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Custom Car Shaders

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Revision as of 14:21, 23 April 2025 by Jarrah (talk | contribs)

Custom Car Shaders Shop

What Are Shaders?

Shaders are custom paint jobs that visually alter your vehicle's appearance. They’re tied to your account — even if you sell the vehicle, you can reapply the shader when you get the vehicle again.

Link: https://cit.gg/index.php?topic=130604.0

  • 1 Personal Car Shader = 10€
  • 1 Squad Car Shader = 20€
  • 1 Group Car Shader = 25€

How to Get a Shader

  • Buy through Pilovali’s payment page.
  • Submit your order via forum PM (account, email, image, car ID, etc.).
  • Shader is applied within 24 hours.

✅ Accepted Formats:

  • .jpg or .jpeg
  • Max resolution: 1024x1024px

⚠️ Shader transfers are not allowed.


🚫 Forbidden Actions

  • As some players have to make simple things extremely complicated and every time I have to face big issues due to attempts of getting advantages this is a list of things you cannot request:
  • You cannot use an edit to create a new skin from scratch, edits are for skins that are currently added and activated.
  • You cannot edit a skin twice, no matter what. If you need another edit you need to buy a new skin above here as if it was a new skin. Complaints about stolen skins that need changing will be handled at my discretion.
  • You cannot revert to a previous existing skin. I offered this help to some but once again everyone trying to act smart and get more than other players, so once edited You can't get back the first skin shader you had, unless you buy it again.
  • You cannot transfer skins between groups, accounts, squads.
  • You cannot exchange an existing skin type for another skin type (eg: Exchange an existing group skin for a new personal skin)
  • You cannot change ID of a skin as edit of said skin.
  • You cannot demand a change without counting the edit right after you got your skin added. Any change to existing added shaders = edit. Control what you send me BEFORE PRESSING SEND. I'm not here to fix your mistakes and it's not my problem if you send fail images.

CIT Modded vehicles

  • ID 402 - Buffalo
  • ID 411 - Infernus
  • ID 415 - Cheetah
  • ID 429 - Banshee
  • ID 432 - Rhino  
  • ID 434 - Hotknife
  • ID 437 - Coach
  • ID 439 - Stallion
  • ID 451 - Turismo
  • ID 468 - Sanchez
  • ID 463 - Freeway
  • ID 470 - Patriot
  • ID 474 - Hermes
  • ID 475 - Shelby
  • ID 477 - ZR350
  • ID 479 - Hummer
  • ID 480 - Comet
  • ID 481 - BMX  
  • ID 482 - Burrito  
  • ID 496 - Blista  
  • ID 503 - Sabre Turbo  
  • ID 505 - Sandy Racer  
  • ID 506 - Super GT  
  • ID 514 - DFT-900  
  • ID 522 - NRG-500  
  • ID 523 - FBI Truck  
  • ID 525 - Towtruck  
  • ID 541 - Bullet  
  • ID 543 - Sadler  
  • ID 547 - Cybertruck  
  • ID 573 - Dune  
  • ID 580 - Stafford  
  • ID 586 - Wayfarer  
  • ID 597 - Police Sultan
  • ID 604 - SultanRS  

Vehicles with paintjobs

  • ID 476 - Rustler
  • ID 487 - Maverick
  • ID 520 - Hydra
  • ID 534 - Remington
  • ID 535 - Slamvan
  • ID 536 - Blade
  • ID 558 - Uranus
  • ID 559 - Jester
  • ID 560 - Sultan
  • ID 561 - Stratum
  • ID 562 - Elegy
  • ID 565 - Flash
  • ID 567 - Savanna
  • ID 575 - Broadway

How to test your shader on GTA default cars with paintjob:

To be 100% sure that you'll spend your money in a good way, I suggest you to use cars that have paintjobs or CIT's server mods. Those I listed are the most common. To test your shader on a car with paintjob:

  • open gta3.img with an img editor
  • search for paintjob files (example: in case of sultan search sultan1.txd)
  • open the file with TXD Workshop
  • change the default image with the image you made
  • add everything back to img file and test it in server

https://youtu.be/AVGFGd1aYro?si=RduE3B3AhFGzDAD0


How to test your shader on CIT's modded vehicles:

CIT added mods on some vehicles to change their appearance. They're suitable to have own shader because mod creators are obliged to provide all necessary textures inside txd file. It'll be hard for you to test a shader on a CIT mod because server resets any modified files every time you login. That's why I created something useful for you, I added a script inside downloadable files in main topic. You'll have to grab it into MTA resources in order to be able to start it in a local server or Map Editor.

  • download vehicle mod files from the topic above
  • unzip the rar file
  • open TXD file with TXD Workshop
  • change the default texture (you'll obviously recognize the image) with the image you made
  • save the txd file
  • drag the folder into MTA resources folder C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources
  • start MTA
  • open map editor and once it's opened, press F8 and type start VehMod
  • spawn an Infernus and if you did everything correctly, you'll see your shader applied and you'll be able to test it
  • repeat everything until you're satisfied of your work

https://youtu.be/g-AUeaVSAiw?si=udTW2ZFBSZGQMQJ5


Editing normal vehicles:

All remaining cars have a layer used by game to give that dust effect when cars are "dirty" which is called vehiclegrunge256. Vehiclegrunge texture is applied in a totally random way. You can't determine which part of texture is bonnet or trunk and which is applied on doors. Nobody forbids you to add a shader on this layer, but it must be a generic shader like a camouflage texture or something repeated.

Steps to test:

1. Go to C:\Program Files (x86)\GTA San Andreas\models\generic

2. Open vehicle.txd

3. Put the image you want as shader on vehiclegrunge256

4. Test ingame

Basically every vehicle will have that image, it's because you edited the dust layer. In this way you'll be able to choose the vehicle it fits the most, including patriots and other vehicles. Remember to make a backup.


📜 Note & Rule

  • Flags on shaders shall be removed only if they take a fairly big part of the shader and small flags like patches which are barely visible can be ignored (cost of a skin/car edit)