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= '''Custom Maps and Mapping Rules in CIT''' =
= Custom Maps =
In '''CIT''', players can request '''custom maps''' for their '''group bases''', '''squad interiors''', or '''[[criminal]] event (CE)''' locations. However, there are specific '''rules''' and '''guidelines''' that must be followed to ensure fair gameplay and consistency. Below are the rules for '''group and squad interiors''' as well as '''city-related''' and '''general mapping guidelines'''.
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==== Mapping Rules ====
Custom Maps in CIT are player-made maps or mapping requests used for things like group bases, squad interiors, updates to existing mapped areas, and [[Criminal]] Event map suggestions.


# '''General Mapping Guidelines''':
== Overview ==
#* '''DO NOT remove world objects''' if your group is '''under Level 6'''.
#* Even if your group is '''L6+''', and your map isn't designed at its '''best quality''', your request '''WILL BE REJECTED'''.
#* '''DO NOT resize objects'''.
#* The '''base''' size cannot be larger than '''100x''' (width), '''100y''' (depth), and '''20z''' (height).
#* '''CITy bases''' cannot be requested '''outside''' the cities of '''Las Venturas''' and '''San Fierro'''.
#* '''Community [[groups]]''' (levels '''2-5''') can only have '''1 interior marker''' and '''1 gate'''.
#* '''Official groups''' (levels '''6-10''') can have '''up to 3 interior markers''' and '''2 gates'''.
#* You '''CANNOT remove [[houses]]''' that have '''enterable house markers'''.
#* The '''Land Development team''' can reject your map request if the map is poorly designed or if it breaks basic physical rules (e.g., '''floating objects''').
#* If your request is rejected, you can open another request again after '''15 days'''.


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Custom Maps are handled through the mapping and Land Development system.


==== City-Related Mapping Rules ====
This includes things like:


# '''Los Santos (LS)''':
* Group base requests
#* '''New map requests''' for '''Los Santos''' are '''not accepted''' unless you're moving your base out of '''LS''' or editing it to reduce the number of objects.
* Squad interiors
#* '''DO NOT map anything near''': '''Dillimore''', '''Blueberry''', '''Montgomery''', or '''Palomino Creek'''.
* Updates to existing bases
# '''San Fierro and Surrounding Rural/Desert Areas''':
* [[Criminal Event]] map suggestions
#* All '''global rules''' apply.
#* You are limited to '''50 objects or less''' for a '''normal base'''.
#* For a '''CITy base''', the object limit is '''150 objects'''.
#* You are allowed to request a '''CITy base''', but please ensure that it is located '''out of the way''' in '''San Fierro'''. Avoid placing it in '''crowded areas''' or near job markers.
# '''Las Venturas and War Islands (Sea)''':
#* All '''global rules''' apply.
#* You are limited to '''50 objects or less''' for a '''normal base'''.
#* For a '''CITy base''', the object limit is '''150 objects'''.
#* Your base must be mapped considerably far from a '''turf''' to allow easy access to and from turfs.
#* If your base has an '''underground area''', it must '''NOT be inside or near a turf'''. '''Instant denial''' of the base request.
#* Your base must not have any '''UNFAIR access''' to a turf.


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Map Editors handle map improvements and map bug fixes when needed.


==== Group Interior Rules ====
== Where To Request a Custom Map ==


# '''Interior Objects''':
Custom map and land development requests are made on the forum Land Development board.
#* '''Interior objects''' must be placed '''around the interior marker'''. The '''maximum number of objects''' you can place around the interior marker is '''10'''.
#* Objects like '''bars''' or generally '''interior-related objects''' should '''not''' be placed '''outside''' the interior.
#* Avoid mapping '''random buildings on top''' of other buildings or creating overly large buildings that obscure '''smaller buildings''' and '''map features'''.
#* '''Mapped interiors''' must contain a '''maximum of 110 objects''' inside.
#* An interior should use '''GTA:SA map buildings''' to their best, without adding '''poorly designed''' elements. The '''Land Development team''' will be strict in evaluating interior map quality, so be aware that poorly designed interiors may be '''rejected'''.


