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GTA San Andreas object

Pinebg_hi object ID 770

vegepartPlaced 27×
Object ID
770
Model name
Pinebg_hi
Texture file (TXD)
tree3
Draw distance
150
Defined in
vegepart.ide
Flags
2097156
Placed in the world
27 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(770, -2352.31, -2271.02, 16.2)
removeWorldModel(770, 10, -2352.31, -2271.02, 16.2) -- removes the one at Whetstone
engineGetModelNameFromID(770) -- "Pinebg_hi" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2352.31, -2271.02, 16.2WhetstoneMap
-2343.41, -2295.92, 19.6WhetstoneMap
-2339.42, -2278.49, 18.24WhetstoneMap
-2331.31, -2260.75, 18.34WhetstoneMap
-2322.82, -2292.51, 20.66Angel Pine, WhetstoneMap
-2321.14, -2222.31, 24.55Angel Pine, WhetstoneMap
-2317.79, -2277.9, 20.58Angel Pine, WhetstoneMap
-2313.23, -2279.59, 21.03Angel Pine, WhetstoneMap
-2312.77, -2286.62, 21.33Angel Pine, WhetstoneMap
-2312.58, -2221.14, 24.22Angel Pine, WhetstoneMap
-2305.65, -2215.91, 26.79Angel Pine, WhetstoneMap
-2300.82, -2293.66, 22.59Angel Pine, WhetstoneMap
-2299.91, -2312.3, 22.94Angel Pine, WhetstoneMap
-2297.91, -2213.63, 26.72Angel Pine, WhetstoneMap
-2295.58, -2296.45, 23.09Angel Pine, WhetstoneMap
-2292.02, -2209.3, 28.55WhetstoneMap
-2291.33, -2272.77, 22.61Angel Pine, WhetstoneMap
-2286.64, -2299.98, 23.77Angel Pine, WhetstoneMap
-2286.13, -2288.41, 23.75Angel Pine, WhetstoneMap
-2285.3, -2322.13, 24.68Angel Pine, WhetstoneMap
-2277.06, -2325.12, 25.51Angel Pine, WhetstoneMap
-2271.57, -2307.58, 25.7Angel Pine, WhetstoneMap
-2266.47, -2286.8, 26.01Angel Pine, WhetstoneMap
-2255.27, -2338.13, 28.52Angel Pine, WhetstoneMap
-2254.75, -2320.2, 28.09Angel Pine, WhetstoneMap

Showing 25 of 27 places.

Same texture file

4 other objects use tree3.

Where this comes from

Checked on 29 September 2026.