Armed Robbery: Difference between revisions
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= Armed | = Armed Robberies = | ||
<code>Armed Robberies</code>, or <code>ARs</code>, are outdoor robberies at fixed spots. Use <code>/arl</code>, <code>/gps</code>, or the red money bag on <code>F11</code> to find one, then aim at the robbery ped to start. | |||
== | == How it works == | ||
<code>/arl</code> shows the current <code>AR</code>, the time left, and how many [[criminals]] and [[cops]] are there. If you want that info to stay on your screen, use <code>/arl update</code>. | |||
<code>ARs</code> use an <code>Anti-Rush</code> system. This is the delay before cops can enter. It depends on <code>Danger Level</code>, which is based on the amount of cops divided by the amount of wanted criminals online. You can check <code>Danger Level</code> in <code>CITPhone > Event Times</code> or with <code>/dangerlevel</code>. | |||
== How to start == | == How to start or use it == | ||
# | # Use <code>/arl</code> to see the current <code>Armed Robbery</code>. | ||
# Go to the | # Use <code>/gps</code> or the red money bag on <code>F11</code> if you want to mark the location. | ||
# Aim at the ped to start | # Go to the robbery spot. | ||
# | # Aim at the robbery ped to start it. | ||
# If you want live info on your screen, use <code>/arl update</code>. | |||
== | == Armed Robbery locations == | ||
* <code>GY</code> — <code>Graveyard Mortuary</code> | |||
* <code>CC</code> — <code>Country Club</code> | |||
* <code>LSA</code> — <code>LSA Storage</code> | |||
* <code>PCB</code> — <code>Palomino Creek Bank</code> | |||
* <code>CPD</code> — <code>Car Parts Dealer</code> | |||
* <code>DTY</code> — <code>Docks Train Yard</code> | |||
* <code>NRH</code> — <code>North Rock Hut</code> | |||
* <code>SPF</code> — <code>Sprunk Factory</code> | |||
* <code>FS</code> — <code>Freight Station</code> | |||
* <code>CS</code> — <code>Construction Site</code> | |||
* <code>IS</code> — <code>Iron Storage</code> — <code>Fallen Tree</code> | |||
* <code>GT</code> — <code>Ghost Town</code> — <code>Richman</code> | |||
* <code>DPD</code> — <code>Dilimore PD</code> — <code>Dillimore</code> | |||
* <code>OF</code> — <code>Oil Factory</code> — <code>Ocean Docks</code> | |||
* <code>BB</code> — <code>Blueberry</code> — <code>Blueberry</code> | |||
* <code>MV</code> — <code>Magneto's Villa</code> — <code>Mulholland</code> | |||
* <code>LSO</code> — <code>LS Oil</code> — <code>Las Colinas</code> | |||
* <code>NCC</code> — <code>Nuko's Car Center</code> — <code>Rodeo</code> | |||
* <code>HJ</code> — <code>Happy Jewellers</code> — <code>Rodeo</code> | |||
* <code>MA</code> — <code>Abandoned Mall</code> — <code>Willowfield</code> | |||
* <code>LSJ</code> — <code>Junkyard</code> — <code>Willowfield</code> | |||
* <code>MO</code> — <code>Marina Office</code> — <code>Verona Beach</code> | |||
* <code>SDC</code> — <code>Safe Deposit Center</code> — <code>Little Mexico</code> | |||
* <code>SI</code> — <code>Santos Investments</code> — <code>East Beach</code> | |||
* <code>WG</code> — <code>Willowfield Garages</code> — <code>Willowfield</code> | |||
* <code>USFY</code> — <code>Unity Station Freight Yard</code> — <code>El Corona</code> | |||
== Commands and keybinds == | |||
* <code>/arl</code> — shows the current <code>AR</code>, time left, and how many criminals and cops are there | |||
* <code>/arl update</code> — pins live <code>AR</code> info on your screen | |||
* <code>/gps</code> — can be used to find the robbery | |||
* <code>F11</code> — look for the red money bag | |||
* <code>/dangerlevel</code> — shows current <code>Danger Level</code> | |||
== | == Rewards, progression, or benefits == | ||
The base <code>AR</code> reward is <code>$34,500</code> and <code>100g</code> of a random [[drug]] except weed. Some <code>AR</code> spots pay materials instead: | |||
* <code>LSO</code> — <code>3450 Oil</code> | |||
* <code>IS</code> — <code>863 Iron</code> | |||
* <code>CPD</code> — <code>44 Engine Parts</code> | |||
* <code>NCC</code> — <code>22 Engine Parts</code> and <code>9 Jerry Cans</code> | |||
* <code>NRH</code> — <code>173 Weed</code> | |||
* <code>HJ</code> — <code>51 Gold</code> | |||
