GTA San Andreas object
DEAD_TREE_11 object ID 839
procobjPlaced 2×
- Object ID
- 839
- Model name
DEAD_TREE_11- Texture file (TXD)
GTA_brokentrees- Draw distance
- 59
- Defined in
procobj.ide- Flags
4- Placed in the world
- 2 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(839, -990.57, -2326.3, 65.8)removeWorldModel(839, 10, -990.57, -2326.3, 65.8) -- removes the one at Back o Beyond, Flint CountyengineGetModelNameFromID(839) -- "DEAD_TREE_11" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -990.57, -2326.3, 65.8 | Back o Beyond, Flint County | Map |
| -936.06, -2342.48, 58.99 | Back o Beyond, Flint County | Map |
Same texture file
19 other objects use GTA_brokentrees.
- 829DEAD_TREE_3
- 830DEAD_TREE_2
- 831DEAD_TREE_5
- 832DEAD_TREE_4
- 833DEAD_TREE_6
- 834DEAD_TREE_7
- 835DEAD_TREE_8
- 836DEAD_TREE_10
- 837DEAD_TREE_1
- 838DEAD_TREE_9
- 840DEAD_TREE_12
- 841DEAD_TREE_13
Object IDs 0 to 999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas procobj.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.