Weapons
Weapons
Weapons in CIT include firearms, melee weapons, throwables, special weapons, ammo, weapon modifications, and weapon related combat settings.
Most weapons can be bought from Ammunation. Weapons, ammo, and some related items can also be traded through F7, while melee weapons, throwables, ammo, and weapon mods can be crafted in F9.
Weapon routes
Use these links when you need a specific weapon topic instead of the full page.
| Need | Page | Use it for |
|---|---|---|
| Buy weapons and ammo | Ammunation | shop use, prices, and ammo |
| Check combat rules and item limits | Combat | damage, armor, attack limits, and fight restrictions |
| Change weapon appearance or sounds | Gun Mods, Weapon Skins, Weapon Sounds | weapon mods, skins, and sound options |
| Armor and special weapons | Armor, RPG | armor use and RPG restrictions |
| Craft or trade weapon items | Crafting, F7 Trading | crafting recipes and player trading |
Weapon stat check
Use /weaponstats to see the current in game weapon stats.
The listed values are useful for comparison, but actual combat damage can feel different in fights. Players do not lose weapons when they die.
Common combat supplies
| Item | Price or note |
|---|---|
Molotov Cocktail
|
$1,000 at Ammunation
|
Tear Gas
|
$1,000 at Ammunation
|
Satchels
|
$2,000 at Ammunation
|
Grenades
|
$2,000 at Ammunation
|
Armor
|
$1,000 at Ammunation
|
Parachute
|
$500 at Ammunation or Tool Shops
|
Weapon mod effects
Weapon modifications can change damage, accuracy, magazine size, fire rate, and movement speed.
Weapon types
CIT has:
- pistols
- SMGs
- rifles
- shotguns
- sniper weapons
- melee weapons
- throwables
- special weapons like the RPG and Spray Can
Most weapons can be bought from Ammunation.
To find an Ammunation store:
- use
/gps ammu - or look for the gun icon on the
F11map
Buying weapons
Weapons are bought from:
- Ammunation
- other players through F7
Some weapons and related items also have special restrictions or notes.
Ammunation prices
| Category | Weapon or item | Price | Ammo price |
|---|---|---|---|
| Pistols | Colt | $12,000 | $3 per bullet |
| Pistols | Desert Deagle | $24,000 | $30 per bullet |
| Pistols | Silenced Pistol | $18,000 | $3 per bullet |
| Shotguns | Shotgun | $36,000 | $40 per shell |
| Shotguns | Sawn off | $51,000 | $40 per shell |
| Shotguns | Combat Shotgun | $57,000 | $40 per shell |
| Assault Rifles | AK-47 | $60,000 | $16 per bullet |
| Assault Rifles | M4 | $75,000 | $16 per bullet |
| SMGs | Uzi | $42,000 | $10 per bullet |
| SMGs | Tec-9 | $36,000 | $10 per bullet |
| SMGs | MP5 | $60,000 | $10 per bullet |
| Rifles | Country Rifle | $36,000 | $50 per bullet |
| Rifles | Sniper Rifle | $105,000 | $150 per bullet |
| Heavy Weapons | Minigun | $5,000,000 | $10 per bullet |
| Heavy Weapons | RPG | - | $15,000 per rocket |
| Heavy Weapons | RPG HS | - | $15,000 per rocket |
| Throwables and gear | Molotov Cocktail | $1,000 | - |
| Throwables and gear | Tear Gas | $1,000 | - |
| Throwables and gear | Satchels | $2,000 | - |
| Throwables and gear | Grenades | $2,000 | - |
| Throwables and gear | Armor | $1,000 | - |
| Throwables and gear | Parachute | $500 | - |
RPGs and grenade restrictions
Important rules for explosive weapons:
RPGs,RPG HS, andGrenadesare LV use only- you can carry up to
100RPGs - an RPG can be bought from other players on
F7or from Ammunation if it is in stock - on
F7, search forRocket LauncherorRocket Launcher HS - the
F7maximum price forRocket LauncherandRocket Launcher HSis$30,000
F7 weapon prices
The F7 trading list includes these weapon values:
| Weapon | Minimum | Maximum | AI buys at |
|---|---|---|---|
| Gun: Sniper | 80,000 | 190,000 | 80,000 |
| Gun: Uzi | 10,000 | 80,000 | 10,000 |
| Gun: Tec-9 | 20,000 | 80,000 | 20,000 |
| Gun: M4 | 30,000 | 50,000 | 30,000 |
| Gun: Silenced | 1 | 30,000 | 1 |
| Gun: Combat Shotgun | 30,000 | 90,000 | 30,000 |
| Gun: Minigun | 4,000,000 | 5,100,000 | 4,000,000 |
| Gun: Sawed off | 30,000 | 90,000 | 30,000 |
| Gun: MP5 | 30,000 | 100,000 | 30,000 |
| Gun: Shotgun | 20,000 | 60,000 | 20,000 |
| Gun: Deagle | 20,000 | 50,000 | 20,000 |
| Gun: AK-47 | 40,000 | 120,000 | 40,000 |
| Gun: Rifle | 20,000 | 80,000 | 20,000 |
| Gun: Colt 45 | 1 | 19,000 | 1 |
F7 ammo prices
The F7 trading list includes these ammo values:
| Ammo | Minimum | Maximum | AI buys at |
|---|---|---|---|
| Ammo: Combat Shotgun | 10 | 50 | n/a |
| Ammo: M4 | 6 | 24 | n/a |
| Ammo: Minigun | 3 | 15 | n/a |
| Ammo: Rifle | 10 | 80 | n/a |
| Ammo: Grenade | 2,000 | 3,500 | n/a |
| Ammo: Parachute | 1 | 4,000 | 1 |
| Ammo: Deagle | 15 | 40 | n/a |
| Ammo: MP5 | 5 | 15 | n/a |
Weapon ammo can be bought or sold in bulk through:
F7 Trading
Damage and weapon stats
Use /weaponstats to see the current in game weapon stats.
