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GTA San Andreas object

Ash1_hi object ID 763

vegepartPlaced 9×
Object ID
763
Model name
Ash1_hi
Texture file (TXD)
tree3
Draw distance
150
Defined in
vegepart.ide
Flags
2097156
Placed in the world
9 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(763, -2323.84, -2431.09, 23.31)
removeWorldModel(763, 10, -2323.84, -2431.09, 23.31) -- removes the one at Angel Pine, Whetstone
engineGetModelNameFromID(763) -- "Ash1_hi" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2323.84, -2431.09, 23.31Angel Pine, WhetstoneMap
959.91, 1140.55, 9.63Las VenturasMap
967.73, 1101.77, 9.48Greenglass College, Las VenturasMap
1071.04, 867.48, 11.06Las VenturasMap
1107.96, 901.01, 11.06Las VenturasMap
1166.02, 1014.42, 9.68Greenglass College, Las VenturasMap
1258.15, 852.08, 9.56Blackfield Intersection, Las VenturasMap
1745.28, 812.17, 9.56Randolph Industrial Estate, Las VenturasMap
1766.62, 737.62, 9.56Randolph Industrial Estate, Las VenturasMap

Same texture file

4 other objects use tree3.

Where this comes from

Checked on 29 September 2026.