GTA San Andreas object
DEAD_TREE_6 object ID 833
procobjNot placed
- Object ID
- 833
- Model name
DEAD_TREE_6- Texture file (TXD)
GTA_brokentrees- Draw distance
- 59
- Defined in
procobj.ide- Flags
4- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(833, x, y, z)engineGetModelNameFromID(833) -- "DEAD_TREE_6" (client side)Same texture file
19 other objects use GTA_brokentrees.
- 829DEAD_TREE_3
- 830DEAD_TREE_2
- 831DEAD_TREE_5
- 832DEAD_TREE_4
- 834DEAD_TREE_7
- 835DEAD_TREE_8
- 836DEAD_TREE_10
- 837DEAD_TREE_1
- 838DEAD_TREE_9
- 839DEAD_TREE_11
- 840DEAD_TREE_12
- 841DEAD_TREE_13
Object IDs 0 to 999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas procobj.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.