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= '''Peds (Pedestrians / Bots / AI / NPCs)''' =
= Peds =
'''Peds''' in '''CIT''' are non-player characters (NPCs) that you can find standing still or walking around the map, just like in '''GTA SA'''. Some of these '''peds''' may be '''dangerous''' and can have '''[[weapons]]''', so it's important to stay cautious when interacting with them.
----


==== Types of Peds and Interactions ====
'''Peds''' in CIT are frozen character models that [[groups]] and squads can place as part of their base or interior features.


# '''Non-Moving Peds''':
== Overview ==
#* Some '''peds''' that aren't moving can offer you '''tasks''' or '''trades'''.
 
#* To check if a '''ped''' has a task for you:
Peds are used as static characters for:
#** '''Press X''', then click on the '''ped''' to interact.
 
# '''[[Drug]] Purchasers''':
* group bases
#* Many '''peds''' are '''drug buyers'''. They will purchase '''100 units of any drug''' (e.g., weed, crack, etc.) for '''$10,000'''.
* group hoods
#* These '''drug-buying peds''' can be identified by their '''white-colored custom titles''', such as:
* `CITy` zones
#** "Got Any Weed?"
* squad interiors
#** "Got Any God?"
 
#** "Got Any Crack?"
They are a placeable feature, not a moving system.
# '''Dangerous Peds''':
 
#* Some '''peds''' may be '''armed''' and will react if you '''shoot at them'''.
== Group peds ==
#* If you attack a '''ped''' (even by shooting), they will start '''shooting back''' at you, and nearby '''peds''' will also become hostile and attack you.
 
Groups with a base, hood, or `CITy` zone can place frozen peds.
 
=== Limit ===
 
A group can add up to:
 
* <code>3</code> frozen peds
 
=== How to add a group ped ===
 
Use:
 
<code>/addbaseped</code>
 
=== How to remove a group ped ===
 
To remove one:
 
* aim at the ped
* use <code>/delbaseped</code>
 
== Squad peds ==
 
Squads with an interior can place frozen peds near their teleport marker.
 
=== Limit ===
 
A squad can add up to:
 
* <code>3</code> frozen peds
 
=== How to add a squad ped ===
 
Use:
 
<code>/addsquadped</code>
 
=== How to remove a squad ped ===
 
To remove one:
 
* aim at the ped
* use <code>/delsquadped</code>
 
== Group level unlock ==
 
For groups, ped commands unlock at:
 
* `[[Group Level]] 2`
 
The unlocked ped commands are:
 
* <code>/addbaseped</code>
* <code>/delbaseped</code>
 
== Where peds can be placed ==
 
Group peds can be placed in:
 
* a group base
* a group hood
* a `CITy` zone
 
Squad peds can be placed:
 
* near the squad interior teleport marker
 
== Commands ==
 
{| class="wikitable"
! Command
! Use
|-
| <code>/addbaseped</code>
| Add a frozen ped for a group
|-
| <code>/delbaseped</code>
| Remove a frozen ped from a group area
|-
| <code>/addsquadped</code>
| Add a frozen ped for a squad
|-
| <code>/delsquadped</code>
| Remove a frozen ped from a squad area
|}
 
== Notes ==
 
* Group peds are limited to group-owned feature areas.
* Squad peds require a squad interior.
* Group and squad peds are frozen.
* To remove a ped, you must aim at it first.
 
== See also ==
 
* [[Group Features]]
* [[Group Bases]]
* [[Squads]]
* [[CITy Zones]]

Revision as of 00:59, 17 April 2026

Peds

Peds in CIT are frozen character models that groups and squads can place as part of their base or interior features.

Overview

Peds are used as static characters for:

  • group bases
  • group hoods
  • `CITy` zones
  • squad interiors

They are a placeable feature, not a moving system.

Group peds

Groups with a base, hood, or `CITy` zone can place frozen peds.

Limit

A group can add up to:

  • 3 frozen peds

How to add a group ped

Use:

/addbaseped

How to remove a group ped

To remove one:

  • aim at the ped
  • use /delbaseped

Squad peds

Squads with an interior can place frozen peds near their teleport marker.

Limit

A squad can add up to:

  • 3 frozen peds

How to add a squad ped

Use:

/addsquadped

How to remove a squad ped

To remove one:

  • aim at the ped
  • use /delsquadped

Group level unlock

For groups, ped commands unlock at:

The unlocked ped commands are:

  • /addbaseped
  • /delbaseped

Where peds can be placed

Group peds can be placed in:

  • a group base
  • a group hood
  • a `CITy` zone

Squad peds can be placed:

  • near the squad interior teleport marker

Commands

Command Use
/addbaseped Add a frozen ped for a group
/delbaseped Remove a frozen ped from a group area
/addsquadped Add a frozen ped for a squad
/delsquadped Remove a frozen ped from a squad area

Notes

  • Group peds are limited to group-owned feature areas.
  • Squad peds require a squad interior.
  • Group and squad peds are frozen.
  • To remove a ped, you must aim at it first.

See also