CEM Commands: Difference between revisions
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fixing>Jarrah Created page with "= Main Commands = {| class="wikitable" !'''Command''' !'''Description''' |- |<code>/event add name</code> |Adds a player to the test event. Used after creating a test warp (warp limit = 0). |- |<code>/event disable</code> |Ends the event warp early. |- |<code>/ee</code> |Opens the Element Explorer window to manage spawned elements. |- |<code>/emsetproperty tex <ID></code> |Changes the texture of selected object(s) from <code>/ee</code>. |- |<code>/emsetproperty int <0/1>..." |
Add missing category tags |
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|<code>/embreakable true/false</code> | |<code>/embreakable true/false</code> | ||
|Makes selected object(s) breakable or unbreakable. Re-enter dimension to apply changes. | |Makes selected object(s) breakable or unbreakable. Re-enter [[dimension]] to apply changes. | ||
|- | |- | ||
|<code>/event destroyall</code> | |<code>/event destroyall</code> | ||
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|Teleports you instantly to any point on the map. | |Teleports you instantly to any point on the map. | ||
|- | |- | ||
|<code>/em</code> > Rocket Settings | |<code>/em</code> > Rocket [[Settings]] | ||
|Adjust rocket [[weapons]] settings for special events. | |Adjust rocket [[weapons]] settings for special [[events]]. | ||
|- | |- | ||
|'''Rocket Survival Tips''' | |'''Rocket Survival Tips''' | ||
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|- | |- | ||
|<code>emdevmode</code> | |<code>emdevmode</code> | ||
|Enables '''developer mode''' – useful for bug tracking and event testing. | |Enables '''[[developer]] mode''' – useful for bug tracking and event testing. | ||
|- | |- | ||
|<code>/event forcekillrb</code> | |<code>/event forcekillrb</code> | ||
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|- | |- | ||
|B | |B | ||
|Disables '''slow heal''', '''DL2 heal''', '''[[food]] heal''', '''steroids heal''', '''first aid bag''', and '''[[medic]] healing''' | |Disables '''slow heal''', '''DL2 heal''', '''[[food]] heal''', '''[[steroids]] heal''', '''first aid bag''', and '''[[medic]] healing''' | ||
|- | |- | ||
|C | |C | ||
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|- | |- | ||
|M | |M | ||
|Disables '''animations''' | |Disables '''[[animations]]''' | ||
|- | |- | ||
|N | |N | ||
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|- | |- | ||
|P | |P | ||
|Disables '''entering vehicles as passenger''' | |Disables '''entering [[vehicles]] as passenger''' | ||
|- | |- | ||
|Q | |Q | ||
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|<code>/cp armor [amount]</code> | |<code>/cp armor [amount]</code> | ||
|Gives armor (amount optional). | |Gives [[armor]] (amount optional). | ||
|- | |- | ||
|<code>/cp pct</code> | |<code>/cp pct</code> | ||
|Parachute pickup. | |[[Parachute]] pickup. | ||
|- | |- | ||
|<code>/cp vfix</code> | |<code>/cp vfix</code> | ||
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|- | |- | ||
|<code>/cp vehboost</code> | |<code>/cp vehboost</code> | ||
|Applies '''maximum speed boost'''. | |Applies '''maximum [[speed]] boost'''. | ||
|- | |- | ||
|<code>/cp vehacc</code> | |<code>/cp vehacc</code> | ||
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|- | |- | ||
|<code>/cp adrenaline</code> | |<code>/cp adrenaline</code> | ||
|Applies "weed effect" for 5 seconds. | |Applies "[[weed]] effect" for 5 seconds. | ||
|} | |} | ||
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|- | |- | ||
|<code>/embcpickup</code> | |<code>/embcpickup</code> | ||
|Spawns a '''briefcase pickup''' at your current position. | |Spawns a '''[[briefcase]] pickup''' at your current position. | ||
|- | |- | ||
|<code>/embcdeliver</code> | |<code>/embcdeliver</code> | ||
| Line 1,072: | Line 1,072: | ||
|- | |- | ||
|<code>/emsetblowtime [seconds]</code> | |<code>/emsetblowtime [seconds]</code> | ||
|Sets countdown for '''elimination explosion''' of the last racer. | |Sets countdown for '''elimination explosion''' of the last [[racer]]. | ||
|} | |} | ||
[[Category:Roles and Duties]] | |||
Latest revision as of 19:49, 19 April 2026
Main Commands
| Command | Description |
|---|---|
/event add name
|
Adds a player to the test event. Used after creating a test warp (warp limit = 0). |
/event disable
|
Ends the event warp early. |
/ee
|
Opens the Element Explorer window to manage spawned elements. |
/emsetproperty tex <ID>
|
Changes the texture of selected object(s) from /ee.