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Board link:


==== Squad Interior Rules ====
* [https://cit.gg/index.php?board=479.0 Land Development board]


# '''Squad Interiors''':
Before posting a request, read the board [[rules]] first.
#* Everything related to '''group interiors''' applies to '''squad interiors''' as well.
#* Only [[squads]] that have had a '''squad board for 4 months''' can apply for an interior.
#* The squad must have at least '''50 members''' and at least '''30 active members''' (logged in within the last '''7 days''').
#* The squad must have an '''active forum board'''. If a squad’s board isn’t active, the request will be '''rejected'''.
# '''Reapplying for Squad Interiors''':
#* If your squad has '''recently lost its interior''', you will need to wait '''4 months''' before you can request a new one.


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== What You Can Request ==


==== Miscellaneous Rules ====
The mapping system can be used for:


# '''Group Activity Requirement''':
* A new group base
#* The '''group must have had a sub-board for at least 1 month''' and must be '''actively posting'''. A board with no posts will indicate that the group is '''barely active''' and may be '''rejected'''.
* A squad interior
# '''Gate Naming Convention''':
* Updates to an existing base
#* Gates must be named using the format:  <code>"gate_status_ID"</code>, such as <code>"gate_open_1"</code> and <code>"gate_close_1"</code>.
* Criminal Event map suggestions
#* The gates should be positioned in the places where you want them to be opened or closed. If they are not named or positioned correctly, you will not be able to have '''moving gates'''.
* Missing mapped features such as interiors, markers, blips, or bug fixes
# '''Additional Requests''':
 
#* When submitting requests, use '''common sense''' in your mapping work. If common sense isn’t followed, your request may be '''rejected'''.
If something is missing from an existing base or interior, use the Missing Features Request page on the Land Development board.
#* '''Not necessarily required''': But it would be helpful if you upload the '''.map file''' from the saved map resource (the file containing '''meta.xml''', '''mapEditorScriptingExtension''' files). This saves time during the upload process and reduces the space used.
 
#* '''No protection''' is allowed on submitted map files. If your uploaded file is detected by '''anti-virus software''' (like '''Windows Defender'''), your request will be '''rejected'''.
== Requirements ==
#* '''No passwords''' are allowed on submitted maps. Once the base is added to the server, it will be available for '''everyone''' to download and use.
 
#* It doesn't require a skilled mapper to copy an existing base. If someone blatantly copied your base and applied with it, they will be denied and blacklisted.
For group map requests:
 
* Your group must have had a sub-board for at least `1` month
* The sub-board must show active posts
 
For squad interior requests:
 
* The squad must be at least `4` months old
* The squad must have `50+` members
* The squad must have at least `30` active members in the past `7` days
* The squad must have an active forum board
 
If a squad recently lost its interior, it must wait `4` months before requesting a new one.
 
== Files To Upload ==
 
For a mapping request, upload:
 
* The full `.map` file
* `meta.xml`
* Any `mapEditorScriptingExtension` files
 
Protected or passworded map files are not allowed.
 
== Mapping Rules ==
 
General mapping rules include:
 
* No resized objects
* No world object removal if the group is under `L6`
* Poor or floating maps are rejected
* If denied, you can try again after `15` days`
* Copying another group's map can get the request denied and can lead to a blacklist
* You cannot remove [[houses]] that have enterable house markers
 
== Restricted Areas ==
 
Mapping is restricted near or inside:
 
* [[Armed Robbery]] areas
* Criminal Event areas
* Turf war areas
 
== Map Limits ==
 
The maximum group base size is:
 
* `100 x 100`
 
Height limit:
 
* `20z`
 
Use:
 
* `/length`
 
to help measure it.
 
Base object limits are:
 
* Normal base requests allow `50` objects
* Normal bases in San Fierro and rural areas are limited to `50`
* `CITy` bases can use up to `150`
 
Community group limits:
 
* `L2` to `L5` groups can have `1` interior marker and `1` gate
 
Official group limits:
 
* `L6` to `L10` groups can have up to `3` interior markers and `2` gates
 
Mapped interiors can use up to:
 
* `110` objects
 
== Helpful Tools ==
 
Useful tools and [[resources]] for mapping include:
 
* GTA SA object IDs: `https://dev.prineside.com/gtasa_samp_model_id/?devtools_locale=en`
* `/length` to measure base size
 
== Missing Features and Changes ==
 
If your group already has a mapped base or interior, you can request:
 
* Spawners
* Textures
* Object changes
* Missing markers
* Missing blips
* Missing features
* Bug fixes
 
If your group has a base or interior and needs a blip or map name change, use the Missing Features Request format.
 
== Map Editors ==
 
Map Editors, also called `ME`, are the staff duty that improves the map and fixes map bugs when needed.
 
