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GTA San Andreas object

sm_des_agave1 object ID 677

vegepartPlaced 3×
Object ID
677
Model name
sm_des_agave1
Texture file (TXD)
gta_deserttrees
Draw distance
80
Defined in
vegepart.ide
Flags
2097284
Placed in the world
3 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(677, 1476.17, 1887.38, 10.23)
removeWorldModel(677, 10, 1476.17, 1887.38, 10.23) -- removes the one at Redsands West, Las Venturas
engineGetModelNameFromID(677) -- "sm_des_agave1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1476.17, 1887.38, 10.23Redsands West, Las VenturasMap
2232.73, -1883.56, 13.14Willowfield, Los SantosMap
2254.09, -1882.73, 13.14Willowfield, Los SantosMap

Same texture file

14 other objects use gta_deserttrees.

Where this comes from

Checked on 29 September 2026.