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= Armed Robbery (AR) =
= Armed Robberies =
<code>Armed Robberies</code>, or <code>ARs</code>, are outdoor robberies at fixed spots. Use <code>/arl</code>, <code>/gps</code>, or the red money bag on <code>F11</code> to find one, then aim at the robbery ped to start.


== Overview ==
== How it works ==
'''Armed Robbery''' ('''AR''') is a random [[Cops]] n Robbers event that spawns at preset robbery spots. [[Criminals]] and gangsters go to the active AR location, aim at the AR ped to start it, and stay alive for 3 minutes to earn rewards. [[Police]] enter after the Anti Rush delay and try to eliminate the criminals.
<code>/arl</code> shows the current <code>AR</code>, the time left, and how many [[criminals]] and [[cops]] are there. If you want that info to stay on your screen, use <code>/arl update</code>.


AR is different from [[Criminal Event|Criminal Events]] (CE). AR is an outdoor event. CE is an interior event.
<code>ARs</code> use an <code>Anti-Rush</code> system. This is the delay before cops can enter. It depends on <code>Danger Level</code>, which is based on the amount of cops divided by the amount of wanted criminals online. You can check <code>Danger Level</code> in <code>CITPhone > Event Times</code> or with <code>/dangerlevel</code>.


== How to start ==
== How to start or use it ==


# Find the active AR location.
# Use <code>/arl</code> to see the current <code>Armed Robbery</code>.
# Go to the AR ped that says "Aim at me to rob".
# Use <code>/gps</code> or the red money bag on <code>F11</code> if you want to mark the location.
# Aim at the ped to start the robbery.
# Go to the robbery spot.
# Stay alive for 3 minutes to complete the AR.
# Aim at the robbery ped to start it.
# If you want live info on your screen, use <code>/arl update</code>.


== Starting peds ==
== Armed Robbery locations ==
You can aim at either of two peds to start an armed robbery at all 24 armed robbery locations.


== How to find the AR ==
* <code>GY</code> — <code>Graveyard Mortuary</code>
You can find the active AR in several ways:
* <code>CC</code> — <code>Country Club</code>
* <code>LSA</code> — <code>LSA Storage</code>
* <code>PCB</code> — <code>Palomino Creek Bank</code>
* <code>CPD</code> — <code>Car Parts Dealer</code>
* <code>DTY</code> — <code>Docks Train Yard</code>
* <code>NRH</code> — <code>North Rock Hut</code>
* <code>SPF</code> — <code>Sprunk Factory</code>
* <code>FS</code> — <code>Freight Station</code>
* <code>CS</code> — <code>Construction Site</code>
* <code>IS</code> — <code>Iron Storage</code> — <code>Fallen Tree</code>
* <code>GT</code> — <code>Ghost Town</code> — <code>Richman</code>
* <code>DPD</code> — <code>Dilimore PD</code> — <code>Dillimore</code>
* <code>OF</code> — <code>Oil Factory</code> — <code>Ocean Docks</code>
* <code>BB</code> — <code>Blueberry</code> — <code>Blueberry</code>
* <code>MV</code> — <code>Magneto's Villa</code> — <code>Mulholland</code>
* <code>LSO</code> — <code>LS Oil</code> — <code>Las Colinas</code>
* <code>NCC</code> — <code>Nuko's Car Center</code> — <code>Rodeo</code>
* <code>HJ</code> — <code>Happy Jewellers</code> — <code>Rodeo</code>
* <code>MA</code> — <code>Abandoned Mall</code> — <code>Willowfield</code>
* <code>LSJ</code> — <code>Junkyard</code> — <code>Willowfield</code>
* <code>MO</code> — <code>Marina Office</code> — <code>Verona Beach</code>
* <code>SDC</code> — <code>Safe Deposit Center</code> — <code>Little Mexico</code>
* <code>SI</code> — <code>Santos Investments</code> — <code>East Beach</code>
* <code>WG</code> — <code>Willowfield Garages</code> — <code>Willowfield</code>
* <code>USFY</code> — <code>Unity Station Freight Yard</code> — <code>El Corona</code>


* Look for the red money bag blip on your minimap.
== Commands and keybinds ==
* Open the F11 map and look for red bag icons.
* Use <code>/arl</code> to see the current AR name, time left, and how many criminals and cops are inside.
* Use <code>/arl update</code> to pin a small live readout on the bottom right of your screen.
* Use <code>/gps</code> and follow the gun icon to the AR spot.


