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== Group base basics ==
== Group base basics ==
Group bases and custom objects do not load in the Law Dimension. Selling access to base spawns is not allowed.
Group bases and some custom objects do not load in the Law Dimension. Selling access to base spawns is not allowed.


Groups can use a `CITy Zone` as a group base. Group base features can apply to groups that own a `CITy Zone` as their group base.
Groups can use a `CITy Zone` as a group base. Group base features can apply to groups that own a `CITy Zone` as their group base.


== Base commands and limits ==
== Base commands and limits ==
<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Command or rule
! Command or rule
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|-
|-
| `/addbasespawn <spawn name>`
| `/addbasespawn <spawn name>`
| Adds a base spawn for L3+ groups inside their group base or area.
| Buys a named base spawn for `$1,500,000` for L3+ groups inside their group base or area.
|-
|-
| `/delbasespawn`
| `/delbasespawn`
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Base object limits are:
Base object limits are:


* Base requests allow `50` objects
* [[Los Santos]] `L4` to `L8` bases: `25` objects, including the base gate
* Normal bases in [[San Fierro]] and rural areas are limited to `50`
* Los Santos `L9+` bases: `50` objects, including base gates
* `CITy` bases can use up to `150`
* Normal bases in [[San Fierro]] and surrounding rural or desert areas: `50` objects
* Normal bases in [[Las Venturas]] and War Islands: `50` objects
* `CITy` bases: `150` objects


Community group limits:
Community group limits:


* `L2` to `L5` groups can have `1` interior marker and `1` gate
* `L2` to `L5` groups can have `1` interior marker


Official group limits:
Official group limits:


* `L6` to `L10` groups can have up to `3` interior markers and `2` gates
* `L6` to `L10` groups can have up to `3` interior markers
 
Groups can map more than `1` gate when each gate has a use rather than being purely decorative.


== Files Needed for a Mapping Request ==
== Files Needed for a Mapping Request ==
When submitting a mapping request, upload:
For a mapping request, uploading the `.map` file from the saved map resource helps mappers review it. The submitted map file must be unprotected and visible.
 
* The full `.map` file
* `meta.xml`
* Any `mapEditorScriptingExtension` files


== Base Features ==
== Base Features ==
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* Custom car spawners
* Custom car spawners
* Health pickups
* Base auto-heal
* Armor pickups
* Static vehicles
* Group only interiors
* Group only interiors
* Custom object placement
* Custom object placement
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# Press `X`
# Press `X`
# Click `Protected Area`
# Click `Protected Area`


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* `/addbaseped`
* `/addbaseped`
* `/delbaseped`
* `/delbaseped`
Adding a group base ped costs `$500,000`.


To delete one, aim at it and use `/delbaseped`.
To delete one, aim at it and use `/delbaseped`.
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<!-- CIT-20260501-RELATED-COMMANDS-START -->
<!-- CIT-20260501-RELATED-COMMANDS-START -->
== Related commands ==
== Related commands ==
<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Command
! Command
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* Press <code>Z</code> at a base information marker to view base information and open its ammunition shop.
* Press <code>Z</code> at a base information marker to view base information and open its ammunition shop.
* Alliance groups can use the base ammunition shop. It is unavailable while the player is recently hurt.
* Alliance groups can use the base ammunition shop. It is unavailable while the player is recently hurt.
* Toggling the group base safe zone has a <code>2</code> minute cooldown. It does not toggle while an outsider is inside, and CITy Zone bases cannot toggle Protected Areas.
* Toggling the group base safe zone has a <code>2</code> minute cooldown. It does not toggle while an outsider is inside, and CITy Zone bases cannot toggle Protected Areas. Toggling is free. After a server restart or crash, every group base safe zone is off until a member turns it on again.
* A base gate cannot be used for <code>15</code> seconds after it is damaged.
* A base gate cannot be used for <code>15</code> seconds after it is damaged.
* Official law jobs can open a base gate only when a wanted player is hiding inside the base area.
* Official law jobs can open a base gate only when a wanted player is hiding inside the base area.
* A vehicle spawned from a group base can be restricted to group members.
* Press <code>X</code> inside the base, then use <code>Vehicles</code> on the left to open the base vehicle panel. A vehicle you spawn from your own group base can be restricted to group members.
* <code>/basekick nowl</code> shows the kick list. A base kick lasts <code>30</code> minutes and reconnecting does not clear it. Use <code>/baseunkick</code> to remove it.
* When base spawning is charged, it costs <code>0.1%</code> of the vehicle's shop price, with a <code>$500</code> minimum. For example, a Cheetah costs <code>$4,000</code> to spawn, a Hunter <code>$30,000</code>, a Hydra or a Stafford <code>$50,000</code>, and a Rhino <code>$90,000</code>. Vehicles that cost <code>$500,000</code> or less cost <code>$500</code>.
* <code>/basekick nowl</code> kicks all non-whitelisted players from the base. A base kick lasts <code>30</code> minutes and reconnecting does not clear it. Use <code>/baseunkick</code> to remove it.


