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Group Level

From CIT Wiki

Group Levels

Group Levels show a group's progression in CIT. After a group receives its own board, the board age is used to gain levels and perks.

Overview

Group progression works in two stages:

  • `Level 1` to `Level 4` are promoted automatically
  • `Level 5` and higher require a promotion application inside Group Profiles

Important notes:

  • group promotion can be done by any `L4+` in game
  • if a group falls below `25%` activity during the automatic promotion stage, it is demoted by the system
  • if a group reaches `100%` punishment rate, it is demoted automatically by the script

Level unlocks

Group Level Promotion method Unlocks
Level 1 Starting level Board, protection for 1 group tag, and access to /groupstats
Level 2 Promoted automatically Access to /groupbank, base, interior, or CITy base requests, Base Features Panel, base Ammunation shop through X inside the base area, automatic healing for group members inside the base area, and access to /addbaseped, /delbaseped, /addstaticveh, and /delstaticveh
Level 3 Promoted automatically Access to /addbasespawn and /delbasespawn
Level 4 Promoted automatically Ability to spawn vehicles inside the base and request a floating logo above the base info marker
Level 5 Apply for promotion Barrier access and the ability to request a billboard
Level 6 Apply for promotion Up to 3 interiors in the base, Group Job, /gojob access to use the custom group job, ability to recover 1 vehicle without VIP using the group job, access to /l6speaker <link>, and /l4veh inside LS and SF airports
Level 7 Apply for promotion 2 extra skin shaders, 1 vehicle shader, and Vehicle Tazer against 3-star wanted drivers
Level 8 Apply for promotion Ability to spawn aircraft and boats, and request a unique skin ID usable only by the group job
Level 9 Apply for promotion Automatic vehicle repairing and refueling inside the base area, and Hydra missiles without locking first
Level 10 Apply for promotion Access to /rt to warp anywhere on the map from the base, access to /gojob for civilian groups to set themselves as any job without visiting the normal job spawner, access to /modshop to modify vehicles from inside the base, 1 extra non-VIP recoverable vehicle, 2 extra free car and skin shaders, a special custom VIP hat, armor spawn for law and criminal groups, and restriction to playing only one team decided by the group leadership

Promotion timing

The documented time gaps for promotion applications are:

  • `L4` to `L5` = `2` months
  • `L5` to `L6` = `2` months
  • `L6` to `L7` = `3` months
  • `L7` to `L8` = `4` months
  • `L8` to `L9` = `5` months

Promotion requirements

Minimum activity to apply

Target level Criminals / Gangsters Civilian Workers Police Service
L5 110% 90% 100%
L6 120% 100% 110%
L7 130% 110% 120%
L8 140% 120% 130%
L9 150% 130% 140%

Other application rules

  • applications must be written manually
  • if AI is detected, the application is denied
  • if punishments are `40%` or higher, the application is denied immediately
  • having more than `15` new members in the month before the application can result in denial for boosted activity
  • recently warned or demoted groups cannot request promotion until they are reconfirmed again
  • if a promotion request is rejected, the group must wait `4` weeks before requesting again
  • if an application has less than `600` words, it is highly likely to be rejected
  • once submitted, an application must not be edited unless permission is granted by `GLMs`

Review and demotion rules

The following review rules apply to `L6` to `L9` groups.

Punishment review

  • if a group receives more than `70%` punishments, a warning is issued
  • if a group reaches `100%` punishments, it is demoted automatically
  • after the most recent punishment, there is a `30` hour cooldown period
  • each day, the group's percentage decreases by `1%` as long as no new punishments are received
  • if members leave the group to avoid punishments being counted, it is treated as punishment evading and can lead to further action

Monthly activity needed to keep the current level

Current level Criminals / Gangsters Civilian Workers Police Service
L6 100% 80% 90%
L7 110% 90% 100%
L8 120% 100% 110%
L9 130% 110% 120%

If a group does not meet these activity requirements:

  • a warning is issued
  • if the problem is not fixed by the next review, the group is demoted

Average playtime is calculated as:

  • total minutes played per day divided by total days checked

Member count review

  • having more than `20` joins within a month during a group review results in a warning

Demotion notes

  • warned groups that fail to fix their condition within a month are demoted
  • dead groups with zero activity for months are likely to be demoted
  • after a demotion, the group must wait `2` months before applying for the next level
  • to avoid receiving a warning after a demotion, the group must keep a clean `GMP` until the next review

Notes

  • hybrid groups can be `L10`
  • if a retired group with `Honorable` status meets the official group requirements for a prolonged period and remains active, it is automatically promoted to official group `L6`
  • to edit a forum board with the correct level, contact @Brian or @Vampire

See also