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Combat
Combat in CIT covers damage, weapons, armor, drugs, hit feedback, and fight rules.
Combat commands and checks
| Command or key | Use | Notes |
|---|---|---|
/weaponstats
|
Shows current in game weapon stats | Use it for damage and clip ammo comparison. |
R
|
Reload current weapon | Needs spare ammo. |
F9
|
Craft combat items | Armor, Repair Kits, ammo, throwables, O2 Tank, and weapon mods. |
/dropweapon
|
Drop some weapons | Works for some items like parachutes and spraycans, not every weapon. |
Combat limits to know
- Players cannot buy food or armor if attacked in the last
5seconds. - Satchels and grenades cannot be thrown by players with ping higher than
400 ms. - You need more than
25FPS to throw satchels. - Damage resistance from drugs also reduces armor loss.
| Looking for | Go to | Notes |
|---|---|---|
| Weapon info | Weapons | Weapon pages and /weaponstats. |
| Armor | Armor | Armor systems and restrictions. |
| Damage | Damage | Damage and proof tools. |
| Events and fighting | Criminal Event | Public combat systems. |
| Zombie area | Zombie Infested! | Zombie fighting area. |
Quick checks
| Need | What to use |
|---|---|
| Current weapon stats | /weaponstats
|
| Damage debug lines | /debugplayerdamage
|
| Bullet sync proof | /debugbullets
|
| Drug GUI | F4
|
| Crafting | F9
|
Main combat facts
| Topic | Fact | Main page |
|---|---|---|
| Weapon stats | /weaponstats shows damage, accuracy, clip size, range, and move speed.
|
Damage |
| Headshots | Headshots give 20% bonus damage.
|
Damage |
| Sniper Rifle | Sniper Rifles do 70% damage within 5 meters and 85% damage within 10 meters.
|
Weapons |
| M4 | M4 magazine capacity is 70.
|
Weapons |
| Tec-9 and Uzi | Tec-9 and Uzi can be used as dual weapons. | Weapons |
| Drug resistance | Damage resistance from drugs also reduces armor loss. | Drugs |
| Bomb defusal | While the bomb puzzle window is open, you only take 5% damage.
|
Bomb Disposal |
Drugs used in fights
| Drug | Combat effect |
|---|---|
| Crack | Blocks every 10th shot unless that shot would remove more than 30 HP.
|
| God | Gives 15% damage resistance.
|
| Speed | Lets you run while being shot and reduces taser duration to 1 second.
|
Weapons and supplies
Most weapons can be bought from Ammunation. Ammunation sells pistols, SMGs, rifles, shotguns, sniper weapons, heavy weapons, projectiles, armor, and parachutes.
RPGs, RPG HS, and grenades can be bought normally, but they are LV use only.
Tool Shops also sell items such as food, parachute, spraycan, bat, cane, shovel, poolcue, golfclub, and dildo.
Debugging fights
Use /debugplayerdamage when you need damage lines showing your side, dealt damage, received damage, and whether damage was blocked.
Use /debugbullets when shots do not show a bullet message. Record a video and post it on the QA board.
Related notes
- One answer explains the
3minute underwater breathing effect and the crafting answer only gives theF9recipe of100 Nitrousand50 Iron. LVdeath pickups drop even when the player is not inside a turf.Armor (Kevlar)crafting is30%faster than regular armor.- Players need more than
25FPS to throw satchels. Rustic Rocketlaunches the player into the air with nitrous for2.5seconds.HS-RPGexplosions cannot damage players because it is meant for aircraft.LV DM Zonehas top streak or top killer stats, a transport marker, and fast free respawns.- Players idle for more than
50seconds will not take damage from hit targets. - A player gets
60seconds of protection if the attacker became a hit target near them. - Players can place up to
12satchels before detonating them. - Fireworks have a
100meter placement distance limit. - A flashbang has
1flash lasting10seconds. - If a player suicides within
10seconds of you harming them, you are classed as the killer. Terminatorhit mode has a10second cooldown before receiving the80%less damage bonus.- Leaving
/hitme <amount> warehousewhile not recently hurt auto kills the player to remove the hit. - Placing a firework costs
7explosives, or1explosive on New Year's Eve and New Year's Day. - Fireworks cannot be placed if there are
5wanted players within100meters. Terminatorhit targets with$500,001hits do not receive health boosts from kills.- Unwanted criminals cannot fire
Hydramissiles, including heat seeking missiles. F9Weapon Mods are free, use no resources, and list the available variants.- Satchels and grenades cannot be thrown by players with ping higher than
400 ms. - Food does not heal after damage in the last
3seconds. - Food heals
4 HPper1second. - Armor crafting has a
10second cooldown and armor is received just before movement is restored. - Crouch, then press the walk key while holding a rifle, with default walk key
Alt. - Restriction that players cannot buy food or armor if attacked in the last
5seconds.
Related commands
| Command | Use |
|---|---|
/amiviolent
|
Checks if you were violent in the past 5 minutes.
|
/dropweapon
|
Drops your currently selected droppable weapon, such as Spraycan or Parachute. |
/rank
|
Shows your current PvP rank name. |
/showattacks
|
Lists players who have damaged you. |