|
/emsetproperty int <0/1>
|
Makes objects invisible (1) or resets them visible (0) while keeping collision.
|
/emsetproperty col true/false
|
Enables or disables collision on selected object(s). |
/embreakable true/false
|
Makes selected object(s) breakable or unbreakable. Re-enter dimension to apply changes. |
/event destroyall
|
Destroys all objects spawned via the event panel. |
/emmisc
|
Opens panel for weapon and EMSet restrictions. |
/cem
|
CEM team chat (staff can also see). |
/eventjetpack
|
Grants a jetpack (only works if access given via /em).
|
/emtag
|
Adds [EM] tag next to your name (only in event dimension, CEM only). |
/eminvinc
|
Toggles godmode for the CEM (event dimension only). |
/freecam
|
Enables a free camera view (works even while in a vehicle). |
/eventnote
|
Creates an on-screen event note (max 10 times per hour). |
/cemnotif text
|
Sets a persistent notification for CEMs when opening /em or /rb. Leave blank to remove.
|
F11 + Double Click
|
Teleports you instantly to any point on the map. |
/em > Rocket Settings
|
Adjust rocket weapons settings for special events. |
| Rocket Survival Tips | For hunters only: prepare map > test warp > add hunters > give cars > enable rockets > open warps. |
/rb Roadblocks/Object & Vehicle Placement panel
| Action | Description |
|---|---|
/rb
|
Opens the Roadblocks/Object & Vehicle Placement panel. |
| Mouse Wheel | Rotates the selected object horizontally (Z-axis). |
| Ctrl / Ctrl + Shift | Rotates the object on X and Y axes. |
| Arrow Up / Down | Moves the object vertically. |
| Arrow Up/Down + Alt | Moves the object vertically much faster. |
| Left Click | Places the currently held object. |
| Right Click | Deletes the currently held object. |
| Alt (Hold) | Temporarily hides the placement GUI. |
| C (while holding object) | Copies and places the object (keeps same rotation). |
| M | Toggles the GUI on/off while holding an object. |
| Z (on an existing object) | Selects and allows editing of the object. |
DEBUGGING
| Command | Description |
|---|---|
emdevmode
|
Enables developer mode – useful for bug tracking and event testing. |
/event forcekillrb
|
Forcefully stops the /rb (roadblock) system. |
/event forcestop
|
Forcefully ends the current event created through /em. |
/event stoprace
|
Forcefully ends any active race created through /em. |
/emset – Event Modifiers
The /emset command allows you to enable or disable specific mechanics or effects during events by combining lettered flags.
