GTA San Andreas object
Y_GENERATOR object ID 920
propextPlaced 1×
- Object ID
- 920
- Model name
Y_GENERATOR- Texture file (TXD)
industrialext- Draw distance
- 30
- Defined in
propext.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(920, -2139.62, -252.09, 35.99)removeWorldModel(920, 10, -2139.62, -252.09, 35.99) -- removes the one at Doherty, San FierroengineGetModelNameFromID(920) -- "Y_GENERATOR" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2139.62, -252.09, 35.99 | Doherty, San Fierro | Map |
Same texture file
7 other objects use industrialext.
- 914GRILL
- 921CJ_IND_LIGHT
- 927Piping_Detail
- 929GENERATOR
- 934GENERATOR_BIG
- 943GENERATOR_LOW
- 952GENERATOR_BIG_d
Object IDs 0 to 999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas propext.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.