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GTA San Andreas object

vgsEwires05_lvs object ID 8607

vegasEPlaced 1×
Object ID
8607
Model name
vgsEwires05_lvs
Texture file (TXD)
vgseneonwires
Draw distance
80
Defined in
vegasE.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8607, 2464.4, 1770.88, 23.45)
removeWorldModel(8607, 10, 2464.4, 1770.88, 23.45) -- removes the one at Pilgrim, Las Venturas
engineGetModelNameFromID(8607) -- "vgsEwires05_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2464.4, 1770.88, 23.45Pilgrim, Las VenturasMap

Same texture file

17 other objects use vgseneonwires.

Where this comes from

Checked on 29 September 2026.