| Flag | Effect |
|---|---|
| A | Disables med kits |
| B | Disables slow heal, DL2 heal, food heal, steroids heal, first aid bag, and medic healing |
| C | Disables jumping |
| D | Disables sprinting (Interferes with jetpack) |
| E | Disables punching |
| F | Enables hover cars |
| G | Enables flying cars |
| H | Disables weapon fire |
| I | Disables vehicle fire |
| J | Disables player blips |
| K | Prevents players from falling off bikes |
| L | Allows use of /flip command |
| M | Disables animations |
| N | Disables local chat |
| O | Disables vehicle collisions |
| P | Disables entering vehicles as passenger |
| Q | Disables nametags and blips |
| R | Enables collisions between player characters |
| U | Disables drug use |
| V | Enables LV-style combat |
Usage Examples:
/emset CD→ Disables jumping and sprinting/emset HJP→ Disables weapon fire, player blips, and passenger entry/emset→ Clears all flags (turns everything OFF)
Player Management
| Command | Description |
|---|---|
/event add [player]
|
Adds a player to the event. Prefer this over manual warping. |
/event add [player] a
|
Adds a player with admin warp. |
/event kick [player]
|
Kicks a player from the event. |
/event freeze [player] on/off
|
Freezes or unfreezes a specific player. |
/emwp [player]
|
Warps you to the specified player. |
/emwptm [player]
|
Warps the player to your location. |
/eventalpha [player] [0-255]
|
Changes player transparency (0 = invisible, 255 = fully visible). |
/emspectate [player]
|
Spectates a player in EM dimension (if allowed in EM settings). |
/event participants
|
Lists all participants in the current event. |
Timers & Countdown
| Command | Description |
|---|---|
/countd number setting
|
Starts a countdown. Optional setting: freezeveh, repairvehicles, freezeplr, enableshoot, etc.
|
| Example | /countd 10 freezeveh enableshoot – Freezes vehicles, then enables weapons after 10 sec countdown.
|
Environment Control
| Command | Description |
|---|---|
/emgrav [value]
|
Changes gravity in event dimension. Leave empty to reset. |
/emweather [ID]
|
Sets weather for the dimension. Weather IDs |
/emwl [amount]
|
Changes water level (Range: -50 to 2000). |
/emsetwdmg [time] [damage]
|
Makes water deal damage every X seconds. |
/streamurl
|
Streams music in the event/main dimension. |
/setvideoid [id]
|
Streams YouTube video in cinema (only use what's after v=).
|
Money & Rewards
| Command | Description |
|---|---|
/gcash [name] [amount] [reason]
|
Gives event money to a player. |
/emsetkillmoney [amount]
|
Sets reward for each kill inside event dimension (max $4000). |
Weapons & Combat Settings
| Command | Description |
|---|---|
/emsetdw [weapon]
|
Disables specific weapon(s). Ex: combat_shotgun uzi
|
/emsetew [weapon]
|
Enables specific weapon(s). |
/emjetpackwp [gun/all/disable]
|
Allows guns with jetpack or disables them. Example: /emjetpackwp AK-47 (enables AK while using a jetpack |
/emdildo [damage] [access]
|
Sets custom dildo damage (0–200+) and who can use it (1 = CEM, 2 = all). |
Warps & Dimensions
| Command | Description |
|---|---|
/event dimension
|
Warps you to the event dimension. |
/event norm
|
Warps you back to main dimension. |
/event return
|
Returns player to their last location. |
/emspawn
|
Toggles respawn at the warp position after dying. |
/eint [id] [x] [y] [z]
|
Warps to a specific interior ID and position. |
Tools & Stats
| Command | Description |
|---|---|
/event size
|
Tells current event size (max 1,000,000 bytes for saving). |
/rbc
|
Counts the number of objects spawned with /rb.
|
/emsaves
|
Opens the Saving GUI for current event map. |
/event resendcf
|
Resends Client Features for bug fixing or syncing. |
UI & Visuals
| Command | Description |
|---|---|
/event plrcounter [g]
|
Shows player counter. Add g to make it visible to everyone.