This duty is only assigned when needed.
 
== Related Race Map Notes ==
 
The race panel includes filters such as:
 
* `Show only maps I can edit`
* `Show only beta maps`
 
This means the race system has editable and beta map support in the race panel.
 
== Important Notes ==
 
* Custom Maps are handled through the Land Development system.
* Requests are made on the Land Development board.
* Mapping files must include the `.map`, `meta.xml`, and any `mapEditorScriptingExtension` files.
* Protected or passworded map files are not allowed.
* Mapping near AR, CE, or turf areas is restricted.
* Poor, floating, or copied maps can be denied.
* Missing mapped features should be posted through the Missing Features Request page.
* Map Editors are the staff duty that improves the map and fixes map bugs.
 
== Related Topics ==
 
* [[Land Development]]
* [[Groups]]
* [[Squads]]
* [[Criminal Events]]

Revision as of 20:22, 16 April 2026

Custom Maps

Custom Maps in CIT are player-made maps or mapping requests used for things like group bases, squad interiors, updates to existing mapped areas, and Criminal Event map suggestions.

Overview

Custom Maps are handled through the mapping and Land Development system.

This includes things like:

  • Group base requests
  • Squad interiors
  • Updates to existing bases
  • Criminal Event map suggestions

Map Editors handle map improvements and map bug fixes when needed.

Where To Request a Custom Map

Custom map and land development requests are made on the forum Land Development board.

Board link:

Before posting a request, read the board rules first.

What You Can Request

The mapping system can be used for:

  • A new group base
  • A squad interior
  • Updates to an existing base
  • Criminal Event map suggestions
  • Missing mapped features such as interiors, markers, blips, or bug fixes

If something is missing from an existing base or interior, use the Missing Features Request page on the Land Development board.

Requirements

For group map requests:

  • Your group must have had a sub-board for at least `1` month
  • The sub-board must show active posts

For squad interior requests:

  • The squad must be at least `4` months old
  • The squad must have `50+` members
  • The squad must have at least `30` active members in the past `7` days
  • The squad must have an active forum board

If a squad recently lost its interior, it must wait `4` months before requesting a new one.

Files To Upload

For a mapping request, upload:

  • The full `.map` file
  • `meta.xml`
  • Any `mapEditorScriptingExtension` files

Protected or passworded map files are not allowed.

Mapping Rules

General mapping rules include:

  • No resized objects
  • No world object removal if the group is under `L6`
  • Poor or floating maps are rejected
  • If denied, you can try again after `15` days`
  • Copying another group's map can get the request denied and can lead to a blacklist
  • You cannot remove houses that have enterable house markers

Restricted Areas

Mapping is restricted near or inside:

Map Limits

The maximum group base size is:

  • `100 x 100`

Height limit:

  • `20z`

Use:

  • `/length`

to help measure it.

Base object limits are:

  • Normal base requests allow `50` objects
  • Normal bases in San Fierro and rural areas are limited to `50`
  • `CITy` bases can use up to `150`

Community group limits:

  • `L2` to `L5` groups can have `1` interior marker and `1` gate

Official group limits:

  • `L6` to `L10` groups can have up to `3` interior markers and `2` gates

Mapped interiors can use up to:

  • `110` objects

Helpful Tools

Useful tools and resources for mapping include:

Missing Features and Changes

If your group already has a mapped base or interior, you can request:

  • Spawners
  • Textures
  • Object changes
  • Missing markers
  • Missing blips
  • Missing features
  • Bug fixes

If your group has a base or interior and needs a blip or map name change, use the Missing Features Request format.

Map Editors

Map Editors, also called `ME`, are the staff duty that improves the map and fixes map bugs when needed.

This duty is only assigned when needed.

Related Race Map Notes

The race panel includes filters such as:

  • `Show only maps I can edit`
  • `Show only beta maps`

This means the race system has editable and beta map support in the race panel.

Important Notes

  • Custom Maps are handled through the Land Development system.
  • Requests are made on the Land Development board.
  • Mapping files must include the `.map`, `meta.xml`, and any `mapEditorScriptingExtension` files.
  • Protected or passworded map files are not allowed.
  • Mapping near AR, CE, or turf areas is restricted.
  • Poor, floating, or copied maps can be denied.
  • Missing mapped features should be posted through the Missing Features Request page.
  • Map Editors are the staff duty that improves the map and fixes map bugs.

Related Topics