== Base vehicles and logos ==
== Base vehicles and logos ==
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== Copying peds and static vehicles ==
== Copying peds and static vehicles ==


<code>/addbaseped</code> copies your skin, shader, animation, and weapon. Aim at the ped and use <code>/delbaseped</code> to remove it.
<code>/addbaseped</code> copies your skin, shader, animation, and weapon. If you hold a <code>Grenade</code>, <code>Teargas</code> or <code>Molotov</code>, or a weapon such as the <code>Rifle</code>, <code>Sniper</code>, <code>Minigun</code> or <code>Satchel</code>, it first puts that weapon away. An animation absent from the game's animation ID list is rejected with a red message asking for a QA report. Outside your base, the command says <code>You're not in your group base!</code> Aim at the ped and use <code>/delbaseped</code> to remove it.


Use <code>/addstaticveh</code> while sitting in the vehicle for a group copy, or <code>/addstaticveh squad</code> for a squad copy. Groups with a base, hood, or CITy Zone can have <code>5</code>; squads with an interior can have <code>2</code> near the teleport marker. These frozen local models copy modifications, upgrades, and the door opening ratio.
Use <code>/addstaticveh</code> while sitting in the vehicle for a group copy, or <code>/addstaticveh squad</code> for a squad copy. Groups with a base, hood, or CITy Zone can have <code>5</code>; squads with an interior can have <code>2</code> near the teleport marker. These frozen local models copy modifications, upgrades, and the door opening ratio.


Stand on top of the static vehicle and use <code>/delstaticveh</code> or <code>/delstaticveh squad</code> to remove it. Deletion gives no refund.
Stand on top of the static vehicle and use <code>/delstaticveh</code> or <code>/delstaticveh squad</code> to remove it. Deletion gives no refund. Static vehicles must not obstruct players; annoying obstruction can lead to punishment for both the group and the spawner.


== Moving group destination ==
== Moving group destination ==

Latest revision as of 01:25, 12 October 2026


Group Base

Group Base and Group Interior are mapped group spaces in CIT used for group activity, spawning, upgrades, and shared group features.

SAPD group base overview
SAPD group base overview.

Group base basics

Group bases and some custom objects do not load in the Law Dimension. Selling access to base spawns is not allowed.

Groups can use a CITy Zone as a group base. Group base features can apply to groups that own a CITy Zone as their group base.

Base commands and limits

Command or rule Use
/addbasespawn <spawn name> Buys a named base spawn for $1,500,000 for L3+ groups inside their group base or area.
/delbasespawn Deletes a base spawn.
/baseunkick <partial_name> Reverses /basekick for a matching player.
/baseunkick all Reverses all base kicks.
Group and squad spawn blacklist Groups and squads can blacklist one player from using their spawn.
L9 base repair and auto heal Does not work if the vehicle owner is wanted.

Group leaders can create multiple /mgd destination blips and remove a specific one with /mgd remove <number>.

Base rules and access

A group base or group interior is a custom group space handled through the Land Development system.

These spaces are used for things like:

  • Group activities
  • Group only interiors
  • Vehicle spawners
  • Health or armor pickups
  • Protected areas
  • Group info markers
  • Static vehicles
  • Frozen peds
  • Object changes and mapped upgrades

Land Development can also unlock:

  • Base improvements
  • Vehicles
  • Shaders
  • Graffiti
  • Other upgrades

How to get a Group Base or Group Interior

Group bases and group interiors are requested through the Land Development board.

