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Latest revision as of 15:16, 6 May 2026


Combat

Combat in CIT covers damage, weapons, armor, drugs, hit feedback, and fight rules.


Combat commands and checks

Command or key Use Notes
/weaponstats Shows current in game weapon stats Use it for damage and clip ammo comparison.
R Reload current weapon Needs spare ammo.
F9 Craft combat items Armor, Repair Kits, ammo, throwables, O2 Tank, and weapon mods.
/dropweapon Drop some weapons Works for some items like parachutes and spraycans, not every weapon.

Combat limits to know

  • Players cannot buy food or armor if attacked in the last 5 seconds.
  • Satchels and grenades cannot be thrown by players with ping higher than 400 ms.
  • You need more than 25 FPS to throw satchels.
  • Damage resistance from drugs also reduces armor loss.

Quick navigation

Looking for Go to Notes
Weapon info Weapons Weapon pages and /weaponstats.
Armor Armor Armor systems and restrictions.
Damage Damage Damage and proof tools.
Events and fighting Criminal Event Public combat systems.
Zombie area Zombie Infested! Zombie fighting area.

Quick checks

Need What to use
Current weapon stats /weaponstats
Damage debug lines /debugplayerdamage
Bullet sync proof /debugbullets
Drug GUI F4
Crafting F9

Main combat facts

Topic Fact Main page
Weapon stats /weaponstats shows damage, accuracy, clip size, range, and move speed. Damage
Headshots Headshots give 20% bonus damage. Damage
Sniper Rifle Sniper Rifles do 70% damage within 5 meters and 85% damage within 10 meters. Weapons
M4 M4 magazine capacity is 70. Weapons
Tec-9 and Uzi Tec-9 and Uzi can be used as dual weapons. Weapons
Drug resistance Damage resistance from drugs also reduces armor loss. Drugs
Bomb defusal While the bomb puzzle window is open, you only take 5% damage. Bomb Disposal

Drugs used in fights

Drug Combat effect
Crack Blocks every 10th shot unless that shot would remove more than 30 HP.
God Gives 15% damage resistance.
Speed Lets you run while being shot and reduces taser duration to 1 second.

Weapons and supplies

Most weapons can be bought from Ammunation. Ammunation sells pistols, SMGs, rifles, shotguns, sniper weapons, heavy weapons, projectiles, armor, and parachutes.

RPGs, RPG HS, and grenades can be bought normally, but they are LV use only.

Tool Shops also sell items such as food, parachute, spraycan, bat, cane, shovel, poolcue, golfclub, and dildo.

Debugging fights

Use /debugplayerdamage when you need damage lines showing your side, dealt damage, received damage, and whether damage was blocked.

Use /debugbullets when shots do not show a bullet message. Record a video and post it on the QA board.

Related notes

  • One answer explains the 3 minute underwater breathing effect and the crafting answer only gives the F9 recipe of 100 Nitrous and 50 Iron.
  • LV death pickups drop even when the player is not inside a turf.
  • Armor (Kevlar) crafting is 30% faster than regular armor.
  • Players need more than 25 FPS to throw satchels.
  • Rustic Rocket launches the player into the air with nitrous for 2.5 seconds.
  • HS-RPG explosions cannot damage players because it is meant for aircraft.
  • LV DM Zone has top streak or top killer stats, a transport marker, and fast free respawns.
  • Players idle for more than 50 seconds will not take damage from hit targets.
  • A player gets 60 seconds of protection if the attacker became a hit target near them.
  • Players can place up to 12 satchels before detonating them.
  • Fireworks have a 100 meter placement distance limit.
  • A flashbang has 1 flash lasting 10 seconds.
  • If a player suicides within 10 seconds of you harming them, you are classed as the killer.
  • Terminator hit mode has a 10 second cooldown before receiving the 80% less damage bonus.
  • Leaving /hitme <amount> warehouse while not recently hurt auto kills the player to remove the hit.
  • Placing a firework costs 7 explosives, or 1 explosive on New Year's Eve and New Year's Day.
  • Fireworks cannot be placed if there are 5 wanted players within 100 meters.
  • Terminator hit targets with $500,001 hits do not receive health boosts from kills.
  • Unwanted criminals cannot fire Hydra missiles, including heat seeking missiles.
  • F9 Weapon Mods are free, use no resources, and list the available variants.
  • Satchels and grenades cannot be thrown by players with ping higher than 400 ms.
  • Food does not heal after damage in the last 3 seconds.
  • Food heals 4 HP per 1 second.
  • Armor crafting has a 10 second cooldown and armor is received just before movement is restored.
  • Crouch, then press the walk key while holding a rifle, with default walk key Alt.
  • Restriction that players cannot buy food or armor if attacked in the last 5 seconds.


Related commands

Command Use
/amiviolent Checks if you were violent in the past 5 minutes.
/dropweapon Drops your currently selected droppable weapon, such as Spraycan or Parachute.
/rank Shows your current PvP rank name.
/showattacks Lists players who have damaged you.

See also