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== Ped notes ==
== Ped notes ==
<code>/addbaseped</code> and <code>/addsquadped</code> copy your skin, shader, animation, and weapon. These frozen peds are separate from the street and mission peds covered in [[Combat]].


Peds are used as static characters for:
Peds are used as static characters for:
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<code>/addbaseped</code>
<code>/addbaseped</code>
Adding a group base ped costs <code>$500,000</code>.


=== How to remove a group ped ===
=== How to remove a group ped ===
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== Commands ==
== Commands ==


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Command
! Command
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* Group and squad peds are frozen.
* Group and squad peds are frozen.
* To remove a ped, you must aim at it first.
* To remove a ped, you must aim at it first.
* Outside your group base, <code>/addbaseped</code> answers <code>You're not in your group base!</code>
* If you are not in a squad, <code>/addsquadped</code> answers <code>You're not in a squad!</code>
* <code>/addbaseped</code> and <code>/addsquadped</code> can give a red message if your current animation is not on the game's animation list. The message names the animation and ends <code>can't be used as it's not added to anim ID list! Report this message in QA board.</code>
* If you hold a <code>Grenade</code>, <code>Teargas</code> or <code>Molotov</code>, or a weapon such as the <code>Rifle</code>, <code>Sniper</code>, <code>Minigun</code> or <code>Satchel</code>, <code>/addbaseped</code> first puts that weapon away.


== See also ==
== See also ==

Latest revision as of 01:25, 12 October 2026

Ped

Peds in CIT are frozen character models that groups and squads can place as part of their base or interior features.

Ped notes

/addbaseped and /addsquadped copy your skin, shader, animation, and weapon. These frozen peds are separate from the street and mission peds covered in Combat.

Peds are used as static characters for:

  • group bases
  • group hoods
  • CITy zones
  • squad interiors

They are a placeable feature, not a moving system.

Group peds

Groups with a base, hood, or CITy zone can place frozen peds.

Limit

A group can add up to:

  • 3 frozen peds

How to add a group ped

Use:

/addbaseped

Adding a group base ped costs $500,000.

How to remove a group ped

To remove one:

  • aim at the ped
  • use /delbaseped

Squad peds

Squads with an interior can place frozen peds near their teleport marker.

Limit notes

A squad can add up to:

  • 3 frozen peds

How to add a squad ped

Use:

/addsquadped

How to remove a squad ped

To remove one:

  • aim at the ped
  • use /delsquadped

Group level unlock

For groups, ped commands unlock at:

The unlocked ped commands are:

  • /addbaseped
  • /delbaseped

Where peds can be placed

Group peds can be placed in:

  • a group base
  • a group hood
  • a CITy zone

Squad peds can be placed:

  • near the squad interior teleport marker

Commands

Command Use
/addbaseped Add a frozen ped for a group
/delbaseped Remove a frozen ped from a group area
/addsquadped Add a frozen ped for a squad
/delsquadped Remove a frozen ped from a squad area

Ped details

  • Group peds are limited to group owned feature areas.
  • Squad peds require a squad interior.
  • Group and squad peds are frozen.
  • To remove a ped, you must aim at it first.
  • Outside your group base, /addbaseped answers You're not in your group base!
  • If you are not in a squad, /addsquadped answers You're not in a squad!
  • /addbaseped and /addsquadped can give a red message if your current animation is not on the game's animation list. The message names the animation and ends can't be used as it's not added to anim ID list! Report this message in QA board.
  • If you hold a Grenade, Teargas or Molotov, or a weapon such as the Rifle, Sniper, Minigun or Satchel, /addbaseped first puts that weapon away.

See also