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Combat

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Revision as of 01:33, 26 April 2026 by oldwiki>Jarrah
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Combat

Combat in CIT covers damage, weapons, armor, drugs, hit feedback, and fight rules.

Quick checks

Need What to use
Current weapon stats /weaponstats
Damage debug lines /debugplayerdamage
Bullet sync proof /debugbullets
Drug GUI F4
Crafting F9

Main combat facts

Topic Fact Main page
Weapon stats /weaponstats shows damage, accuracy, clip size, range, and move speed. Damage
Headshots Headshots give 20% bonus damage. Damage
Sniper Rifle Sniper Rifles do 70% damage within 5 meters and 85% damage within 10 meters. Weapons
M4 M4 magazine capacity is 70. Weapons
Tec-9 and Uzi Tec-9 and Uzi can be used as dual weapons. Weapons
Drug resistance Damage resistance from drugs also reduces armor loss. Drugs
Bomb defusal While the bomb puzzle window is open, you only take 25% damage. Bomb Disposal

Drugs used in fights

Drug Combat effect
Crack Blocks every 10th shot unless that shot would remove more than 30 HP.
God Gives 15% damage resistance.
Speed Lets you run while being shot and reduces taser duration to 1 second.

Weapons and supplies

Most weapons can be bought from Ammunation. Ammunation sells pistols, SMGs, rifles, shotguns, sniper weapons, heavy weapons, projectiles, armor, and parachutes.

RPGs, RPG HS, and grenades can be bought normally, but they are LV use only.

Tool Shops also sell items such as food, parachute, spraycan, bat, cane, shovel, poolcue, golfclub, and dildo.

Debugging fights

Use /debugplayerdamage when you need damage lines showing your side, dealt damage, received damage, and whether damage was blocked.

Use /debugbullets when shots do not show a bullet message. Record a video and post it on the QA board.

See also