|
/teamvote all [text]
|
Starts a yes/no vote poll for all players. Use responsibly. |
/dash rcolor
|
Removes leftover colored name tags (after color dash, etc). |
Pickups
Player & Vehicle Pickup Commands
| Command | Description |
|---|---|
/cp hp [amount]
|
Gives health (amount optional). |
/cp armor [amount]
|
Gives armor (amount optional). |
/cp pct
|
Parachute pickup. |
/cp vfix
|
Repairs vehicle to full. |
/cp fuel [0-120]
|
Sets fuel value (0 = empty, 100/120 = full). |
/cp hydraulics [value]
|
Adds hydraulics (empty) or removes it (with value). |
/cp vid [vehicle name / 1-3]
|
Changes vehicle or spawns one if on foot. 1 = land, 2 = boat, 3 = air. |
/cp rvid
|
Removes current vehicle. |
/cp vnitro
|
Grants vehicle nitro. |
/cp vehhp
|
Repairs vehicle by 25%. |
/cp veharmor
|
Grants vehicle damage immunity for 10 seconds. |
/cp vehboost
|
Applies maximum speed boost. |
/cp vehacc
|
Applies acceleration boost. |
/cp adrenaline
|
Applies "weed effect" for 5 seconds. |
Combat & Hazard Pickups
| Command | Description |
|---|---|
/cp mine
|
Causes 25% vehicle damage on contact. |
/cp minep
|
Lets player deploy 1 vehicle-damage mine. |
/cp poison
|
Affects handling (steering/drive). |
/cp dpoison
|
Allows player to deploy 1 poison trap. |
/cp petrolcanm
|
Deploys petrol can that causes slipping. |
/cp pizzabox
|
Similar to petrolcanm but smaller – causes tire slip. |
/cp dynamite
|
Explodes 5 seconds after being attached to vehicle (AoE damage). |
/cp firep
|
Vehicle can fire bullets for 5 seconds. |
/cp rcbomb
|
Launches rocket that causes 25% vehicle damage. |
/cp gasgrenade
|
Blurs screen for 5 seconds. |
/cp dgasgrenade
|
Lets player deploy 1 gas grenade. |
/cp dtin
|
Deploys a tin to reduce vehicle damage. |
/cp tin
|
Basic tin (no description given). |
/cp missile
|
Missile pickup (instant damage on hit). |
/cp random
|
Grants a random pickup. |
Jetpack Control
| Command | Description |
|---|---|
/cp jetpack
|
Removes jetpack from the player. |
/cp jetpack [number]
|
Gives jetpack with optional z-position. Example: /cp jetpack -450.
|
Markers & Blip Management
| Command | Description |
|---|---|
/addmarker [R G B] [blip ID]
|
Adds event marker. Color (RGB) and blip ID optional. 49 = party blip.
|
/delmarker
|
Removes the placed marker. |
/emblip [player name] [ID]
|
Adds a blip to a specific player. Run again to remove it. |
/eventblip [player name]
|
Toggles blip & nametag for the player ON/OFF. |
Cleanup & Maintenance
| Command | Description |
|---|---|
/event destroypickups
|
Destroys all active pickups in the event dimension. |
/event epd
|
Toggles destruction of walk-over pickups. Run again to cancel. |
CEM Event Commands
CEM Car Bomb Event
| Command | Description |
|---|---|
/cembomb
|
Starts the Car Bomb event and randomly picks a participant to receive the bomb. |
/cembomb [player]
|
Starts the event and assigns the bomb to a specific player instead of random. |
/cembomb remove
|
Stops the Car Bomb event and removes the active bomb (if any). |
/cembombtime [seconds]
|
Sets how long (in seconds) before the bomb explodes (default is 20 seconds). |
/cembombinfo
|
Displays the current bomb holder's name. |
Golf Event
| Command | Description |
|---|---|
/golf load
|
Loads the golf holes (ID 13649) and main spawnpoint (ID 2898). |
/golf start [1 / 2]
|
Starts the event. 1 = Normal Mode (no expiration timer), 2 = Death Run Mode (20s timer).
|
/golf time [minutes]
|
(Optional) Sets total event time for Normal Mode. Default is 3 minutes. |
/golf exp [seconds]
|
(Optional) Sets time players have to reach the hole after someone wins a round or in Death Run mode. Default = 20s. |
/golf elim [1 / 2]
|
(Optional) 1 = No elimination; 2 = Eliminate the lowest score player each round.
