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Group Level

From CIT Wiki


Group Level

Group Levels show a group's progression in CIT. After a group receives its own board, the board age is used to gain levels and perks.

Getting the first board

Use the Official Groups Guide to apply for Level 1:

  • A new group must be at least 30 days old. A revived group must be active again for at least 30 days.
  • Criminal and Gangster groups need 15 active members. Police Service and Civilian Workers need 10.
  • Members inactive for more than 7 days do not count.
  • Wait 1 month after a denial before applying again, or after a board deletion before requesting another board.


Progression notes

Group progression works in two stages:

  • Level 1 to Level 4 are promoted automatically
  • Level 5 and higher require a promotion application inside Group Profiles

Important rules:

  • group promotion can be done by any L4+ in game
  • if a group falls below 25% activity during the automatic promotion stage, it is demoted by the system
  • if a group reaches 100% punishment rate, it is demoted automatically by the script

Level unlocks

Group Level Promotion method Unlocks
Level 1 Starting level Board, protection for 1 group tag, and access to /groupstats
Level 2 Promoted automatically Depositing through /groupbank (the window opens at any level); base, interior, or CITy base requests; Base Features Panel; base Ammunation through X; automatic healing; /addbaseped, /delbaseped, /addstaticveh, /delstaticveh. With a base, request up to 6 car shop cars except Advanced Hummer, or up to 12 vehicles for official groups, at $2,500,000 each. Civilian groups may also request 2 helicopters. An info marker logo costs $15,000,000 and requires a base with an info marker.
Level 3 Promoted automatically Access to /addbasespawn <spawn name> and /delbasespawn
Level 4 Promoted automatically Request one skin shader for $30,000,000 and one custom graffiti for $20,000,000. The one graffiti limit and price also apply at L5; L6+ groups can have up to 3 graffiti free.
Level 5 Apply for promotion Barrier access and the ability to request a billboard. Billboards have a 70% chance to show a new random image after going out of view.
Level 6 Apply for promotion Up to 3 base interiors; a free custom Group Job and /gojob; /l6speaker <link>; /l4veh in LS and SF airports. With a group job and occupation, request one vehicle for recovery without VIP for $10,000,000. Demotion below L6 removes the job; request it again after returning to L6.
Level 7 Apply for promotion 2 extra skin shaders, 1 vehicle shader, and Vehicle Tazer against 3-star wanted drivers
Level 8 Apply for promotion Request a unique skin model for the group job, and request planes, boats, and helicopters with a base. Civilian groups can request up to 2 helicopters earlier under L2+ base rules.
Level 9 Apply for promotion Automatic vehicle repairing and refueling inside the base area, and Hydra missiles without locking first. Base vehicle repair and auto-healing do not work when the vehicle owner is wanted.
Level 10 Apply for promotion Access to /rt to warp anywhere on the map from the base, access to /gojob for civilian groups to set themselves as any job without visiting the normal job spawner, access to /modshop to modify vehicles from inside the base, 1 extra non-VIP recoverable vehicle, 2 extra free car and skin shaders, a special custom VIP hat, armor spawn for law and criminal groups, and restriction to playing only one team decided by the group leadership

Promotion timing

The time gaps for promotion applications are:

  • L4 to L5 = 2 months
  • L5 to L6 = 2 months
  • L6 to L7 = 3 months
  • L7 to L8 = 4 months
  • L8 to L9 = 5 months

Promotion requirements

Minimum activity to apply

Target level Criminals / Gangsters Civilian Workers Police Service
L5 110% 90% 100%
L6 120% 100% 110%
L7 130% 110% 120%
L8 140% 120% 130%
L9 150% 130% 140%

Official group levels

The current full list is in the Current group level list section below.

Other application rules

  • applications must be written manually
  • if AI is detected, the application is denied
  • if punishments are 40% or higher, the application is denied immediately
  • having more than 15 new members in the month before the application can result in denial for boosted activity
  • recently warned or demoted groups cannot request promotion until they are reconfirmed again
  • if a promotion request is rejected, the group must wait 4 weeks before requesting again
  • if an application has less than 600 words, it is highly likely to be rejected
  • once submitted, an application must not be edited unless permission is granted by GLMs

Review and demotion rules

The following review rules apply to L6 to L9 groups.

Punishment review

  • at 70% punishment, a warning is issued
  • if a group reaches 100% punishments, it is demoted automatically
  • after the most recent punishment, there is a 30 hour cooldown period
  • each day, the group's percentage decreases by 1% as long as no new punishments are received
  • if members leave the group to avoid punishments being counted, it is treated as punishment evading and can lead to further action

Monthly activity needed to keep the current level

Current level Criminals / Gangsters Civilian Workers Police Service
L6 100% 80% 90%
L7 110% 90% 100%
L8 120% 100% 110%
L9 130% 110% 120%

If a group does not meet these activity requirements:

  • a warning is issued
  • if the problem is not fixed by the next review, the group is demoted

Average playtime is calculated as:

  • total member playtime minutes divided by the number of days in the review period

Member count review

  • having more than 20 joins within a month during a group review results in a warning

Demotion notes

  • warned groups that fail to fix their condition within a month are demoted
  • dead groups with zero activity for months are likely to be demoted
  • after a demotion, the group must wait 1 month before applying again
  • to avoid receiving a warning after a demotion, the group must keep a clean GMP until the next review

Other Group Level Details

  • hybrid groups can be L10
  • if a retired group with Honorable status meets the official group requirements for a prolonged period and remains active, it is automatically promoted to official group L6
  • to edit a forum board with the correct level, contact @Brian or @Vampire

Current group level list

  • LH Honorable: The ReNeGaDeS, 5th Street Saints, HoBoS, Federal Bureau of Investigation, US Navy Seals, SWAT Team, Global Army, and DeltaTeam
  • Level 10: Bikers, BOCA, KLM, AvidaCompany, San Andreas Police Department, and Special Agents Services
  • Level 9: 1337, Hymie, Pirus, Scary Killers, DoMinos Family, Guard Ghosts, Sons Of Anarchy, Detective Service Agency, and BonesMC
  • Level 8: Nexus, Banlieue13, Virtuality, and CODEBLACK
  • Level 7: TheHooligans
  • Level 6: ChaosGuardians, QWER, FreneticShoot, LaMafiaMilia, and High2Fly
  • Level 5: Street Bloodline and ExevotioN
  • Level 4: Tr1pL39, 18th Street Gang, The Lost MC, The Adicts, IntocableS, The Hive, Whippers, Suspect Gamers, Team1O, The Moonshiners, US Army Rangers, and BLM
  • Level 3: Winners, nVidia, and synthetic
  • Level 2: The Slayers, Wheels Of Soul, Crew99, euphoRia, nR7Gaming, RevolutionX, Invictus, OneStars, FedEx, and US Marine Corps
  • Level 1: Crip, Los Santos Kings, nothingSpeciaL, Mara Salvatrucha 13, Taycan, SinceRespect, Vancouver, Thievess, RealG4Life, Pinoy, KESKIN60, CreativityAgency, Chevy Garage, Atlas Logistics, and US Special Forces

Activity measures

Group average activity is total member playtime minutes divided by the number of days in the review period. It is separate from each member's F6 Activity score. Automatic Level 1 to 4 eligibility also requires activity above 25%, board age, and the required group features.

See also