Combat: Difference between revisions
Appearance
oldwiki>Jarrah No edit summary |
m 1 revision imported: Clean reupload of CIT+Wiki-20260426015235.xml |
(No difference)
| |
Latest revision as of 05:56, 26 April 2026
Combat
Combat in CIT covers damage, weapons, armor, drugs, hit feedback, and fight rules.
Quick checks
| Need | What to use |
|---|---|
| Current weapon stats | /weaponstats
|
| Damage debug lines | /debugplayerdamage
|
| Bullet sync proof | /debugbullets
|
| Drug GUI | F4
|
| Crafting | F9
|
Main combat facts
| Topic | Fact | Main page |
|---|---|---|
| Weapon stats | /weaponstats shows damage, accuracy, clip size, range, and move speed.
|
Damage |
| Headshots | Headshots give 20% bonus damage.
|
Damage |
| Sniper Rifle | Sniper Rifles do 70% damage within 5 meters and 85% damage within 10 meters.
|
Weapons |
| M4 | M4 magazine capacity is 70.
|
Weapons |
| Tec-9 and Uzi | Tec-9 and Uzi can be used as dual weapons. | Weapons |
| Drug resistance | Damage resistance from drugs also reduces armor loss. | Drugs |
| Bomb defusal | While the bomb puzzle window is open, you only take 25% damage.
|
Bomb Disposal |
Drugs used in fights
| Drug | Combat effect |
|---|---|
| Crack | Blocks every 10th shot unless that shot would remove more than 30 HP.
|
| God | Gives 15% damage resistance.
|
| Speed | Lets you run while being shot and reduces taser duration to 1 second.
|
Weapons and supplies
Most weapons can be bought from Ammunation. Ammunation sells pistols, SMGs, rifles, shotguns, sniper weapons, heavy weapons, projectiles, armor, and parachutes.
RPGs, RPG HS, and grenades can be bought normally, but they are LV use only.
Tool Shops also sell items such as food, parachute, spraycan, bat, cane, shovel, poolcue, golfclub, and dildo.
Debugging fights
Use /debugplayerdamage when you need damage lines showing your side, dealt damage, received damage, and whether damage was blocked.
Use /debugbullets when shots do not show a bullet message. Record a video and post it on the QA board.