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== Quick economy facts ==
== Quick economy facts ==


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Topic
! Topic
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|-
|-
| Safe storage
| Safe storage
| The bank stores money safely with no documented limit.
| The bank stores money safely with no limit.
|-
|-
| Cash carry limit
| Cash carry limit
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|-
|-
| New players
| New players
| New players get `$150,000` cash, `$5,000` in bank, `15` hits of each drug, VIP benefits until `10` hours, and an hours label until `15` hours. Starting cash is the same for every occupation.
| New players get `$150,000` cash, `$5,000` in bank, `15` hits of each drug, `2,000` AK-47 rounds, unlimited food and VIP benefits until `10` hours, and an hours label until `15` hours. Starting cash is the same for every occupation.
|}
|}
</div>
</div>
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== Quick navigation ==
== Quick navigation ==


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Looking for
! Looking for
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== Key facts ==
== Key facts ==


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Topic
! Topic
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|-
|-
| Bank limit
| Bank limit
| No limit is listed
| No limit
|-
|-
| Base earn limit
| Base earn limit
| `$450,000` per hour
| Civilian: <code>$450,000</code>; Criminal/Gangster: <code>$550,000</code>; Police: <code>$600,000</code>; LV turf pay: <code>$750,000</code> per hour
|-
|-
| VIP earn effect
| VIP earn effect
| `20%` extra pay and `20%` extra earn limit on most jobs
| <code>20%</code> extra pay on most jobs; <code>$90,000</code> added to each team's earn limit before Double Earnings
|-
|-
| New player cash
| New player cash
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|}
|}
</div>
</div>
Bank money stays safe. Players do not lose carried money when they die. They only pay a small hospital expense of around `$2,000` when they respawn.
Bank money stays safe, and players do not lose carried cash when they die. The normal hospital fee is playtime in minutes divided by <code>90</code>, capped at <code>$2,000</code> at <code>3,000</code> hours. It is charged only when above <code>$200</code>, after about <code>300</code> hours.
 
In LV the hospital fee is one third of the normal fee: playtime in minutes divided by <code>270</code>, rounded down. It is a third of the fee before the <code>$2,000</code> maximum is applied, so a player with more than <code>3,000</code> hours pays <code>$2,000</code> elsewhere and less in LV. If that third is below <code>$200</code>, which is under about <code>900</code> hours of playtime, you pay nothing in LV. Some LV respawns cost nothing at all.
 
If you use <code>/kill</code>, you pay the <code>/kill</code> fee and then the hospital fee when you respawn. If you quit the game while you were recently damaged, you are charged <code>$20,000</code> about <code>6</code> seconds after your next login.


== Banking and transfers ==
== Banking and transfers ==


Use `/atm` or an ATM marker to deposit, withdraw, transfer, check your balance, and use PIN protected withdrawals.
Use `/atm` or an ATM marker to deposit, withdraw, transfer, check your balance, and use PIN protected withdrawals and transfers.


Use `/bankbalance` to check your bank balance. Use `/batm` to find the nearest ATM. Everyone can open [[Mobile ATM]]. The Safe Online Banking course is required only for remote `Deposit`, `Withdraw`, and `Deposit All Cash` actions. Physical ATM markers allow all banking actions without the course.
Use `/bankbalance` to check your bank balance. Use <code>/batm</code> to mark all ATMs on the map. Everyone can open [[Mobile ATM]]. The Safe Online Banking course is required only for remote `Deposit`, `Withdraw`, and `Deposit All Cash` actions. Physical ATM markers allow all banking actions without the course.


=== Weekly receive limits ===
=== Weekly receive limits ===


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Playtime
! Playtime
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=== Weekly send limits ===
=== Weekly send limits ===


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Account type
! Account type
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== F7 Trading ==
== F7 Trading ==


`F7` is the main player market. It has `Buy`, `Sell`, `Offers`, and `Trading Logs` tabs.
`F7` is the main player market. It has `Buy`, `Sell`, `Offers`, `Trading Logs`, `Orders`, and `House Search` tabs.


The Sell tab shows `Average`, `Minimum`, `Maximum`, `AI buys at`, and `AI sells at`. AI Traders can also sell items in the F7 market.
The Sell tab shows `Average`, `Minimum`, `Maximum`, `AI buys at`, and `AI sells at`. AI Traders can also sell items in the F7 market.