If you get a kill during an <code>AR</code>, there is a <code>1 in 5</code> chance to get <code>5</code> units of a random drug. Your payment is halved if you did no [[damage]] to cops. | |||
== Restrictions or important notes == | |||
<code>Anti-Rush</code> depends on <code>Danger Level</code>: | |||
= | * below <code>1.2</code> = <code>120</code> seconds | ||
* <code>1.2+</code> = <code>60</code> seconds | |||
* <code>1.6+</code> = <code>10</code> seconds | |||
[[Police]] cannot place stingers within <code>50</code> meters of an active <code>AR</code>. | |||
For police, joining an <code>AR</code> works through <code>/arl</code> or the red money bag on <code>F11</code>, then waiting for <code>Anti-Rush</code> to let them in. | |||
== | == FAQ == | ||
=== How do I check the current Armed Robbery? === | |||
Use <code>/arl</code>. | |||
=== How do I keep Armed Robbery info on my screen? === | |||
Use <code>/arl update</code>. | |||
== | === What is the difference between <code>AR</code> and <code>CE</code>? === | ||
<code>AR</code> is an outdoor robbery at fixed spots and starts by aiming at a robbery ped. <code>CE</code> is a different event flow that you check with <code>/ce</code>. | |||
=== What affects Anti-Rush? === | |||
<code>Danger Level</code> affects it. | |||
=== See also === | |||
[[Criminal]] | |||
[[Criminal Events]] | |||
[[Danger Level]] | |||
[[ATM Robbery]] | |||
[[House Robbery]] | |||
Revision as of 00:18, 10 April 2026
Armed Robberies
Armed Robberies, or ARs, are outdoor robberies at fixed spots. Use /arl, /gps, or the red money bag on F11 to find one, then aim at the robbery ped to start.
How it works
/arl shows the current AR, the time left, and how many criminals and cops are there. If you want that info to stay on your screen, use /arl update.
ARs use an Anti-Rush system. This is the delay before cops can enter. It depends on Danger Level, which is based on the amount of cops divided by the amount of wanted criminals online. You can check Danger Level in CITPhone > Event Times or with /dangerlevel.
How to start or use it
- Use
/arlto see the currentArmed Robbery. - Use
/gpsor the red money bag onF11if you want to mark the location. - Go to the robbery spot.
- Aim at the robbery ped to start it.
- If you want live info on your screen, use
/arl update.
Armed Robbery locations
GY—Graveyard MortuaryCC—Country ClubLSA—LSA StoragePCB—Palomino Creek BankCPD—Car Parts DealerDTY—Docks Train YardNRH—North Rock HutSPF—Sprunk FactoryFS—Freight StationCS—Construction SiteIS—Iron Storage—Fallen TreeGT—Ghost Town—RichmanDPD—Dilimore PD—DillimoreOF—Oil Factory—Ocean DocksBB—Blueberry—BlueberryMV—Magneto's Villa—MulhollandLSO—LS Oil—Las ColinasNCC—Nuko's Car Center—RodeoHJ—Happy Jewellers—RodeoMA—Abandoned Mall—WillowfieldLSJ—Junkyard—WillowfieldMO—Marina Office—Verona BeachSDC—Safe Deposit Center—Little MexicoSI—Santos Investments—East BeachWG—Willowfield Garages—WillowfieldUSFY—Unity Station Freight Yard—El Corona
Commands and keybinds
/arl— shows the currentAR, time left, and how many criminals and cops are there/arl update— pins liveARinfo on your screen/gps— can be used to find the robberyF11— look for the red money bag/dangerlevel— shows currentDanger Level
Rewards, progression, or benefits
The base AR reward is $34,500 and 100g of a random drug except weed. Some AR spots pay materials instead:
LSO—3450 OilIS—863 IronCPD—44 Engine PartsNCC—22 Engine Partsand9 Jerry CansNRH—173 WeedHJ—51 Gold
If you get a kill during an AR, there is a 1 in 5 chance to get 5 units of a random drug. Your payment is halved if you did no damage to cops.
Restrictions or important notes
Anti-Rush depends on Danger Level:
- below
1.2=120seconds 1.2+=60seconds1.6+=10seconds
Police cannot place stingers within 50 meters of an active AR.
For police, joining an AR works through /arl or the red money bag on F11, then waiting for Anti-Rush to let them in.
FAQ
How do I check the current Armed Robbery?
Use /arl.
How do I keep Armed Robbery info on my screen?
Use /arl update.
What is the difference between AR and CE?
AR is an outdoor robbery at fixed spots and starts by aiming at a robbery ped. CE is a different event flow that you check with /ce.
What affects Anti-Rush?
Danger Level affects it.