== Commands and keys ==
* <code>/arl</code> — shows the current <code>AR</code>, time left, and how many criminals and cops are there
{| class="wikitable"
* <code>/arl update</code> — pins live <code>AR</code> info on your screen
!Command or key
* <code>/gps</code> — can be used to find the robbery
!What it does
* <code>F11</code> — look for the red money bag
|-
* <code>/dangerlevel</code> — shows current <code>Danger Level</code>
|<code>/arl</code>
|Shows the current AR name, seconds left, and criminal and cop counts on the top middle of your screen
|-
|<code>/arl update</code>
|Pins a small live AR readout on the bottom right and updates automatically; use it again to remove it
|-
|<code>/gps</code>
|Can be used to follow the gun icon to the AR location
|-
|<code>F11</code>
|Opens the map where AR markers show as red bag icons
|}


== Anti Rush and Danger Level ==
== Rewards, progression, or benefits ==
The base <code>AR</code> reward is <code>$34,500</code> and <code>100g</code> of a random [[drug]] except weed. Some <code>AR</code> spots pay materials instead:


=== Anti Rush (cop entry delay) ===
* <code>LSO</code> — <code>3450 Oil</code>
Anti Rush delays police from entering the AR based on [[Danger Level]].
* <code>IS</code> — <code>863 Iron</code>
{| class="wikitable"
* <code>CPD</code> — <code>44 Engine Parts</code>
!Danger Level
* <code>NCC</code> — <code>22 Engine Parts</code> and <code>9 Jerry Cans</code>
!Cop entry delay
* <code>NRH</code> — <code>173 Weed</code>
|-
* <code>HJ</code> — <code>51 Gold</code>
|Below 1.2
|120 seconds
|-
|1.2 or higher
|60 seconds
|-
|1.6 or higher
|10 seconds
|}


=== Danger Level (what it affects) ===
If you get a kill during an <code>AR</code>, there is a <code>1 in 5</code> chance to get <code>5</code> units of a random drug. Your payment is halved if you did no [[damage]] to cops.
Danger Level affects:


* The Anti Rush delay
== Restrictions or important notes ==
* How fast or slow the robbery timer counts down
<code>Anti-Rush</code> depends on <code>Danger Level</code>:


=== Robbery timer speed (by Danger Level) ===
* below <code>1.2</code> = <code>120</code> seconds
Danger Level changes the robbery timer speed:
* <code>1.2+</code> = <code>60</code> seconds
{| class="wikitable"
* <code>1.6+</code> = <code>10</code> seconds
!Danger Level
!Robbery timer speed
|-
|0.6
|30 percent faster
|-
|0.8 or less
|20 percent faster
|-
|1.0 or less
|10 percent faster
|-
|2.0 to 2.2
|10 percent slower
|-
|2.4 to 2.6
|20 percent slower
|-
|2.8 or more
|30 percent slower
|}


=== How to check Danger Level ===
[[Police]] cannot place stingers within <code>50</code> meters of an active <code>AR</code>.


* Cops can also press <code>F5</code> to open the [[Police Computer]] and see the current Danger Level.
For police, joining an <code>AR</code> works through <code>/arl</code> or the red money bag on <code>F11</code>, then waiting for <code>Anti-Rush</code> to let them in.
* AFK cops are not counted in the Danger Level calculation.


== Rewards ==
== FAQ ==
 
=== Base reward (criminal or gangster) ===
Completing an AR gives:
 
* $34,500
* 100g random [[drug]] (including Weed)
* 500 RP
 
=== RP during AR ===
 
* 800 RP for each kill during the AR
 
=== Special location rewards (materials) ===
Some AR locations give bonus materials on top of the base reward.
 
List A:
 
* LSO (LS Oil Factory): 388 Oil
* IS (Iron Storage): 863 Iron
* CPD (Car Parts Dealer): 44 [[Engine Parts]]
* NCC (Nuko's Car Center): 22 Engine Parts and 9 Jerry Cans
* NRH (North Rock Hut): 173 Weed
* HJ (Happy Jewellers): 51 Gold
 
List B:
 
* DTY (Docks Train Yard): Oil and Iron
* CS (Construction Site): Engine Parts
* GY (LS Graveyard): Gold
* SPF (Sprunk Factory): Gold
* FS (Freight Station): Iron and Engine Parts


Special reward rule:
=== How do I check the current Armed Robbery? ===
Use <code>/arl</code>.


* If no [[damage]] is dealt to cops during the AR, the special material reward is halved.
=== How do I keep Armed Robbery info on my screen? ===
Use <code>/arl update</code>.


== Location codes ==
=== What is the difference between <code>AR</code> and <code>CE</code>? ===
Common AR location codes used in chat:
<code>AR</code> is an outdoor robbery at fixed spots and starts by aiming at a robbery ped. <code>CE</code> is a different event flow that you check with <code>/ce</code>.
 
* DTY (Docks Train Yard)
* LSO (LS Oil Rig)
* CS (Construction Site)
* GY (LS Graveyard)
* NRH (North Rock Hut)
* PCB (Palomino Creek Bank)
* BB (Blueberry)
* CC (LS Country Club)
* LSA (LS Airport Storage)
* GT (Ghost Town)
* VH (Vagos House)
* MO (Marina Office)
* DS (Drug Shipment)
* OF (Oil Factory)
* MV (Magneto's Villa)
* DPD (Dillimore PD)
* IS (Iron Storage)
* CPD (Car Parts Dealer)
* SPF (Sprunk Factory)
* FS (Freight Station)
* LSJ (LS Junkyard)
* NCC (Nuko's Car Center)
* HJ (Happy's Jewelry)
* AM (Abandoned Mall)
 
== Rules and restrictions ==
 
=== Stingers ===
Police officers cannot deploy stingers within 50 meters of an active Armed Robbery.
 