| ID | Weapon | Damage | Accuracy | Clip Ammo | Range | Move Speed |
|---|---|---|---|---|---|---|
22
|
Colt 45
|
44
|
1.25
|
50
|
70
|
1
|
23
|
Silenced
|
40
|
1.5
|
4
|
35
|
1.5
|
24
|
Deagle
|
140
|
1.25
|
7
|
35
|
1.5
|
24
|
Desert Eagle: Community Clipper
|
88
|
3
|
20
|
35
|
1.8
|
25
|
Shotgun
|
10
|
1
|
5
|
40
|
1.7
|
26
|
Sawnoff: Dual
|
6
|
0.9
|
4
|
35
|
1.3
|
26
|
Sawnoff: Single
|
11
|
0.6
|
2
|
35
|
1.1
|
27
|
Combat Shotgun
|
15
|
2
|
7
|
40
|
1.2
|
27
|
SPAS: Crowd Control
|
15
|
0.5
|
14
|
40
|
2
|
28
|
Uzi
|
26
|
1.5
|
100
|
35
|
1
|
29
|
MP5
|
27
|
3
|
80
|
45
|
2.3
|
29
|
MP5: U
|
37
|
2.7
|
30
|
45
|
1.2
|
30
|
AK-47
|
36
|
1.05
|
90
|
70
|
1.5
|
30
|
AK47: LMG
|
30
|
1.1
|
200
|
70
|
1.5
|
31
|
M4
|
35
|
0.8
|
70
|
90
|
1.1
|
31
|
M4: Efficient Execution
|
30
|
1.6
|
70
|
110
|
2.5
|
32
|
Tec-9
|
15
|
2
|
100
|
35
|
1
|
33
|
Rifle
|
95
|
1
|
6
|
130
|
0.75
|
34
|
Sniper
|
150
|
1
|
1
|
150
|
1
|
38
|
Minigun
|
36
|
1.7
|
1000
|
75
|
0.65
|
Other damage notes:
- headshots give
20%bonus damage - the pistol is replaced by a taser and does no damage
- high ping increases damage taken
- damage is doubled when roleplayers hurt each other in Roleplay mode
Weapon behavior details
Sniper Rifle
- Sniper Rifles deal
70%damage within5meters - Sniper Rifles deal
85%damage within10meters - there is a
300 msdelay before shooting after switching to a Sniper Rifle - in Las Venturas, that switch delay is
0 ms
M4
- the M4 magazine holds
70rounds - while aiming the M4, press your enter vehicle key to toggle burst mode on or off
- the burst delay can be changed in
/settingsby searching forM4
Uzi and Tec-9
- Tec-9 and Uzi can be used as dual weapons
- Uzi accuracy is
1.5; Tec-9 accuracy is2.
Sawed off and run and shoot weapons
- the Sawed Off Shotgun is not affected by the left and right key anti spam system
- weapons that can be used while running and shooting are not affected by the left and right key anti spam system
Reloading To reload your current weapon:
- press
R - you need spare ammo
Weapon modifications
Weapon modifications can change:
- damage
- accuracy
- magazine size
- fire rate
- movement speed
Weapon mods include:
| Weapon mod | Notes |
|---|---|
| SPAS: Default | Default version |
| SPAS: Crowd Control | 15 damage, 0.5 accuracy, 14 clip ammo; cannot move and shoot.
|
| Desert Eagle: Default | Default version |
| Desert Eagle: Community Clipper | 88 damage, 3 accuracy, 20 clip ammo; 30% faster fire rate.