|
/golf stop
|
Ends the golf event. |
/golf unload
|
Unloads all golf holes and the spawnpoint. |
Color Dash
| Command | Description |
|---|---|
/dash load
|
Loads and sets up the Color Dash tile arena. |
/dash unload
|
Stops and removes the Color Dash event. |
/dash teams [number]
|
Randomly assigns all participants to the specified number of teams. |
/dash assign [color] [player]
|
Assigns a specific player to a team of the selected color. Valid colors: red, green, blue, yellow, black, pink, purple, brown, grey, orange, lime, cyan. |
/dash start [seconds]
|
Starts the event for all players added via /event add. Minimum time is 15 seconds.
|
/dash winners
|
Displays the winning team(s) based on most tiles painted. |
/dash boost
|
Spawns a boost power-up that paints multiple tiles when collected. |
/dash rcolor
|
Removes colored nametags from players (used after event or if someone keeps it incorrectly). |
Color Dash Fallout
| Command | Description |
|---|---|
/cdf load
|
Loads the tile layout for the event. Use this after loading your custom map. |
/cdf load [square number]
|
(Optional) Loads tiles without a custom map. Useful for fast setup or minimalistic events. |
/cdf time [seconds]
|
Sets the time players have to reach the correct tile before it disappears. |
/cdf start
|
Starts the entire Color Dash Fallout sequence (20 rounds total). |
/cdf missile
|
Spawns a missile power-up on a random tile, usable by any player to eliminate others. |
/cdf stop
|
Temporarily pauses the event (can be resumed). |
/cdf unload
|
Unloads the tiles and cleans up the event. |
Briefcase
| Command | Description |
|---|---|
/embcpickup
|
Spawns a briefcase pickup at your current position. |
/embcdeliver
|
Sets a briefcase delivery point at your current position. |
/embriefcase [cash] [blipID]
|
Spawns a briefcase with a cash reward and a custom map blip icon. |
Delete via /ee
|
To delete a briefcase, open Element Explorer (/ee) and remove it manually.
|
Example:
/embriefcase 50000 56- Spawns a briefcase that rewards $50,000 and shows blip ID 56 on the map.
Bomberman
| Command | Description |
|---|---|
/embarrel
|
Toggles Bomberman Mode on or off. Automatically resets barrel limit to 0. |
/embarrelsetlimit [value]
|
Sets the maximum number of barrels a player can place. |
/empbbarrel
|
Allows players to shoot placed barrels (toggle on/off). |
/embarreltime [0–5]
|
Sets the delay in seconds before barrels explode after being placed. |
/placebarrel
|
Places a barrel (usable only when Bomberman Mode is enabled and within limits). |
Examples:
/embarrel
/embarrelsetlimit 3
/embarreltime 2
Enables Bomberman mode, allows 3 barrels per player, with a 2-second delay before explosion.
Fallout Commands
| Command | Description |
|---|---|
/fallout load [amount]
|
Loads the specified number of tiles (e.g., /fallout load 144).
|
/fallout start [seconds]
|
Starts the event and drops one tile every X seconds (e.g., /fallout start 2).
|
/fallout time [seconds]
|
Changes the drop rate during the event (can only be used after it starts). |
/fallout stop
|
Stops the ongoing Fallout event. |
/fallout unload
|
Removes all tiles and cleans up the event. |
Speedtrap
| Command | Description |
|---|---|
/event speedtrap [minutes]
|
Starts the speedtrap for the given duration. Broadcasts: “Speed trap started! Use /speedtrap to join!” |
/speedtrap
|
Players use this to see and access the checkpoint. |
/speedtrap stats
|
Shows current leaderboard and speed rankings. Usable by all players. |
/event speedtrap stop
|
Ends the speedtrap and announces the winner based on highest speed. |
Geo Guesser
| Command | Description |
|---|---|
/geoguesser
|
Used by players to open the image and try to find the location. |
/geo edit
|
Used by CEMs to upload, add, or delete location screenshots. |
/geo start [minutes]
|
Starts the Geo Guesser event for the set duration. |
/geo stop
|
Stops the ongoing event. |
/geo stats
|
Displays the top 3 players' scores (CEMs only). |
Squid Game (Red Light – Green Light)
| Command | Description |
|---|---|
/squid load
|
Loads the tile platform for the Squid Game. |
/squid start
|
Starts the game. Tiles will be set to green (safe to move). |
/squid state
|
Switches between red and green states (toggle command). |
/squid unload
|
Unloads the tiles and ends the event. |
Teleports
| Parameter | Description |
|---|---|
/emtp [size] [R] [G] [B] [X] [Y] [Z]
| |
size
|
Size of the teleport marker. Values: 1, 2, 3, or custom (e.g. 0.1).
