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GTA San Andreas object

DEAD_TREE_11 object ID 839

procobjPlaced 2×
Object ID
839
Model name
DEAD_TREE_11
Texture file (TXD)
GTA_brokentrees
Draw distance
59
Defined in
procobj.ide
Flags
4
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(839, -990.57, -2326.3, 65.8)
removeWorldModel(839, 10, -990.57, -2326.3, 65.8) -- removes the one at Back o Beyond, Flint County
engineGetModelNameFromID(839) -- "DEAD_TREE_11" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-990.57, -2326.3, 65.8Back o Beyond, Flint CountyMap
-936.06, -2342.48, 58.99Back o Beyond, Flint CountyMap

Same texture file

19 other objects use GTA_brokentrees.

Where this comes from

Checked on 29 September 2026.