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GTA San Andreas object

DEAD_TREE_6 object ID 833

procobjNot placed
Object ID
833
Model name
DEAD_TREE_6
Texture file (TXD)
GTA_brokentrees
Draw distance
59
Defined in
procobj.ide
Flags
4
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(833, x, y, z)
engineGetModelNameFromID(833) -- "DEAD_TREE_6" (client side)

Same texture file

19 other objects use GTA_brokentrees.

Where this comes from

Checked on 29 September 2026.