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GTA San Andreas object

Y_GENERATOR object ID 920

propextPlaced 1×
Object ID
920
Model name
Y_GENERATOR
Texture file (TXD)
industrialext
Draw distance
30
Defined in
propext.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(920, -2139.62, -252.09, 35.99)
removeWorldModel(920, 10, -2139.62, -252.09, 35.99) -- removes the one at Doherty, San Fierro
engineGetModelNameFromID(920) -- "Y_GENERATOR" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2139.62, -252.09, 35.99Doherty, San FierroMap

Same texture file

7 other objects use industrialext.

Where this comes from

Checked on 29 September 2026.