Board link:

Before posting a request, your group must have:

  • A sub board that has existed for at least 1 month
  • Active posts on that sub board

Before posting, read the board rules there first.

What You Can Request

For an existing group base or interior, groups can request things like:

  • Spawners
  • Textures
  • Object changes
  • Missing features
  • Marker changes
  • Blip changes

If your group has a base or interior and is missing a feature, use the Missing Features Request format on the Land Development board.

Mapping Rules

General mapping rules include:

  • No resized objects
  • No world object removal if the group is under L6
  • Poor or floating maps are rejected
  • If denied, you can try again after 15 days
  • Copying another group's map can get the request denied and can lead to a blacklist
  • Protected or passworded map files are not allowed
  • You cannot remove houses that have enterable house markers

Mapping is restricted near or inside:

Size and Limit Rules

The maximum group base size is:

  • 100 x 100

Height limit:

  • 20z

Use:

  • /length

to help measure it.

Base object limits are:

  • Los Santos L4 to L8 bases: 25 objects, including the base gate
  • Los Santos L9+ bases: 50 objects, including base gates
  • Normal bases in San Fierro and surrounding rural or desert areas: 50 objects
  • Normal bases in Las Venturas and War Islands: 50 objects
  • CITy bases: 150 objects

Community group limits:

  • L2 to L5 groups can have 1 interior marker

Official group limits:

  • L6 to L10 groups can have up to 3 interior markers

Groups can map more than 1 gate when each gate has a use rather than being purely decorative.

Files Needed for a Mapping Request

For a mapping request, uploading the .map file from the saved map resource helps mappers review it. The submitted map file must be unprotected and visible.

Base Features

A group base or group interior can include:

  • Custom car spawners
  • Base auto-heal
  • Static vehicles
  • Group only interiors
  • Custom object placement
  • Group skin selectors if applicable

Base Auto Heal

Base auto heal automatically heals members over time inside an owned base or interior.

Protected Area

To toggle the Protected Area in a group base:

  1. Press X
  2. Click Protected Area

Info Marker

A Group Info Marker shows important group places like a base or interior.

If your group is missing one, ask staff about it.

Groups at Level 2 or higher can buy an info marker logo for:

  • $15,000,000

Logo rules:

  • Must be a PNG
  • Must be no larger than 256x256

Frozen Peds

Groups with a base, hood, or CITy Zone can add up to:

  • 3 frozen peds

Commands:

  • /addbaseped
  • /delbaseped

Adding a group base ped costs $500,000.

To delete one, aim at it and use /delbaseped.

Static Vehicles

Groups can add up to:

  • 5 static vehicles

Commands:

  • /addstaticveh
  • /delstaticveh

To delete one, stand on the vehicle and use /delstaticveh.

Static vehicle cost rules are:

  • Vehicles under $500,000 cost $500,000
  • Vehicles above $5,000,000 cost $5,000,000
  • Vehicles in between cost their real price
  • Deleted static vehicles do not give refunds

Spawn Points and Spawn Vehicles

To remove a spawn point from your group base, use:

  • /delbasespawn

You must be inside your group base.

Groups can request up to:

  • 6 cars

Exception:

Civilian groups can request:

  • 2 helicopters

Official groups can request up to:

  • 12 vehicles

Each spawn vehicle costs:

  • $2,500,000

Official groups can use:

  • /l4veh

This works inside LS and SF airports to spawn base vehicles.

Interior access

If you are inside a group's interior as a visitor, you can hear that group's radio without being a member.

Other base details

  • Base spawns are for your group or squad and their friends or allies
  • Base spawns are not for sale
  • Group bases and some custom objects do not load in the Law Dimension

Extra base details

  • Group bases and group interiors are handled through Land Development.
  • Your group needs a sub board with at least 1 month of age and active posts before requesting one.
  • Mapping near AR, CE, or turf areas is restricted.
  • Protected or passworded map files are not allowed.
  • Group bases can include spawners, pickups, interiors, objects, and other upgrades.
  • Base auto heal works inside an owned base or interior.
  • Visitors inside a group's interior can hear that group's radio.
  • Group bases do not load in the Law Dimension.