=== Hydra impact disruption ===
If you exit the [[Hydra]] and it hits another player, causing them to fly away during an Armed Robbery, you will be admin jailed for unfair gameplay.
 
=== Animations ===
You can use animations during armed robberies.
 
=== Pickpocketing ===
You can [[pickpocket]] players during an armed robbery.
 
Cooldown [[rules]] for pickpocketing:
 
* 60 second cooldown between pickpocket attempts on the same player
* Another entry says you can only pickpocket the same player once every 30 minutes
* Another entry says you cannot pickpocket a player who was already robbed in the last 10 minutes
 
== Timing note ==
Criminal Events (CE) will not start if an Armed Robbery is about to begin within 4 minutes.
 
== Tips ==
 
* Use <code>/arl update</code> so you can keep track of the timer and counts without retyping.
* If you are going for special materials, deal damage to cops during the AR so the special reward is not halved.
* Police should wait for Anti Rush, then push together.
 
== FAQ ==


; How do I check the AR timer
=== What affects Anti-Rush? ===
: Use <code>/arl</code>. It shows the AR name, time left, and counts on the top middle of your screen.
<code>Danger Level</code> affects it.


; What does <code>/arl update</code> do
=== See also ===
: It pins a live AR readout on the bottom right and updates automatically. Use it again to remove it.
[[Criminal]]


; How long do I need to survive
[[Criminal Events]]
: 3 minutes after starting the AR.


; Can police use stingers at AR
[[Danger Level]]
: No, not within 50 meters of an active AR.


== Related pages ==
[[ATM Robbery]]


* [[Criminal]]
[[House Robbery]]
* [[ATM]]
* [[APB]]
* [[Animations]]
* [[Achievements]]

Revision as of 00:18, 10 April 2026

Armed Robberies

Armed Robberies, or ARs, are outdoor robberies at fixed spots. Use /arl, /gps, or the red money bag on F11 to find one, then aim at the robbery ped to start.

How it works

/arl shows the current AR, the time left, and how many criminals and cops are there. If you want that info to stay on your screen, use /arl update.

ARs use an Anti-Rush system. This is the delay before cops can enter. It depends on Danger Level, which is based on the amount of cops divided by the amount of wanted criminals online. You can check Danger Level in CITPhone > Event Times or with /dangerlevel.

How to start or use it

  1. Use /arl to see the current Armed Robbery.
  2. Use /gps or the red money bag on F11 if you want to mark the location.
  3. Go to the robbery spot.
  4. Aim at the robbery ped to start it.
  5. If you want live info on your screen, use /arl update.

Armed Robbery locations

  • GYGraveyard Mortuary
  • CCCountry Club
  • LSALSA Storage
  • PCBPalomino Creek Bank
  • CPDCar Parts Dealer
  • DTYDocks Train Yard
  • NRHNorth Rock Hut
  • SPFSprunk Factory
  • FSFreight Station
  • CSConstruction Site
  • ISIron StorageFallen Tree
  • GTGhost TownRichman
  • DPDDilimore PDDillimore
  • OFOil FactoryOcean Docks
  • BBBlueberryBlueberry
  • MVMagneto's VillaMulholland
  • LSOLS OilLas Colinas
  • NCCNuko's Car CenterRodeo
  • HJHappy JewellersRodeo
  • MAAbandoned MallWillowfield
  • LSJJunkyardWillowfield
  • MOMarina OfficeVerona Beach
  • SDCSafe Deposit CenterLittle Mexico
  • SISantos InvestmentsEast Beach
  • WGWillowfield GaragesWillowfield
  • USFYUnity Station Freight YardEl Corona

Commands and keybinds

  • /arl — shows the current AR, time left, and how many criminals and cops are there
  • /arl update — pins live AR info on your screen
  • /gps — can be used to find the robbery
  • F11 — look for the red money bag
  • /dangerlevel — shows current Danger Level

Rewards, progression, or benefits

The base AR reward is $34,500 and 100g of a random drug except weed. Some AR spots pay materials instead:

  • LSO3450 Oil
  • IS863 Iron
  • CPD44 Engine Parts
  • NCC22 Engine Parts and 9 Jerry Cans
  • NRH173 Weed
  • HJ51 Gold

If you get a kill during an AR, there is a 1 in 5 chance to get 5 units of a random drug. Your payment is halved if you did no damage to cops.

Restrictions or important notes

Anti-Rush depends on Danger Level:

  • below 1.2 = 120 seconds
  • 1.2+ = 60 seconds
  • 1.6+ = 10 seconds

Police cannot place stingers within 50 meters of an active AR.

For police, joining an AR works through /arl or the red money bag on F11, then waiting for Anti-Rush to let them in.

FAQ

How do I check the current Armed Robbery?

Use /arl.

How do I keep Armed Robbery info on my screen?

Use /arl update.

What is the difference between AR and CE?

AR is an outdoor robbery at fixed spots and starts by aiming at a robbery ped. CE is a different event flow that you check with /ce.

What affects Anti-Rush?

Danger Level affects it.

See also

Criminal

Criminal Events

Danger Level

ATM Robbery

House Robbery