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Custom Car Shaders

From CIT Wiki

Custom Car Shaders

Custom Car Shaders are custom paint jobs for vehicles in CIT.

Overview

A custom car shader changes how your vehicle looks.

Shaders stay linked to your account, so you can reapply them later.

Vehicle shaders are managed with:

  • `/vehskin`

Skin shaders are separate and use:

  • `/customskin`

How To Get a Vehicle Shader

To get a vehicle shader:

  1. Buy it through Pilovali's payment page.
  1. Send a forum PM with:
    • Your account name
    • Your email address
    • The image
    • The car ID

Shader orders are usually applied within `24` hours.

Car Shader Shop

The car shader shop is here:

How To Apply a Vehicle Shader

To apply a vehicle shader, use:

  • `/vehskin`

This opens the vehicle shader panel.

From there, you can choose a shader from:

  • Your account
  • Your group
  • Your squad

Supported Vehicles

Paintjob-supported vehicles include:

  • `BMX`
  • `Freeway`
  • `NRG-500`
  • `Sanchez`
  • `Blade`
  • `Broadway`
  • `Burrito`
  • `Flash`
  • `Jester`
  • `Remington`
  • `Shelby`
  • `Slamvan`
  • `Stratum`
  • `Savanna`
  • `Tornado`
  • `Towtruck`
  • `Uranus`
  • `Advanced Hummer`
  • `Banshee`
  • `Buffalo`
  • `Bullet`
  • `Cheetah`
  • `Comet`
  • `Cybertruck`
  • `Elegy`
  • `Elegy Drift`
  • `Hotknife`
  • `Infernus`
  • `Sabre`
  • `Sabre Turbo`
  • `Sultan`
  • `Stafford`
  • `Sultan RS`
  • `Super GT`
  • `Turismo`
  • `Voltic`
  • `ZR350`

Vehicle shader support is broader than that list.

The `/vehskin` panel shows the vehicle shaders available on your account, group, or squad.

Image Rules

Shader images use:

  • `.jpg`
  • `.jpeg`

Maximum image size:

  • `1024x1024`

Rules

These shader rules are listed:

  • Shader transfers between groups, squads, accounts, or players are not allowed
  • Large flag designs must be removed
  • Small flag patches may be allowed

Testing Shaders

CIT modded vehicles

To test shaders on CIT modded vehicles:

  1. Download the mod files.
  1. Open the `TXD`.
  1. Replace the textures.
  1. Save it.
  1. Add the folder to `C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources`.
  1. Start `Map Editor`.
  1. Use `F8`.
  1. Run `start VehMod`.
  1. Spawn the vehicle and test it.

Normal vehicles

To test shaders on normal vehicles:

  1. Replace the `vehiclegrunge256` texture in `C:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd`.
  1. Test it in game.

Group Shaders

Groups can also unlock vehicle shader access through group progression.

Group unlocks include:

  • Group Level `7` unlocks `1` vehicle shader
  • Group Level `10` gives `2` extra free car shaders

Related Vehicle Colors

Vehicle shaders are different from Dynamic Vehicle Colors.

Dynamic Vehicle Colors in `/settings` can match your vehicle to:

  • `Team Colors`
  • `Skin Colors`
  • `Group Colors`
  • `Tag Colors`

They can also use:

  • Fixed colors
  • Gradient colors
  • Rainbow colors

Important Notes

  • Custom car shaders are custom paint jobs for vehicles.
  • They stay linked to your account.
  • `/vehskin` is the main command for applying them.
  • Vehicle shaders can come from your account, group, or squad.
  • Shader transfers are not allowed.
  • Shader images use `.jpg` or `.jpeg`.
  • The maximum shader image size is `1024x1024`.
  • Vehicle shader support is broader than the paintjob-supported vehicle list.

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