`AI Trader` can buy minimum price listings automatically after about `10` seconds.
If you list an item at the minimum price and no player buys it first, <code>AI Trader</code> buys it automatically after about <code>10</code> seconds. The <code>AI buys at</code> column shows the price where <code>AI Trader</code> can buy the item automatically. <code>AI Trader</code> does not buy some items, such as <code>Diamond</code>, <code>Pumpkin</code> and <code>Jerry Can</code>.


F7 listings can also sell while you are offline for a `5%` fee.
F7 listings can also sell while you are offline. The fee applies only if you are actually offline when the sale happens: <code>5%</code> for most items, or <code>2%</code> for VIP Hours, Diamond, and Diamond Wedding Ring.


== CIT Inventory Value Calculator ==
== CIT Inventory Value Calculator ==
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== High value market items ==
== High value market items ==


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Item
! Item
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|-
|-
| `VIP` hours
| `VIP` hours
| Tradable through F7. The official VIP topic lists the AI Trader buy price as `$40,000`.
| Tradable through F7. AI Trader buys at <code>$40,000</code> per hour.
|}
|}
</div>
</div>
== Property and money sinks ==
== Property and money sinks ==


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! System
! System
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|-
|-
| [[Apartment]]
| [[Apartment]]
| Apartments cost `$10,000` per day.
| Apartment rent is `$70,000` per week, charged only while your account activity level is above `0`.
|-
|-
| House basement
| House basement
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|-
|-
| Lottery
| Lottery
| Ticket costs <code>$500,000</code>. Winnings go to the bank.
| Ticket costs <code>$500,000</code>. Winnings are paid as cash.
|-
|-
| [[Typing Challenge]]
| [[Typing Challenge]]
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|-
|-
| [[Maths Trivia]]
| [[Maths Trivia]]
| `$5,000` per correct answer.
| <code>$5,000</code> per correct answer, or <code>$500</code> while over the hourly earn limit.
|-
| Fire pit
| Burns money from your bank account to put it towards events starting. No refunds.
|}
|}
</div>
</div>
== Fire pit ==
The fire pit at Santa Maria Beach in Los Santos lets you burn money and put it towards events starting. Its orange marker is about <code>5</code> metres from the fire. It shows as `Fire Pit` on the `F11` map. Money burned there is destroyed forever, with no refunds.
# Secure your account with `/security` first, because the fire pit asks you to confirm with your `PIN`.
# Enter the `Amount ($)` and your `PIN`. The amount is taken from your bank account.
# Use `Contribute towards:` to put the money towards an event starting, or keep `Do not contribute`.
# Click `Burn money...`.
The window also has a `Leaderboard` tab listing the top money burners (lifetime, including past suggestion sponsorships) and an `Events` tab.
== Group new player reward ==
== Group new player reward ==


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== Factories ==
== Factories ==
Factories do not require rental. Use <code>/gps &gt; Factories</code>, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account.


Factories do not require rental. Use <code>/gps &gt; Factories</code>, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account.
Factories do not require rental. Use <code>/gps &gt; Factories</code>, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account.
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* [[Engine Parts Factory]]
* [[Engine Parts Factory]]
* [[Oil Refinery]]
* [[Oil Refinery]]
* [[Weed Oil Factory]]
* [[Iron Factory]] ([[SA Scrapyard|SA Scrapyard]])
* [[Iron Factory]] ([[SA Scrapyard|SA Scrapyard]])


== Live Conversion Businesses ==
== Live Conversion Businesses ==


Business Investments and Group Businesses are old systems and are not live now.
Business Investments is live. Group Businesses are no longer active.


