Group Level
Appearance
Group Levels
Group Levels show a group's progression in CIT. After a group receives its own board, the board age is used to gain levels and perks.
Overview
Group progression works in two stages:
- `Level 1` to `Level 4` are promoted automatically
- `Level 5` and higher require a promotion application inside Group Profiles
Important notes:
- group promotion can be done by any `L4+` in game
- if a group falls below `25%` activity during the automatic promotion stage, it is demoted by the system
- if a group reaches `100%` punishment rate, it is demoted automatically by the script
Level unlocks
| Group Level | Promotion method | Unlocks |
|---|---|---|
| Level 1 | Starting level | Board, protection for 1 group tag, and access to /groupstats
|
| Level 2 | Promoted automatically | Access to /groupbank, base, interior, or CITy base requests, Base Features Panel, base Ammunation shop through X inside the base area, automatic healing for group members inside the base area, and access to /addbaseped, /delbaseped, /addstaticveh, and /delstaticveh
|
| Level 3 | Promoted automatically | Access to /addbasespawn and /delbasespawn
|
| Level 4 | Promoted automatically | Ability to spawn vehicles inside the base and request a floating logo above the base info marker |
| Level 5 | Apply for promotion | Barrier access and the ability to request a billboard |
| Level 6 | Apply for promotion | Up to 3 interiors in the base, Group Job, /gojob access to use the custom group job, ability to recover 1 vehicle without VIP using the group job, access to /l6speaker <link>, and /l4veh inside LS and SF airports
|
| Level 7 | Apply for promotion | 2 extra skin shaders, 1 vehicle shader, and Vehicle Tazer against 3-star wanted drivers
|
| Level 8 | Apply for promotion | Ability to spawn aircraft and boats, and request a unique skin ID usable only by the group job |
| Level 9 | Apply for promotion | Automatic vehicle repairing and refueling inside the base area, and Hydra missiles without locking first |
| Level 10 | Apply for promotion | Access to /rt to warp anywhere on the map from the base, access to /gojob for civilian groups to set themselves as any job without visiting the normal job spawner, access to /modshop to modify vehicles from inside the base, 1 extra non-VIP recoverable vehicle, 2 extra free car and skin shaders, a special custom VIP hat, armor spawn for law and criminal groups, and restriction to playing only one team decided by the group leadership
|
Promotion timing
The documented time gaps for promotion applications are:
- `L4` to `L5` = `2` months
- `L5` to `L6` = `2` months
- `L6` to `L7` = `3` months
- `L7` to `L8` = `4` months
- `L8` to `L9` = `5` months
Promotion requirements
Minimum activity to apply
| Target level | Criminals / Gangsters | Civilian Workers | Police Service |
|---|---|---|---|
| L5 | 110% | 90% | 100% |
| L6 | 120% | 100% | 110% |
| L7 | 130% | 110% | 120% |
| L8 | 140% | 120% | 130% |
| L9 | 150% | 130% | 140% |
Other application rules
- applications must be written manually
- if AI is detected, the application is denied
- if punishments are `40%` or higher, the application is denied immediately
- having more than `15` new members in the month before the application can result in denial for boosted activity
- recently warned or demoted groups cannot request promotion until they are reconfirmed again
- if a promotion request is rejected, the group must wait `4` weeks before requesting again
- if an application has less than `600` words, it is highly likely to be rejected
- once submitted, an application must not be edited unless permission is granted by `GLMs`
Review and demotion rules
The following review rules apply to `L6` to `L9` groups.
Punishment review
- if a group receives more than `70%` punishments, a warning is issued
- if a group reaches `100%` punishments, it is demoted automatically
- after the most recent punishment, there is a `30` hour cooldown period
- each day, the group's percentage decreases by `1%` as long as no new punishments are received
- if members leave the group to avoid punishments being counted, it is treated as punishment evading and can lead to further action
Monthly activity needed to keep the current level
| Current level | Criminals / Gangsters | Civilian Workers | Police Service |
|---|---|---|---|
| L6 | 100% | 80% | 90% |
| L7 | 110% | 90% | 100% |
| L8 | 120% | 100% | 110% |
| L9 | 130% | 110% | 120% |
If a group does not meet these activity requirements:
- a warning is issued
- if the problem is not fixed by the next review, the group is demoted
Average playtime is calculated as:
- total minutes played per day divided by total days checked
Member count review
- having more than `20` joins within a month during a group review results in a warning
Demotion notes
- warned groups that fail to fix their condition within a month are demoted
- dead groups with zero activity for months are likely to be demoted
- after a demotion, the group must wait `2` months before applying for the next level
- to avoid receiving a warning after a demotion, the group must keep a clean `GMP` until the next review
Notes
- hybrid groups can be `L10`
- if a retired group with `Honorable` status meets the official group requirements for a prolonged period and remains active, it is automatically promoted to official group `L6`
- to edit a forum board with the correct level, contact
@Brianor@Vampire