Combat: Difference between revisions
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Revision as of 07:24, 14 September 2026
Combat
Combat in CIT covers damage, weapons, armor, drugs, hit feedback, and fight rules.


Combat commands and checks
| Command or key | Use | Notes |
|---|---|---|
/weaponstats
|
Shows current in game weapon stats | Use it for damage and clip ammo comparison. |
R
|
Reload current weapon | Needs spare ammo. |
RMB
|
Shoot from a car or bike | Also used for drive-by shooting while in a vehicle or on a bike. |
F9
|
Craft combat items | Armor, Repair Kits, ammo, throwables, O2 Tank, and weapon mods. |
/dropweapon
|
Drop some weapons | Works for some items like parachutes and spraycans, not every weapon. |
Combat limits to know
- Players cannot buy food or armor if attacked in the last
5seconds. - Players do not lose weapons when they die.
- Fight locations depend on current role, event, and fight-area rules.
- Satchels and grenades cannot be thrown by players with ping higher than
400 ms. - You need more than
25FPS to throw satchels. - Damage resistance from drugs does not reduce armor loss.
| Looking for | Go to | Notes |
|---|---|---|
| Weapon info | Weapons | Weapon pages and /weaponstats. |
| Armor | Armor | Armor systems and restrictions. |
| Damage | Damage | Damage and proof tools. |
| Events and fighting | Criminal Event | Public combat systems. |
| Zombie area | Zombie Infested! | Zombie fighting area. |
Quick checks
| Need | What to use |
|---|---|
| Current weapon stats | /weaponstats
|
| Damage debug lines | /debugplayerdamage
|
| Bullet sync proof | /debugbullets
|
| Drug GUI | F4
|
| Crafting | F9
|
Main combat facts
| Topic | Fact | Main page |
|---|---|---|
| Weapon stats | /weaponstats shows damage, accuracy, clip size, range, and move speed.
|
Damage |
| Headshots | Headshots give 20% bonus damage.
|
Damage |
| Sniper Rifle | Sniper Rifles do 70% damage within 5 meters and 85% damage within 10 meters.
|
Weapons |
| M4 | M4 magazine capacity is 70.
|
Weapons |
| Tec-9 and Uzi | Tec-9 and Uzi can be used as dual weapons. | Weapons |
| Drug resistance | Damage resistance from drugs does not reduce armor loss. | Drugs |
| Bomb defusal | While the bomb puzzle window is open, you only take 5% damage.
|
Bomb Disposal |
Drugs used in fights
| Drug | Combat effect |
|---|---|
| Crack | Blocks every 10th shot unless that shot would remove more than 30 HP.
|
| God | Gives 15% damage resistance.
|
| Speed | Lets you run while being shot and reduces taser duration by 1 second.
|
Weapons and supplies
Most weapons can be bought from Ammunation. Ammunation sells pistols, SMGs, rifles, shotguns, sniper weapons, heavy weapons, projectiles, armor, and parachutes.
RPGs, RPG HS, and grenades can be bought normally, but they are LV use only.
Tool Shops also sell items such as food, parachute, spraycan, bat, cane, shovel, poolcue, golfclub, and dildo.
Debugging fights
Use /debugplayerdamage when you need damage lines showing your side, dealt damage, received damage, and whether damage was blocked.
Use /debugbullets when shots do not show a bullet message. Record a video and post it on the QA board.
Related notes
- One answer explains the
3minute underwater breathing effect and the crafting answer only gives theF9recipe of100 Nitrousand50 Iron. LVdeath pickups drop even when the player is not inside a turf.Armor (Kevlar)crafting is30%faster than regular armor.- Players need more than
25FPS to throw satchels. Rustic Rocketlaunches the player into the air with nitrous for2.5seconds.HS-RPGexplosions cannot damage players because it is meant for aircraft.LV DM Zonehas top streak or top killer stats, a transport marker, and fast free respawns.- Players idle for more than
50seconds will not take damage from hit targets. - A player gets
60seconds of protection if the attacker became a hit target near them. - Players can place up to
12satchels before detonating them. - Fireworks have a
100meter placement distance limit. - A flashbang has
1flash lasting10seconds. - If a player suicides within
10seconds of you harming them, you are classed as the killer. Terminatorhit mode has a10second cooldown before receiving the80%less damage bonus.- Leaving
/hitme <amount> warehousewhile not recently hurt auto kills the player to remove the hit. - Placing a firework costs
7explosives, or1explosive on New Year's Eve and New Year's Day. - Fireworks cannot be placed if there are
5wanted players within100meters.
Terminator mode applies to a /hitme amount above $999,999.