Factories do not require rental. Use <code>/gps &gt; Factories</code>, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. [[Iron Factory]], named <code>SA Scrapyard</code> in game, converts [[Engine Parts]] and [[Uranium]] into [[Iron]]. See [[Conversion Businesses]] for factory inputs and outputs.
Factories do not require rental. Use <code>/gps &gt; Factories</code>, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. [[Iron Factory]], named <code>SA Scrapyard</code> in game, converts [[Engine Parts]] and [[Uranium]] into [[Iron]]. See [[Conversion Businesses]] for factory inputs and outputs.
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<!-- CIT-20260430-CATCHUP-START -->
<!-- CIT-20260430-CATCHUP-START -->
== Related notes ==
== Related notes ==


* Cash transfer playtime limits apply to offline accounts.
* Cash transfer playtime limits apply to offline accounts.
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* Mobile ATM or Mobile Banking can be opened by pressing <code>X</code> and clicking yourself.
* Mobile ATM or Mobile Banking can be opened by pressing <code>X</code> and clicking yourself.
* There is a restriction type that only limits sending money to other players.
* There is a restriction type that only limits sending money to other players.
* Taxi and Maverick passenger billing of <code>$200</code> every <code>15</code> seconds.
* Player-passenger fares above <code>37 km/h</code>: Taxi, Cabbie and Nebula bill <code>$500</code> every <code>15</code> seconds; Maverick bills <code>$1,000</code> every <code>15</code> seconds.
* Right clicking <code>Deposit</code> inside an ATM deposits all cash on hand.
* Right clicking <code>Deposit</code> inside an ATM deposits all cash on hand.
* <code>F7</code> offers cannot be cancelled.
* <code>F7</code> offers cannot be cancelled.
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* Bank balance, ATM blip, and Mobile ATM include <code>Bank Balance</code>, <code>Blip ATMs</code>, <code>Mobile Banking</code>, and <code>Mobile ATM</code> X buttons.
* Bank balance, ATM blip, and Mobile ATM include <code>Bank Balance</code>, <code>Blip ATMs</code>, <code>Mobile Banking</code>, and <code>Mobile ATM</code> X buttons.
* <code>/earnlimit</code> shows how much the player earned in the past hour.
* <code>/earnlimit</code> shows how much the player earned in the past hour.
* <code>/logs</code> shows trade purchases and sales.
* <code>F7</code> &gt; <code>Trading Logs</code> shows trade purchases and sales.
* Bank transfer notification when someone transfers money to your bank.
* You get a notification when someone transfers money to your bank.
* Double clicking an item in <code>F9</code> crafts it.
* Double clicking an item in <code>F9</code> crafts it.


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Factory resource movement uses an amount box and arrow buttons to add or take resources.
Factory resource movement uses an amount box and arrow buttons to add or take resources.


The factory panel shows <code>Total earned today</code>, with today's earnings shown out of <code>$500,000</code>.
The factory panel shows <code>Total earned today</code> out of <code>$500,000</code>, but conversion continues all day and <code>Money</code> withdrawals can exceed that amount in one day.


Electronics Factory uses <code>Gold</code>, <code>Oil</code>, and <code>Chemicals</code> to produce <code>Electronics</code>.
Electronics Factory uses <code>Gold</code>, <code>Oil</code>, and <code>Chemicals</code> to produce <code>Electronics</code>.
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== Top 100 IG Donators ==
== Top 100 IG Donators ==


The Top 100 IG Donators list is a `cit.gg` leaderboard for players who donated the most in game cash to cash burn projects. It is a ranking page, not a donation payment page.
The Top 100 IG Donators list is a `cit.gg` leaderboard for players who donated the most in-game cash to cash-burn projects. It is a ranking page, not a donation payment page.


* [https://cit.gg/index.php?page=topdonators Top 100 IG Donators]
* [https://cit.gg/index.php?page=topdonators Top 100 IG Donators]
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See [[Daily Login Rewards]] for the login streak system. Most Today's Tops categories pay <code>$100,000</code>. Exceptions are:
See [[Daily Login Rewards]] for the login streak system. Most Today's Tops categories pay <code>$100,000</code>. Exceptions are:


* <code>$1,000</code>: Times Jailed, Pay and Spray Charges, Total Deaths, Donations
* <code>$1,000</code>: Times Jailed, Pay and Spray Charges, Total Deaths, LV Deaths, Donations
* <code>$10,000</code>: Clothing Expenditure
* <code>$10,000</code>: Clothing Expenditure
* <code>$30,000</code>: Attempted Bankrob, Gambling Winnings, Houses Robbed, APB, Divepacks, APB Jailed
* <code>$30,000</code>: Attempted Bankrob, Attempted the Most Heists, Gambling Winnings, Houses Robbed, APB, Divepacks, APB Jailed
* <code>$50,000</code>: Butcher, Maths Trivia Wins, State Official Event Wins
* <code>$50,000</code>: Butcher, Maths Trivia Wins, State Official Event Wins


