Jump to content

Electronics: Difference between revisions

From CIT Wiki
m 1 revision imported: Clean reupload
fixing>CIT Wiki KB Sync
Live KB synchronization, independently reviewed; prepared 11 October 2026.
Line 41: Line 41:
Many job items and crafting materials can be sold there.
Many job items and crafting materials can be sold there.


If you list tradable resources at the minimum price, AI Trader buys them automatically after about 10 seconds.
If you list tradable resources at the minimum price and no player buys them first, AI Trader buys them automatically after about <code>10</code> seconds. In [[F7 Trading]], the <code>AI buys at</code> column shows the price where AI Trader can buy an item automatically. Not every item has an AI buyer.


== Resource Notes ==
== Resource Notes ==
Line 52: Line 52:
== Selected and random rewards ==
== Selected and random rewards ==


Choose Electronics as Waste Manager with <code>N</code> or <code>/changewmpay</code>. Each deposited bag converts <code>$2,250</code> of job value, or <code>$2,700</code> with VIP, into whole units at the conversion price. Rank does not increase that value. Trucker, Freight, and Andromada can also pay selected Electronics rewards; Sweeper Cleaning is random. Factories consume existing resources, so their output is a conversion rather than a free gathering reward.
Choose Electronics as Waste Manager with <code>N</code> or <code>/changewmpay</code>. Each deposited bag adds <code>$2,250</code> of job value, or <code>$2,700</code> with VIP, to the previous remainder. It pays whole units at the F7 average value and carries unused value to the next bag. Rank does not increase that value. Trucker, Freight, and Andromada can also pay selected Electronics rewards; Sweeper Cleaning is random. Factories consume existing resources, so their output is a conversion rather than a free gathering reward.


== Choosing an Electronics source ==
== Choosing an Electronics source ==


* [[Waste Manager]] lets you select Electronics with <code>N</code> or <code>/changewmpay</code>. Each deposited bag converts <code>$2,250</code> of base value, or <code>$2,700</code> with VIP, into whole resource units. Rank does not raise this value; the conversion price affects the quantity.
* [[Waste Manager]] lets you select Electronics with <code>N</code> or <code>/changewmpay</code>. Each deposited bag adds <code>$2,250</code> of base value, or <code>$2,700</code> with VIP, to the previous remainder, pays whole units, and carries unused value to the next bag. Rank does not raise this value; the conversion price affects the quantity.
* [[Trucker]], Freight [[Train Driver]] and Andromada [[Pilot]] cargo missions offer Electronics as a selected reward.
* [[Trucker]], Freight [[Train Driver]] and Andromada [[Pilot]] cargo missions offer Electronics as a selected reward.
* [[Street Cleaner]] Sweeper Cleaning gives Electronics randomly, not as a guaranteed selected reward.
* [[Street Cleaner]] Sweeper Cleaning gives Electronics randomly, not as a guaranteed selected reward.
* [[Electronics Factory]] converts Gold, Oil or Chemicals at <code>F7 &gt; Sell &gt; Average</code> prices, including while you are offline, with up to <code>$100,000</code> of input value processed per hour. It does not produce a fixed number of Electronics per hour.
* [[Electronics Factory]] converts Gold, Oil or Chemicals at <code>F7 &gt; Sell &gt; Average</code> prices, including while you are offline, with up to <code>$100,000</code> of input value processed per hour. It does not produce a fixed number of Electronics per hour.
* Electronics can also be bought through [[F7 Trading]].
* Electronics can also be bought through [[F7 Trading]].
Waste Manager resource bags count toward the hourly earn limit at their money value, including <code>$2,700</code> per bag with VIP. Left-over conversion value carries between Chemicals and Electronics selections, but is not reliably preserved after long breaks. Switching to <code>Money</code> and immediately depositing one more bag pays out the remainder.


== See also ==
== See also ==

Revision as of 00:29, 12 October 2026

Electronics

Electronics are a CIT resource used for crafting and trading.

Use

You can collect Electronics, sell it, or use it in F9 crafting.

How to get electronics

Waste Manager, Trucker, Freight Train Driver, Andromada Pilot, random Sweeper Street Cleaner rewards, Electronics Factory, F7 Trading, and civilian State Official Events offering Electronics.

What to do with electronics

Electronics can be:

  • Sold on F7
  • Used in F9 crafting

You can also craft items with Electronics and then trade those items through F7.

What electronics are used for

Electronics are used in F9 crafting for:

  • Repair Kit
  • Rustic Rocket
  • Satchel

Factory Uses

Electronics are also used by:

Trading

Electronics can be traded through F7.

Many job items and crafting materials can be sold there.

If you list tradable resources at the minimum price and no player buys them first, AI Trader buys them automatically after about 10 seconds. In F7 Trading, the AI buys at column shows the price where AI Trader can buy an item automatically. Not every item has an AI buyer.

Resource Notes

  • Electronics are a resource.
  • It can be sold on F7.
  • It can be used in F9 crafting.
  • Its main crafting uses are Repair Kit, Rustic Rocket, and Satchel.

Selected and random rewards

Choose Electronics as Waste Manager with N or /changewmpay. Each deposited bag adds $2,250 of job value, or $2,700 with VIP, to the previous remainder. It pays whole units at the F7 average value and carries unused value to the next bag. Rank does not increase that value. Trucker, Freight, and Andromada can also pay selected Electronics rewards; Sweeper Cleaning is random. Factories consume existing resources, so their output is a conversion rather than a free gathering reward.

Choosing an Electronics source

  • Waste Manager lets you select Electronics with N or /changewmpay. Each deposited bag adds $2,250 of base value, or $2,700 with VIP, to the previous remainder, pays whole units, and carries unused value to the next bag. Rank does not raise this value; the conversion price affects the quantity.
  • Trucker, Freight Train Driver and Andromada Pilot cargo missions offer Electronics as a selected reward.
  • Street Cleaner Sweeper Cleaning gives Electronics randomly, not as a guaranteed selected reward.
  • Electronics Factory converts Gold, Oil or Chemicals at F7 > Sell > Average prices, including while you are offline, with up to $100,000 of input value processed per hour. It does not produce a fixed number of Electronics per hour.
  • Electronics can also be bought through F7 Trading.

Waste Manager resource bags count toward the hourly earn limit at their money value, including $2,700 per bag with VIP. Left-over conversion value carries between Chemicals and Electronics selections, but is not reliably preserved after long breaks. Switching to Money and immediately depositing one more bag pays out the remainder.

See also