|
| MP5: Default | Default version |
| MP5: U | 37 damage, 2.7 accuracy, 30 clip ammo, 1.2 move speed; lower fire rate than the default MP5.
|
| Sawnoff: Dual | Default dual version |
| Sawnoff: Single | 11 damage and 2 clip ammo, compared with Dual's 6 damage and 4 clip ammo. Single reloads faster.
|
Weapon laser
To use a weapon laser:
- turn Weapon Laser on in
/settings - craft
M4: Efficient ExecutionorMP5: UinF9
To change laser color:
- go to any Ammunation
- click
Set Laser Color
Crafting weapons and ammo
Melee weapons
| Item | Recipe |
|---|---|
| Katana | 300 Iron |
| Knife | 200 Iron |
| Bat | 200 Iron |
| Shovel | 200 Iron |
| Golfclub | 200 Iron |
Throwables
| Item | Recipe |
|---|---|
| Grenade | 10 Iron + 5 Explosive |
| Satchel | 15 Iron + 1 Explosive + 1 Electronics + 1 Gold |
| Teargas | 1 Chemicals + 20 Iron |
| Molotov | 15 Oil + 15 Iron |
Ammo crafting rules
- ammo is crafted in
F9 - most ammo uses Iron and Explosives
- some ammo types also need Oil
- you must already own the weapon before you can craft its ammo
Pistol ammo
| Ammo | Recipe | Result |
|---|---|---|
| Pistol Ammo | 4 Iron + 1 Explosive | 120 Colt 45 rounds |
| Silenced Pistol Ammo | 4 Iron + 1 Explosive | 120 silenced pistol rounds |
| Desert Eagle Ammo | 55 Iron + 5 Explosive | 60 Desert Eagle rounds |
Shotgun ammo
| Ammo | Recipe | Result |
|---|---|---|
| Shotgun Ammo | 6 Oil + 35 Iron + 4 Explosive | 50 shotgun shells |
| Sawn Off Shotgun Ammo | 6 Oil + 35 Iron + 4 Explosive | 50 sawed off shotgun shells |
| Combat Shotgun Ammo | 6 Oil + 35 Iron + 4 Explosive | 50 combat shotgun shells |
Assault rifle ammo
| Ammo | Recipe | Result |
|---|---|---|
| AK-47 Ammo | 160 Iron + 7 Explosive | 300 AK-47 rounds |
| M4 Ammo | 160 Iron + 7 Explosive | 300 M4 rounds |
SMG ammo
| Ammo | Recipe | Result |
|---|---|---|
| Uzi Ammo | 135 Iron + 5 Explosive | 375 Uzi rounds |
| Tec-9 Ammo | 135 Iron + 5 Explosive | 375 Tec-9 rounds |
| MP5 Ammo | 135 Iron + 5 Explosive | 375 MP5 rounds |
Rifle ammo
| Ammo | Recipe | Result |
|---|---|---|
| Country Rifle Ammo | 68 Iron + 2 Explosive | 35 Country Rifle rounds |
| Sniper Rifle Ammo | 80 Iron + 3 Explosive | 15 Sniper Rifle rounds |
Heavy ammo
| Ammo | Recipe | Result |
|---|---|---|
| MG-42 Ammo | 225 Iron + 8 Explosive | 625 MG-42 rounds |
Related commands and settings
| Command or setting | Use |
|---|---|
/gps ammu
|
Marks an Ammunation store |
/weaponstats
|
Shows the current weapon stats list |
/debugplayerdamage
|
Shows damage debug lines when you shoot a player |
/dropweapon
|
Drops some weapons you do not need, such as parachutes and spraycans |
Enable Weapon Binds
|
Enables the configured weapon slot keys, including letters. It works with either the old or New HUD. |
Automatically shoot and aim
|
Changes auto shoot and auto aim input; options are LMB, RMB, or Disabled |
Ignore Certain Weapon Pickups
|
Controls the death drop weapon pickup filter in LV |
RPG Cooldown Progress Bar
|
Shows your RPG cooldown progress |
Show Weapon Icons
|
Hides or shows weapon icons in the HUD |
Show Selected Weapon Only
|
Shows only the weapon you are currently holding instead of the full weapon list |
Other weapon details
- in LV, a death pickup touched in the air snaps down to the ground
- if you are carrying a minigun and pick up an RPG in LV, you get
1500minigun ammo instead of the RPG - in Battle Royale, weapons are usually found around buildings and other loot spots
- in Battle Royale, press
Nto swap your weapon with one on the ground if it is the same weapon type - in hunting, Sniper Rifle and Country Rifle give the best reward
- in hunting, Pump Shotgun reduces the reward by
30% - Paintball Arena matches can use Handguns, Sub Machine Guns, Assault Rifles, or Shotguns
Weapon mod notes
F9Weapon Mods are free, use no resources, and list the available variants.
