GTA San Andreas object
Ash1_hi object ID 763
vegepartPlaced 9×
- Object ID
- 763
- Model name
Ash1_hi- Texture file (TXD)
tree3- Draw distance
- 150
- Defined in
vegepart.ide- Flags
2097156- Placed in the world
- 9 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(763, -2323.84, -2431.09, 23.31)removeWorldModel(763, 10, -2323.84, -2431.09, 23.31) -- removes the one at Angel Pine, WhetstoneengineGetModelNameFromID(763) -- "Ash1_hi" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2323.84, -2431.09, 23.31 | Angel Pine, Whetstone | Map |
| 959.91, 1140.55, 9.63 | Las Venturas | Map |
| 967.73, 1101.77, 9.48 | Greenglass College, Las Venturas | Map |
| 1071.04, 867.48, 11.06 | Las Venturas | Map |
| 1107.96, 901.01, 11.06 | Las Venturas | Map |
| 1166.02, 1014.42, 9.68 | Greenglass College, Las Venturas | Map |
| 1258.15, 852.08, 9.56 | Blackfield Intersection, Las Venturas | Map |
| 1745.28, 812.17, 9.56 | Randolph Industrial Estate, Las Venturas | Map |
| 1766.62, 737.62, 9.56 | Randolph Industrial Estate, Las Venturas | Map |
Same texture file
4 other objects use tree3.
Object IDs 0 to 999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.