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== Current earning and payment rules ==
== Current earning and payment rules ==


* The base earn limit is <code>$450,000</code>. It follows real time and resets when a new real hour begins.
* Earn limits depend on the payment and team: civilian <code>$450,000</code>, criminal/gangster <code>$550,000</code>, police <code>$600,000</code>, and LV turf pay <code>$750,000</code>. VIP adds <code>$90,000</code>. The counter resets when a new real hour begins.
* After reaching the earn limit, players can still earn uncapped rewards from CEM events such as FFA, Race, HnS, CDF, and Carbomb.
* After reaching the earn limit, players can still earn uncapped rewards from CEM events such as FFA, Race, HnS, CDF, and Carbomb.
* Community Event Managers receive an additional <code>$400,000,000</code> weekly cash transfer limit.
* Community Event Managers receive an additional <code>$400,000,000</code> weekly cash transfer limit.
* Police officers do not pay a respawn fee. Other players normally pay a hospital expense of about <code>$2,000</code>. Dying in the event dimension has no respawn fee.
* Police officers pay the same playtime-based hospital fee as other players. Dying in the event dimension has no hospital fee.
* Players logged in <code>5</code> minutes after a server restart or crash receive <code>$100,000</code> compensation.
* After a server restart or crash, players online about <code>5</code> minutes after the server returns receive <code>$100,000</code>, and players online <code>5</code> minutes later receive another <code>$100,000</code>. You must be online at each payment to receive it; both payments total <code>$200,000</code>.
* Crafting works through <code>F9</code> anywhere except the event dimension.
* Crafting works through <code>F9</code> anywhere except the event dimension.
* The Driller has no current use and cannot be crafted. AI Trader buys existing Drillers through F7 for <code>$100,000</code>.
* The Driller has no current use and cannot be crafted. AI Trader buys existing Drillers through F7 for <code>$100,000</code>.
* <code>LV Deaths</code> is not a Today's Tops category.
* <code>LV Deaths</code> is a Today's Tops category under <code>Other</code> and pays <code>$1,000</code>.


== Factory earnings and hourly job tax ==
== Factory earnings and hourly job tax ==


The base earn limit is <code>$450,000</code> and resets every real life hour. Cash earned above the limit is taxed by <code>90%</code>, so you keep <code>10%</code> of the excess. It is not a hard stop on earnings. <code>CEM</code> events such as <code>FFA</code>, <code>Race</code>, <code>HnS</code>, <code>CDF</code>, and <code>Carbomb</code> offer uncapped rewards.
The earn limit resets every real-life hour. The payment that crosses your current limit is cut to the amount still available below it; later cash payments pay <code>10%</code> until the next hour. Drug and resource rewards stop while over the limit. Civilian, criminal/gangster, police, and LV turf payments have different limits as shown above. <code>CEM</code> events such as <code>FFA</code>, <code>Race</code>, <code>HnS</code>, <code>CDF</code>, and <code>Carbomb</code> offer uncapped rewards.
 
Team switching does not reset the hourly counter; the limit at the moment of payment applies. Races use the civilian limit regardless of team. Daily login rewards, individual Daily Challenge rewards, and job promotion bonuses are paid in full and do not count toward the limit. The separate Daily Challenge category-completion bonus is reduced over the limit.
 
Turf resources and drugs count toward the earn limit at a money value as well as the cash. LV turf cash counts before the group-bank share is taken off. A turf payment in the first <code>5</code> seconds of a new hour can still pay at <code>10%</code> if the previous hour's limit was exceeded.
 
Electrician tickets, Plumber repairs, and City Engineer road tasks still give full job progress when their cash payment is reduced at or above the earn limit.