Related base details

  • Group leaders can block their base gate open to allow free entrance.
  • Groups and squads can blacklist single players from using their spawn.
  • L9 group base vehicle repair and auto healing do not work if the vehicle owner is wanted.
  • /addbasespawn <spawn name> and /delbasespawn for L3+ groups inside their group base or area.
  • /baseunkick <partial_name> and /baseunkick all to reverse /basekick.


Related commands

Command Use
/basekick <name or all> Removes unwanted players from your base.
/basesz Toggles the protected area for your group base.
/baseunkick <name or all> Unbans players from your base.
/delbaseped Deletes a group base ped you are aiming at.
/delbasespawn Deletes a base spawn point from your group base.
/fireguard Disabled; the old guard system has no hired guard or dog to fire.
/guard Disabled; it cannot be used to hire a guard.
/l4veh Spawns temporary vehicles while in your group base area.
/removeguard Removes the active AI guard or partner.

Current base access rules

  • Press Z at a base information marker to view base information and open its ammunition shop.
  • Alliance groups can use the base ammunition shop. It is unavailable while the player is recently hurt.
  • Toggling the group base safe zone has a 2 minute cooldown. It does not toggle while an outsider is inside, and CITy Zone bases cannot toggle Protected Areas. Toggling is free. After a server restart or crash, every group base safe zone is off until a member turns it on again.
  • A base gate cannot be used for 15 seconds after it is damaged.
  • Official law jobs can open a base gate only when a wanted player is hiding inside the base area.
  • Press X inside the base, then use Vehicles on the left to open the base vehicle panel. A vehicle you spawn from your own group base can be restricted to group members.
  • When base spawning is charged, it costs 0.1% of the vehicle's shop price, with a $500 minimum. For example, a Cheetah costs $4,000 to spawn, a Hunter $30,000, a Hydra or a Stafford $50,000, and a Rhino $90,000. Vehicles that cost $500,000 or less cost $500.
  • /basekick nowl kicks all non-whitelisted players from the base. A base kick lasts 30 minutes and reconnecting does not clear it. Use /baseunkick to remove it.

Base vehicles and logos

With a base, L2+ groups can request up to 6 car shop cars except Advanced Hummer; official groups can request up to 12 vehicles. The price is $2,500,000 each; include vehicle names and IDs. Civilian groups can also request up to 2 helicopters. Other groups need L8+ for planes, boats, and helicopters. An info marker logo requires a base and info marker and costs $15,000,000 at L2+.

Copying peds and static vehicles

/addbaseped copies your skin, shader, animation, and weapon. If you hold a Grenade, Teargas or Molotov, or a weapon such as the Rifle, Sniper, Minigun or Satchel, it first puts that weapon away. An animation absent from the game's animation ID list is rejected with a red message asking for a QA report. Outside your base, the command says You're not in your group base! Aim at the ped and use /delbaseped to remove it.

Use /addstaticveh while sitting in the vehicle for a group copy, or /addstaticveh squad for a squad copy. Groups with a base, hood, or CITy Zone can have 5; squads with an interior can have 2 near the teleport marker. These frozen local models copy modifications, upgrades, and the door opening ratio.

Stand on top of the static vehicle and use /delstaticveh or /delstaticveh squad to remove it. Deletion gives no refund. Static vehicles must not obstruct players; annoying obstruction can lead to punishment for both the group and the spawner.

Moving group destination

  • To make yourself the MGD, use /mgd <your nickname>. The group destination blip attaches to you and follows you as you move; you do not need to choose a fixed point on F11.
  • To mark another group member, use /mgd name, replacing name with their nickname.
  • The person running the command needs the Manage group destination blip permission. If you lack it, ask a group member with that permission to run /mgd <your nickname>.
  • For a fixed location instead, use /mgd, then choose the destination on the F11 map. Groups can create multiple destination blips. F6 > Communication > Group also has Set Point and Clear Point.

See also