CITObject IDsCIT Tools

GTA San Andreas object

DEAD_TREE_9 object ID 838

procobjPlaced 7×
Object ID
838
Model name
DEAD_TREE_9
Texture file (TXD)
GTA_brokentrees
Draw distance
59
Defined in
procobj.ide
Flags
4
Placed in the world
7 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(838, -907.89, -2390.77, 54.02)
removeWorldModel(838, 10, -907.89, -2390.77, 54.02) -- removes the one at Back o Beyond, Flint County
engineGetModelNameFromID(838) -- "DEAD_TREE_9" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-907.89, -2390.77, 54.02Back o Beyond, Flint CountyMap
-887.95, -2367.73, 70.7Back o Beyond, Flint CountyMap
-627.45, -13.18, 63.48The Panopticon, Red CountyMap
-607.28, -198.77, 75.58The Panopticon, Red CountyMap
-586.08, -95.02, 66.46The Panopticon, Red CountyMap
-523.66, -95.95, 64.04The Panopticon, Red CountyMap
-522.37, -179.04, 78.9The Panopticon, Red CountyMap

Same texture file

19 other objects use GTA_brokentrees.

Where this comes from

Checked on 29 September 2026.