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LV Turfs

From CIT Wiki


LV Turfs

LV Turfs are the Las Venturas turf system for the gangster side in CIT.

LV turf facts

Las Venturas has 81 turfs:

  • 62 mainland turfs
  • 14 sea turfs
  • 5 oil turfs

LV is the main gangster and turf war city. Gameplay in LV runs 20% faster than normal.

Combat and respawn notes

Gangsters killed while turfing in LV respawn at a turf claimed by their group.

Grenades and RPGs can be used in LV turfing. Gang members who die in LV can press 1 and choose LV Hospital or LV Sea Hospital, including outside a turf.

Resource turfs

Resources pay every 3 minutes. A payment normally gives 2-16 units of one random drug (Crack, God, LSD, Speed, Steroids, or Weed), 23-140 oil, or 15-68 iron; these are typical ranges, not fixed limits. Members in LV with the same group-bank share and AFK status receive the same cash and resource amounts.

Turf type Examples
Oil The 5 LV oil turfs
Random drug West Whitewood Estates, East Whitewood Estates, KACC, LV Advanced Biking, Come-A-Lot
Iron Greenglass College

Turf color

Use /turfcolor to open the turf color picker GUI. You can also use /turfcolor R G B. In LV, turf color changes are limited to 2 times per month. Changing the color does not repaint turfs already held.

Turf notes

LV Turfs are part of gangster gameplay in Las Venturas.

LV is the gangster and turf war city.

LV turfing is group based and focuses on standing in the turf, defending it, and keeping control.

Las Venturas has 81 turfs in total: 62 mainland, 14 sea, and 5 oil.

These are split into:

One important difference from LS is that LV Gangsters can use grenades and RPGs in LV turfing.

LS Gangsters cannot use grenades or RPGs.

How LV Turfs Work

To take part in LV turfing:

  1. Be on gangster side.
  2. Be in a group.
  3. Enter the turf zone.
  4. Stay inside it and defend it.

In LV, stand inside the turf and defend it to build control. It becomes yours once your control passes 50%; you do not have to reach 100%.

Turfs belong to groups, not solo players.

Up to 4 players from the same group count for standing progress.

If you get killed, your group's control goes down.

Defending or re entering the turf stops the other group from taking it.

If your group has nobody online in LV, its turf percent drops 3 times faster.

Requirements

To turf in LV, you need:

  • Gangster side
  • A group

Criminals can fight in turfs, but they cannot capture or defend them.

You can switch to gangster with:

  • /gangster

Rewards

Holding LV Turfs gives your group rewards.

These can include:

A defended turf gives your group reputation.

Holding it also keeps its passive payout.

LV turf pay depends on:

  • How many turfs your group owns
  • How many group members are actively turfing

Oil Turfs and Special Payout Turfs

LV has 5 oil turfs that give oil instead of cash.

Some LV turfs also pay special rewards instead of normal cash.

Drug payout turfs

These LV turfs pay a random drug instead of cash:

  • West Whitewood Estates
  • East Whitewood Estates
  • KACC
  • LV Advanced Biking
  • Come-A-Lot

Iron payout turf

This LV turf pays iron instead of cash:

  • Greenglass College

Map and Turf Info

Use F11 to check turfs on the map.

Gangsters can see turf areas there.

When reading turf info, the owner label also shows whether a turf pays drugs or resources.

Use /lasttakeover to see who made the last LS and LV takeover and when it happened.

Commands

Useful LV turf commands include:

  • /gangster
  • /lasttakeover
  • /turfcolor R G B
  • /groupchatcolor R G B

Use /turfcolor R G B to change your turf color.

Use /groupchatcolor R G B to change your group chat color.

Achievements

LV turf achievements include:

  • It's Mine Now for capturing a turf in LV, reward $20,000
  • Holding Ground for defending a turf in LV, reward $20,000
  • It's Mine Now x1000 for capturing 1,000 turfs in LV, reward $1,000,000
  • Holding Ground x1000 for defending 1,000 turfs in LV, reward $1,000,000

Tips

LV turfing tips include:

  • Turf as a group
  • Stay in the zone
  • Focus on the bar
  • Bring armor
  • Bring food
  • Bring drugs
  • Bring a good vehicle

Restrictions and Notes

  • Gangsters and police can turf in LV.
  • You must be in a group to take LV Turfs properly.
  • Criminals cannot capture or defend LV Turfs.
  • LV has 81 turfs: 62 mainland, 14 sea, and 5 oil.
  • LV turfs include land, sea, and oil turfs.
  • LV Gangsters can use grenades and RPGs.
  • LS Gangsters cannot use grenades or RPGs.
  • If your group has nobody online in LV, its turf percent drops 3 times faster.
  • Bases in Las Venturas must stay away from turfs.
  • Bases must not give unfair turf access.
  • Underground areas near turfs in LV are instantly denied.

Today's Tops

LV turf related categories include:

  • Top Turf Taker
  • Top Turf Defender
  • Top LV Turf Earner
  • LV Kills

Current turf count

Las Venturas currently has 81 turfs: 62 mainland turfs, 14 sea turfs, and 5 oil turfs. Grenades and RPGs can be used in LV turfs.

Current LV capture and payment rules

  • A group with no turfs captures twice as fast, except during its first hour and after 50 such speed increases within 20 minutes.
  • Turf control from a kill is doubled when the killer is unfairly outnumbered.
  • Alliances can capture LV turfs.
  • /kill takes 10 seconds in LV.
  • LV turf colors can be changed up to 2 times each month.
  • A group with nobody online loses LV turf percentage 3x faster.

An inactive member in LV receives half of the normal turf share. Cash shares include another $2,000, are capped at $32,000 per 3 minute payment, and then use the group bank split. Resource Double Earnings applies to resource payouts, Oil and Iron are capped at 1,000 units, and this resource payment does not give criminal RP.

LV payment eligibility

LV turf payments to Gangsters use a $750,000 hourly earn limit ($840,000 with VIP), while other Gangster payments, including LS turfs, use $550,000 ($640,000 with VIP). A group member on a police job in LV can receive the group turf payments but keeps the police limit of $600,000 ($690,000 with VIP). The hourly earn counter is shared across teams, but the applicable limit depends on your team when paid. The payment that crosses the limit is cut to the amount remaining; subsequent cash payments give 10%, and drug and resource rewards stop until the next real-life hour. VIP adds a fixed $90,000 to the limit. Hourly Double Earnings or a Double Earnings token doubles the limit.

LV turf cash counts toward the earn limit with its full amount, before the group bank share is taken off. Oil, iron and drugs from LV turfs count at a money value that changes from day to day.

You must be in LV to receive your group's LV turf payments. Each eligible member receives a share from every applicable cash turf. The shares are added together with a fixed $2,000, capped at $32,000 per 3 minute payment, and then processed through the group bank split.

If you are considered AFK, you receive half of each cash turf's normal share, and the drug, oil, and iron payments drop to about half. The fixed $2,000 is not halved. You are still paid every 3 minutes while AFK, and the cash can still reach the $32,000 cap. Once you are active, you count as active for about 15 minutes (5 payments). After that, payments are at the half rate until you are active again. Buying things or using transport does not make you active.

A group holding only resource turfs receives their drugs, oil, or iron but no turf cash, not even the fixed $2,000.

See also