Custom Car Shaders
Custom Car Shaders
Custom Car Shaders are custom paint jobs for vehicles in CIT.
Overview
A custom car shader changes how your vehicle looks.
Shaders stay linked to your account, so you can reapply them later.
Vehicle shaders are managed with:
- `/vehskin`
Skin shaders are separate and use:
- `/customskin`
How To Get a Vehicle Shader
To get a vehicle shader:
- Buy it through Pilovali's payment page.
- Send a forum PM with:
- Your account name
- Your email address
- The image
- The car ID
Shader orders are usually applied within `24` hours.
Car Shader Shop
The car shader shop is here:
How To Apply a Vehicle Shader
To apply a vehicle shader, use:
- `/vehskin`
This opens the vehicle shader panel.
From there, you can choose a shader from:
- Your account
- Your group
- Your squad
Supported Vehicles
Paintjob-supported vehicles include:
- `BMX`
- `Freeway`
- `NRG-500`
- `Sanchez`
- `Blade`
- `Broadway`
- `Burrito`
- `Flash`
- `Jester`
- `Remington`
- `Shelby`
- `Slamvan`
- `Stratum`
- `Savanna`
- `Tornado`
- `Towtruck`
- `Uranus`
- `Advanced Hummer`
- `Banshee`
- `Buffalo`
- `Bullet`
- `Cheetah`
- `Comet`
- `Cybertruck`
- `Elegy`
- `Elegy Drift`
- `Hotknife`
- `Infernus`
- `Sabre`
- `Sabre Turbo`
- `Sultan`
- `Stafford`
- `Sultan RS`
- `Super GT`
- `Turismo`
- `Voltic`
- `ZR350`
Vehicle shader support is broader than that list.
The `/vehskin` panel shows the vehicle shaders available on your account, group, or squad.
Image Rules
Shader images use:
- `.jpg`
- `.jpeg`
Maximum image size:
- `1024x1024`
Rules
These shader rules are listed:
- Shader transfers between groups, squads, accounts, or players are not allowed
- Large flag designs must be removed
- Small flag patches may be allowed
Testing Shaders
CIT modded vehicles
To test shaders on CIT modded vehicles:
- Download the mod files.
- Open the `TXD`.
- Replace the textures.
- Save it.
- Add the folder to `C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources`.
- Start `Map Editor`.
- Use `F8`.
- Run `start VehMod`.
- Spawn the vehicle and test it.
Normal vehicles
To test shaders on normal vehicles:
- Replace the `vehiclegrunge256` texture in `C:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd`.
- Test it in game.
Group Shaders
Groups can also unlock vehicle shader access through group progression.
Group unlocks include:
- Group Level `7` unlocks `1` vehicle shader
- Group Level `10` gives `2` extra free car shaders
Related Vehicle Colors
Vehicle shaders are different from Dynamic Vehicle Colors.
Dynamic Vehicle Colors in `/settings` can match your vehicle to:
- `Team Colors`
- `Skin Colors`
- `Group Colors`
- `Tag Colors`
They can also use:
- Fixed colors
- Gradient colors
- Rainbow colors
Important Notes
- Custom car shaders are custom paint jobs for vehicles.
- They stay linked to your account.
- `/vehskin` is the main command for applying them.
- Vehicle shaders can come from your account, group, or squad.
- Shader transfers are not allowed.
- Shader images use `.jpg` or `.jpeg`.
- The maximum shader image size is `1024x1024`.
- Vehicle shader support is broader than the paintjob-supported vehicle list.