|
r
|
Red color component (0–255). |
g
|
Green color component (0–255). |
b
|
Blue color component (0–255). |
x
|
X-axis offset from your current position (positive/negative). |
y
|
Y-axis offset. |
z
|
Z-axis offset (vertical height). |
Examples:
- /emtp 1 0 0 0 0 0 0 - creates an invisible marker,without any movement
- /emtp 1 255 0 0 25 -10 5 - creates a size 1 ,red marker,with X+25 Y-10 Z+5 shift
CEM Area
| Parameter | Description |
|---|---|
/cemarea [type] [x] [y] [width] [height] [r] [g] [b] [a]
| |
type
|
Defines the area's behavior. Options: slap, normal, heal, losehp.
|
x, y
|
Starting lower-left corner position of the area. |
width
|
Horizontal size of the area (do not exceed 6000).
|
height
|
Vertical size of the area (same limit). |
r g b
|
Red, Green, Blue color values (0–255) for the area. |
a
|
Alpha (transparency). 0 = fully transparent, 255 = fully visible.
|
| Type | Functionality |
|---|---|
slap
|
Instantly slaps any player who leaves the area. Useful for containment zones. |
normal
|
Visual-only marker with no effect. Used for marking zones. |
heal
|
Grants +10 HP every 5 seconds while a player is inside. |
losehp
|
Inflicts -20 HP every 1 second on players who leave the area. |
| Command | Description |
|---|---|
/cemarea reset
|
Deletes the area you’re currently inside of. |
/cemarea resetall
|
Deletes all CEM areas on the map, regardless of position. |
Example
/cemarea heal 1450 950 300 300 0 255 0 120- Creates a green healing zone at(1450, 950)with a size of300x300and semi-transparent alpha.
Anticamp
| Command | Description |
|---|---|
/emanticamp
|
Toggles the anticamp system ON or OFF. |
/emanticamp time [seconds]
|
Sets the time interval before a player is punished for not ramming others. |
/emanticamp mode
|
Sets the punishment type: 0 = Damage (10 HP per tick), 1 = Instant Kill.
|
Teams
| Command | Description |
|---|---|
/event teams [number]
|
Randomly splits players into the specified number of teams. (Max: 10 teams) |
/event teams [number] [color1],[color2],...
|
Splits players into custom-colored teams. Example: /event teams 2 red,blue
|
/event team [color] [player]
|
Manually assigns a player to a specific team. |
/event team reset [player]
|
Resets a specific player's team assignment. |
/event teams
|
Resets all team assignments. |
Vehicle-Related Commands
Vehicle Control & Spawning
| Command | Description |
|---|---|
/addem [R G B] [Vehicle name/ID]
|
Creates a vehicle marker at your position. Walking into it spawns the vehicle. Use r r r for a random color.
|
/delem
|
Deletes the vehicle marker created with /addem.
|
/warppv
|
Warps event participants into the event vehicles. |
/emrev
|
Removes unoccupied vehicles from the event dimension. |
/vc
|
Shows the total number of vehicles spawned for the event. |
Vehicle Maintenance & Modifiers
| Command | Description |
|---|---|
/fixa
|
Instantly repairs all event-spawned vehicles. |
/setcarshp [value]
|
Sets the HP of the current vehicle (value between 0–100).
