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GTA San Andreas object

vgsEwires04_lvs object ID 8608

vegasEPlaced 1×
Object ID
8608
Model name
vgsEwires04_lvs
Texture file (TXD)
vgseneonwires
Draw distance
140
Defined in
vegasE.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8608, 2560.07, 1195.18, 23.45)
removeWorldModel(8608, 10, 2560.07, 1195.18, 23.45) -- removes the one at Come-A-Lot, Las Venturas
engineGetModelNameFromID(8608) -- "vgsEwires04_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2560.07, 1195.18, 23.45Come-A-Lot, Las VenturasMap

Same texture file

17 other objects use vgseneonwires.

Where this comes from

Checked on 29 September 2026.