== Hourly Double Earnings ==
== Hourly Double Earnings ==


The hourly Double Earnings event doubles all earnings and the earn limit. A VIP limit of <code>$540,000</code> becomes <code>$1,080,000</code> for that hour. This is separate from the Double Earnings token.
The hourly Double Earnings event doubles most earnings and the earn limit. A VIP limit of <code>$540,000</code> becomes <code>$1,080,000</code> for that hour. This is separate from the Double Earnings token.
 
Hourly Double Earnings does not double turf cash in LS and LV, the <code>$3,000</code> to <code>$9,000</code> top damage bonus and the damage pay of armed robberies and criminal events, the daily login reward, Daily Challenge rewards, or the Maths Trivia prize. It does double armed robbery, iron robbery and store robbery pay, kill payments in criminal events, jail payments, job payments such as Crane Operator, Space Miner resources, turf oil, iron and drug payouts, the drug rewards of armed robberies and criminal events, and the earn limit.


== See also ==
== See also ==
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* [[SA Scrapyard]]
* [[SA Scrapyard]]
* [[VIP]]
* [[VIP]]
* [[Daily Login Rewards]]
* [[Daily Login Rewards]]
[[Category:Economy and Trading]]
[[Category:Economy and Trading]]



Latest revision as of 01:25, 12 October 2026


CIT Economy

CIT Economy covers money storage, trading, item value, property value, premium items, reward systems, and money limits in CIT.


Quick economy facts

Topic Current fact
Currency CIT uses dollars.
Safe storage The bank stores money safely with no limit.
Cash carry limit You can carry up to $90,000,000 on hand.
Hourly earning check /earnedresources tracks resources earned this hour and resets on the new hour.
Earn limit /earnlimit shows how much you earned in the past hour.
New players New players get $150,000 cash, $5,000 in bank, 15 hits of each drug, 2,000 AK-47 rounds, unlimited food and VIP benefits until 10 hours, and an hours label until 15 hours. Starting cash is the same for every occupation.

Main economy systems

  • Use Bank and Mobile ATM to store money safely.
  • Use F7 Trading to buy and sell resources, ammo, guns, VIP levels, tag colors, and house slots.
  • Use Crafting in F9 to turn resources into useful items.
  • Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account.
  • Use Resources to check where common materials come from.

Quick navigation

Looking for Go to Notes
Store money Bank Banking and transfer pages.
Trade items F7 Trading Main player market.
Earn money How to Earn Money Money making routes.
Use resources Resources and Crafting Materials and crafting.
Use factories Factories Factory and conversion pages.

Key facts

Topic Value
Currency Dollars ($)
Cash carry limit $90,000,000
Bank limit No limit
Base earn limit Civilian: $450,000; Criminal/Gangster: $550,000; Police: $600,000; LV turf pay: $750,000 per hour
VIP earn effect 20% extra pay on most jobs; $90,000 added to each team's earn limit before Double Earnings
New player cash $150,000
New player bank money $5,000
Occupation Starting cash is the same for every occupation

Bank money stays safe, and players do not lose carried cash when they die. The normal hospital fee is playtime in minutes divided by 90, capped at $2,000 at 3,000 hours. It is charged only when above $200, after about 300 hours.

In LV the hospital fee is one third of the normal fee: playtime in minutes divided by 270, rounded down. It is a third of the fee before the $2,000 maximum is applied, so a player with more than 3,000 hours pays $2,000 elsewhere and less in LV. If that third is below $200, which is under about 900 hours of playtime, you pay nothing in LV. Some LV respawns cost nothing at all.

If you use /kill, you pay the /kill fee and then the hospital fee when you respawn. If you quit the game while you were recently damaged, you are charged $20,000 about 6 seconds after your next login.

Banking and transfers

Use /atm or an ATM marker to deposit, withdraw, transfer, check your balance, and use PIN protected withdrawals and transfers.

Use /bankbalance to check your bank balance. Use /batm to mark all ATMs on the map. Everyone can open Mobile ATM. The Safe Online Banking course is required only for remote Deposit, Withdraw, and Deposit All Cash actions. Physical ATM markers allow all banking actions without the course.

Weekly receive limits

Playtime Weekly receive limit
Under 20 hours $20,000,000
Under 80 hours $100,000,000
Under 400 hours $250,000,000
Under 1000 hours $400,000,000
1000+ hours $500,000,000

Weekly send limits

Account type Weekly send limit
No Donator Level $400,000,000
DL1 $500,000,000
DL2 $600,000,000
DL3 $700,000,000

F7 Trading

F7 is the main player market. It has Buy, Sell, Offers, Trading Logs, Orders, and House Search tabs.