- Unwanted criminals cannot fire
Hydramissiles, including heat seeking missiles. F9Weapon Mods are free, use no resources, and list the available variants.- Satchels and grenades cannot be thrown by players with ping higher than
400 ms. - Food does not heal after damage in the last
3seconds. - Food heals
4 HPper1second. - Armor crafting has a
10second cooldown and armor is received just before movement is restored. - Crouch, then press the walk key while holding a rifle, with default walk key
Alt. - Restriction that players cannot buy food or armor if attacked in the last
5seconds.
Related commands
| Command | Use |
|---|---|
/amiviolent
|
Checks if you were violent in the past 5 minutes.
|
/dropweapon
|
Drops your currently selected droppable weapon, such as Spraycan or Parachute. |
/rank
|
Shows your current PvP rank name. |
/showattacks
|
Lists players who have damaged you. |
Fire damage equipment
Water Fire Extinguisher is available from /equip. It reduces Molotov fire damage by 75%.
Current Tec-9 damage
The Tec-9 currently deals 5 health per 2 bullets fired. Its /weaponstats row displays 15 damage, 2 accuracy, 100 clip ammo, 35 range, and 1 move speed.
Headshot kill sound
Search for Headshot Kill Sound in /settings to enable or disable it.
Criminal and Civilian damage
Criminal to Civilian damage is blocked outside Las Venturas and CEM events. This is separate from normal damage rules involving other teams and event dimensions.
High ping damage adjustment
Damage adjustment compares the pings of both players instead of using permanent absolute high ping tiers. If both players have the same high ping, neither receives a bonus or penalty from that comparison. The exact current formula and thresholds are not published.
Current combat controls and restrictions
- Hold aim and press
Rto reload when spare ammunition is available. - Tear gas cannot be thrown indoors.
- Desert Eagle cannot be used for drive by shooting.
- Colt 45 can be used as a dual weapon.
- Tec-9 hits do not stop a player from sprinting.
- Going prone is blocked for
2seconds after firing a shot. - If your connection is interrupted during recent combat, you are killed and the last player who damaged you receives the kill. Packet loss over
20%can trigger this automatic kill. - Punching a forbidden target removes
10health. Punching also uses food. - Police peds shoot wanted criminals, and wanted criminals can kill those peds.
- A normal kill gives
25health, a headshot gives32, and a long range kill gives37. Terminator hit targets do not receive this health. - A Terminator hit target cannot sprint.
- Armed vehicles cannot fire inside the LV DM Zone.
- Damage is blocked across the Las Venturas boundary in both directions.
- Players with more than
24hours can damage standing peds when they are Criminal.
Limited mode
A high ping player placed in limited mode can still fight, but cannot move while aiming or shooting. The player tag shows [Lagger].
When shots do not deal damage
- Outside Las Venturas and CEM events, Criminals cannot damage or kill Civilians.
- Wanted players cannot be damaged inside a Protected Area, such as a hospital, the LSPD yard, Villa spawn, or prison release.
- Gangsters and APBs cannot damage each other.
- Players idle for more than
50seconds do not take damage from hit targets. - God and some vehicles provide damage resistance, so hits can do less damage than expected.
Use /debugplayerdamage and /debugbullets when recording a reproducible damage problem for the Quality Assurance board.
Automatic aiming and weapon keys
Under /settings > General > WEAPONS SETTINGS:
Enable Weapon Bindsenables weapon selection using slot keys configured underWeapon Bindsin theBindstab, not only number keys. It works with either the old orNew HUDand defaults toYes.Automatically shoot and aimmakes the selected mouse button start aiming and shooting. ChooseLMB,RMB, orDisabled; the default isLMB.
Automatically shoot and aim, under /settings > General > WEAPONS SETTINGS, lets you automatically aim and shoot when you press the selected mouse button. Choose LMB for the left mouse button, RMB for the right mouse button, or Disabled to turn this behavior off. The default is LMB.
Weapon slots and kill rewards
Set Enable Weapon Binds to Yes and check the named weapon slots in /sbinds. Press the assigned slot key to switch; slots assigned to the same key cycle when that key is pressed. For example, Handguns and SMGs both default to 2 even though they are separate slots. You need at least 1 ammo for the firearm you are switching to, so buy or craft its ammo if needed.
Kill rewards depend on your side:
- Ordinary cops get kill arrest money from killing or jailing wanted criminals. The payout depends on wanted points, danger level, police level, bounty or hit amount, assists, and taser split.
GIUcannot arrest or interact with wanted suspects, so this is not aGIUreward. - Criminals get
RPfor killing cops based on wanted stars. - Gangsters do not get normal money just for killing; they mainly make money from turfing, Briefcases, and gangster activities. Unwanted gangsters get no
RPfor killingGIU.
GIU and unwanted gangsters
In Armed Robberies and riots, GIU officers and unwanted gangsters cannot hurt each other, but can damage each other's vehicles.