|
/emgodvehicle
|
Toggles Godmode on/off for the vehicle you're currently driving. |
/emvehsetres [bulletproof] [crash]
|
Sets vehicle resistance (0–100). 100 may cause glitches.
|
/nosevent
|
Adds NOS (nitro) to all event-spawned cars. |
/emblowveh
|
Blows up all vehicles in the event dimension. Wrecks despawn after 5 seconds. |
Example:
/addem r r r Sultan
/setcarshp 100
/emgodvehicle
Spawns a random-colored Sultan, sets its HP to full, and activates godmode.
Vehicle Tuning – /emhandling
Basic Command
| Command | Description |
|---|---|
/emhandling
|
Opens the vehicle handling editor for the currently driven vehicle. |
Tuning Reference Resources
| Topic | Links |
|---|---|
| Handling Settings | MTA Wiki - Vehicle Handling |
| Tuning Guide | Tuning Tutorial |
| Acceleration Tuning | Acceleration Tutorial |
| Handling FAQ | Handling FAQ |
| Handling Flags Help | Handling Flags Guide |
| Drift Setups | Drift Handling Forum Thread |
Speed-Related Parameters
| Setting | Recommended Ranges | Effect |
|---|---|---|
engineAcceleration
|
0 – 100000
|
Higher = Faster acceleration. (30 is already supercar level) |
engineInertia
|
-1000 – 1000
|
Lower = Snappier acceleration. High values make the car sluggish. |
maxVelocity
|
0.1 – 200000
|
Sets top speed (though rarely reached in practice). |
Traction & Steering
| Setting | Recommended Range | Effect |
|---|---|---|
tractionLoss
|
0 – 100
|
Higher = less sliding. For drifts, lower it (~1.2 is normal). |
tractionMultiplier
|
-100000 – 100000
|
Higher = more grip. Lower = more drift. 1.0 = race tires feel. |
steeringLock
|
0 – 360
|
Controls steering angle in degrees. 30–40 is usually good. |
Suspension & Height
| Setting | Recommended Range | Effect |
|---|---|---|
suspensionLowerLimit
|
-50 – 50
|
Controls ride height. Negative = lower. Around 0.3 is moderate lowering.
|
suspensionForceLevel
|
0 – 100
|
Affects car’s stability when lowering. Increase if the car gets bouncy. |
Races
Race Setup & Management Commands
| Command | Description |
|---|---|
/addcheck
|
Adds a race checkpoint at your current location. |
/delcheck
|
Deletes the last added checkpoint. |
/delallchecks
|
Deletes all placed checkpoints. |
/showchecks
|
Displays all current checkpoints visually. |
/updatechecks
|
Refreshes checkpoints so they are recognized by the race script. |
Checkpoint Customization
| Command | Description |
|---|---|
/rmsize [1–50]
|
Changes checkpoint marker size. |
/rmtype [checkpoint/ring]
|
Changes marker style: checkpoint (default) or ring (GTA-style). |
/rmtime [seconds]
|
Sets the time required to take a checkpoint. |
Starting a Race
| Command | Description |
|---|---|
/event startrace [mode] [laps]
|
Starts a race with selected mode and optional lap count. |
/event racewinners [1–50]
|
Shows the top race winners after the event ends. |
/emlastcheck
|
Warps player to their last checkpoint taken (usable every 15 seconds). |
/emtoggleracetp
|
Enables/disables the use of /emlastcheck.
|
Race Modes (for /event startrace)
| Mode | Description |
|---|---|
normal
|
All checkpoints appear at once, can be taken in any order. |
1
|
Competitive mode: Each checkpoint gives a point and disappears for others. |
laps (optional)
|
Only works with racemode 1. Sets number of laps in the race.
|
Elimination Race Mode
| Command | Description |
|---|---|
/event elim
|
Activates elimination mode: the last player must overtake or explode. |
/emsetblowtime [seconds]
|
Sets countdown for elimination explosion of the last racer. |