The Sell tab shows Average, Minimum, Maximum, AI buys at, and AI sells at. AI Traders can also sell items in the F7 market.

If you list an item at the minimum price and no player buys it first, AI Trader buys it automatically after about 10 seconds. The AI buys at column shows the price where AI Trader can buy the item automatically. AI Trader does not buy some items, such as Diamond, Pumpkin and Jerry Can.

F7 listings can also sell while you are offline. The fee applies only if you are actually offline when the sale happens: 5% for most items, or 2% for VIP Hours, Diamond, and Diamond Wedding Ring.

CIT Inventory Value Calculator

CIT Inventory Value Calculator estimates inventory value from local F7 market prices. It shows minimum, average, and maximum estimates, but it is not a guaranteed sale value.

Items with no known F7 price are shown as unpriced and stay out of the total.

High value market items

Item F7 values
House Slot Minimum $5,000,000, maximum $10,000,000, AI buys at $5,000,000, AI sells at $10,000,000
VIP Level Minimum $280,000,000, maximum $390,000,000, AI buys at $280,000,000
Custom Tag Color Minimum $500,000,000, maximum $800,000,000, AI buys at $500,000,000
Diamond Wedding Ring Minimum $1,000,000, maximum $10,000,000
VIP hours Tradable through F7. AI Trader buys at $40,000 per hour.

Property and money sinks

System Main value
House Houses cannot be sold back to the server.
Apartment Apartment rent is $70,000 per week, charged only while your account activity level is above 0.
House basement Permanent house upgrade that costs $10,000,000.
Lifetime Motor Club Membership Costs $100,000,000.
Lottery Ticket costs $500,000. Winnings are paid as cash.
Typing Challenge $500 per correct word in 60 seconds, up to $50,000, paid once per day.
Maths Trivia $5,000 per correct answer, or $500 while over the hourly earn limit.
Fire pit Burns money from your bank account to put it towards events starting. No refunds.

Fire pit

The fire pit at Santa Maria Beach in Los Santos lets you burn money and put it towards events starting. Its orange marker is about 5 metres from the fire. It shows as Fire Pit on the F11 map. Money burned there is destroyed forever, with no refunds.

  1. Secure your account with /security first, because the fire pit asks you to confirm with your PIN.
  2. Enter the Amount ($) and your PIN. The amount is taken from your bank account.
  3. Use Contribute towards: to put the money towards an event starting, or keep Do not contribute.
  4. Click Burn money....

The window also has a Leaderboard tab listing the top money burners (lifetime, including past suggestion sponsorships) and an Events tab.

Group new player reward

Groups can earn money by recruiting and helping new players. The money goes to the group bank account as the recruited player's playtime increases up to 20 hours.

The first hour pays $50,000, and the payout scales down until it reaches $0 once the player has been playing for 20 hours.

This only works if the player has not registered another account already.

Use Notify me of New Players. If the message says accounts on this PC: 1, the reward is available for that player.

Factories

Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account.

Live Conversion Businesses

Business Investments is live. Group Businesses are no longer active.

Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. Iron Factory, named SA Scrapyard in game, converts Engine Parts and Uranium into Iron. See Conversion Businesses for factory inputs and outputs.

