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GTA San Andreas object

sjmpalmtall object ID 739

vegepartPlaced 8×
Object ID
739
Model name
sjmpalmtall
Texture file (TXD)
gta_tree_palm
Draw distance
299
Defined in
vegepart.ide
Flags
2146308
Placed in the world
8 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(739, 1231.14, -1356.21, 12.73)
removeWorldModel(739, 10, 1231.14, -1356.21, 12.73) -- removes the one at Market, Los Santos
engineGetModelNameFromID(739) -- "sjmpalmtall" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1231.14, -1356.21, 12.73Market, Los SantosMap
1231.14, -1341.85, 12.73Market, Los SantosMap
1231.14, -1328.09, 12.73Market, Los SantosMap
1307.3, -1089.93, 21.98Temple, Los SantosMap
1864.77, -1224.89, 15.54Glen Park, Los SantosMap
1986.85, -1101.15, 24.21Glen Park, Los SantosMap
2011.23, -1218.98, 19.12Glen Park, Los SantosMap
2096.52, -1427.08, 22.66Jefferson, Los SantosMap

Same texture file

15 other objects use gta_tree_palm.

Where this comes from

Checked on 29 September 2026.