Related commands
| Command | Use |
|---|---|
/dropweapon
|
Drops your currently selected droppable weapon, such as Spraycan or Parachute. |
/wepmods
|
Opens the custom weapon mods window. These mods are visible only to you. |
/wepsounds
|
Selects custom weapon sounds. |
Fire damage equipment
Water Fire Extinguisher is available from /equip. It reduces Molotov fire damage by 75%.
Current Tec-9 damage
The Tec-9 currently deals 5 health per 2 bullets fired. Its /weaponstats row displays 15 damage, 2 accuracy, 100 clip ammo, 35 range, and 1 move speed.
Current weapon use rules
- Hold aim and press
Rto reload when spare ammunition is available. - Tear gas cannot be thrown indoors.
- Everyone can see the full Ammunation weapon list; weapon use restrictions still apply.
- Desert Eagle cannot be used for drive by shooting.
- Colt 45 supports dual wielding.
- Tec-9 hits do not stop sprinting.
- Molotov use does not give wanted points.
/dropweapondrops the currently selected Parachute, Spraycan, melee weapon, or other supported miscellaneous weapon.- Police officers can fire tear gas grenades while aiming an M4. Tear gas must be available, and each shot costs
$1,000instead of consuming a grenade. - Outside Las Venturas, weapon binds have a
300millisecond switch delay after firing.
Switching weapons in the same slot
You need at least 1 ammo for the other weapon. Press the slot key once to switch. An SMG and the Deagle use different slots.
| Slot group | Weapons |
|---|---|
| Pistols | Colt 45, Silenced, Deagle |
| Shotguns | Shotgun, Sawed-off, Combat Shotgun |
| SMGs | Tec-9, Uzi, MP5 |
| Assault rifles | AK-47, M4 |
| Rifles | Rifle, Sniper |
| Heavy | RPG, HS-RPG, Flamethrower, Minigun |
| Thrown | Grenade, Teargas, Molotov, Satchel |
| Special | Spraycan, Fire Extinguisher, Camera |
Reload key
Press R with spare ammunition available. Change Reload Weapon Key under /sbinds > Weapon Binds.
Weapon slot keys
Enable Weapon Binds, under /settings > General > WEAPONS SETTINGS, enables weapon selection using the slot keys configured under Weapon Binds in the Binds tab. The keys are not restricted to number keys. Its options are Yes and No, with Yes as the default. It works with either the old or New HUD.
The weapon binds use separately named slots:
Slot: Fists:Fists,Brass Knuckles.Slot: Melee:Golf Club,Nightstick,Knife,Baseball Bat,Shovel,Pool Cue,Katana,Chainsaw.Slot: Melee 2:Flowers,Cane,Dildo,Vibrator.Slot: Handguns:Colt 45,Silenced Colt 45,Desert Eagle.Slot: SMGs:Uzi,Tec-9,MP5.Slot: Shotgun:Shotgun,Sawnoff,SPAS.Slot: Assault:AK-47,M4.Slot: Rifle:Rifle,Sniper.Slot: Heavy:RPG,HS-RPG,Flamethrower,Minigun.Slot: Projectiles:Grenade,Teargas,Molotov,Satchel.Slot: Detonator:Detonator.Slot: Special 1:Spraycan,Fire Extinguisher,Camera.Slot: Special 2:Parachute,Infrared and Nightvision Goggles.
Sharing a key is different from sharing a slot. For example, Slot: Handguns and Slot: SMGs are separate rows, but both default to 2. With Enable Weapon Binds set to Yes, slots assigned to the same key cycle when it is pressed. Check or change each slot's keys in /sbinds.
Use Ignore Certain Weapon Pickups under /settings > General > LV (LAS VENTURAS) to ignore selected weapons dropped when a player dies. Enter exact weapon names; names can be separated however you want. The default field is empty.
The listed names are AK-47, M4, Uzi, MP5, Tec-9, Deagle, Shotgun, Sawed-off, Combat Shotgun, Rifle, Grenade, Satchel, Rocket Launcher, and Rocket Launcher HS.
Vehicle shooting and burst mode
Press RMB while you are the driver or a passenger to toggle drive by mode. The bind is named Driveby Toggle Key, and its default is MOUSE2, the right mouse button. To check or change it, open /sbinds and find it under Vehicle Binds. Drivers cannot move the vehicle while firing.
Equip the M4, aim, and press your enter vehicle key to toggle burst mode on or off. Open /settings > General > WEAPONS SETTINGS and change M4 Burst Fire Delay. This is the time in milliseconds that the M4 does not fire during burst mode. The accepted range is 0 to 2000, and the default is 0.