldModel(751, 10, -1971.47, -729.41, 31.36) -- removes the one at Foster Valley, San Fierro
engineGetModelNameFromID(751) -- "sm_scrb_column1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1971.47, -729.41, 31.36Foster Valley, San FierroMap

Same texture file

8 other objects use gtarock_deserts.

Where this comes from

Checked on 29 September 2026.