Related notes

  • Cash transfer playtime limits apply to offline accounts.
  • Pressing X, clicking a player, then Send Money fills that player's account name for the transfer.
  • /earnedresources tracks resources earned this hour and resets on the new hour.
  • Mobile ATM or Mobile Banking can be opened by pressing X and clicking yourself.
  • There is a restriction type that only limits sending money to other players.
  • Player-passenger fares above 37 km/h: Taxi, Cabbie and Nebula bill $500 every 15 seconds; Maverick bills $1,000 every 15 seconds.
  • Right clicking Deposit inside an ATM deposits all cash on hand.
  • F7 offers cannot be cancelled.
  • The earn limit taxes earnings over the limit by 90% instead of blocking cash earnings directly.
  • The lottery has 50 number choices.
  • Lottery tickets do not last until someone wins if nobody wins the current draw.
  • Unwanted melee weapons can be listed for sale at the AI buys at price in F7.
  • Players in Today's Tops receive rewards.
  • Most Today's Tops rewards are $100,000, with some like most deaths at $1,000.
  • Bank transfers can include a transfer note unless the sender is muted.
  • Uranium is bought through F7 Trading, Space Miner no longer finds Uranium, and no current job creates new Uranium.
  • Bank balance, ATM blip, and Mobile ATM include Bank Balance, Blip ATMs, Mobile Banking, and Mobile ATM X buttons.
  • /earnlimit shows how much the player earned in the past hour.
  • F7 > Trading Logs shows trade purchases and sales.
  • You get a notification when someone transfers money to your bank.
  • Double clicking an item in F9 crafts it.


Trading and factory panel notes

AI Trader can buy minimum price listings in F7 Trading, and AI Traders can also sell items in the F7 market.

Factory resource movement uses an amount box and arrow buttons to add or take resources.

The factory panel shows Total earned today out of $500,000, but conversion continues all day and Money withdrawals can exceed that amount in one day.

Electronics Factory uses Gold, Oil, and Chemicals to produce Electronics.

Top 100 IG Donators

The Top 100 IG Donators list is a cit.gg leaderboard for players who donated the most in-game cash to cash-burn projects. It is a ranking page, not a donation payment page.

Factory economy

Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. Processing continues at full normal speed while that player is offline.

Daily and top rewards

See Daily Login Rewards for the login streak system. Most Today's Tops categories pay $100,000. Exceptions are:

  • $1,000: Times Jailed, Pay and Spray Charges, Total Deaths, LV Deaths, Donations
  • $10,000: Clothing Expenditure
  • $30,000: Attempted Bankrob, Attempted the Most Heists, Gambling Winnings, Houses Robbed, APB, Divepacks, APB Jailed
  • $50,000: Butcher, Maths Trivia Wins, State Official Event Wins

Current earning and payment rules

  • Earn limits depend on the payment and team: civilian $450,000, criminal/gangster $550,000, police $600,000, and LV turf pay $750,000. VIP adds $90,000. The counter resets when a new real hour begins.
  • After reaching the earn limit, players can still earn uncapped rewards from CEM events such as FFA, Race, HnS, CDF, and Carbomb.
  • Community Event Managers receive an additional $400,000,000 weekly cash transfer limit.
  • Police officers pay the same playtime-based hospital fee as other players. Dying in the event dimension has no hospital fee.
  • After a server restart or crash, players online about 5 minutes after the server returns receive $100,000, and players online 5 minutes later receive another $100,000. You must be online at each payment to receive it; both payments total $200,000.
  • Crafting works through F9 anywhere except the event dimension.
  • The Driller has no current use and cannot be crafted. AI Trader buys existing Drillers through F7 for $100,000.
  • LV Deaths is a Today's Tops category under Other and pays $1,000.

Factory earnings and hourly job tax

The earn limit resets every real-life hour. The payment that crosses your current limit is cut to the amount still available below it; later cash payments pay 10% until the next hour. Drug and resource rewards stop while over the limit. Civilian, criminal/gangster, police, and LV turf payments have different limits as shown above. CEM events such as FFA, Race, HnS, CDF, and Carbomb offer uncapped rewards.

Team switching does not reset the hourly counter; the limit at the moment of payment applies. Races use the civilian limit regardless of team. Daily login rewards, individual Daily Challenge rewards, and job promotion bonuses are paid in full and do not count toward the limit. The separate Daily Challenge category-completion bonus is reduced over the limit.

Turf resources and drugs count toward the earn limit at a money value as well as the cash. LV turf cash counts before the group-bank share is taken off. A turf payment in the first 5 seconds of a new hour can still pay at 10% if the previous hour's limit was exceeded.

Electrician tickets, Plumber repairs, and City Engineer road tasks still give full job progress when their cash payment is reduced at or above the earn limit.

Hourly Double Earnings

The hourly Double Earnings event doubles most earnings and the earn limit. A VIP limit of $540,000 becomes $1,080,000 for that hour. This is separate from the Double Earnings token.

Hourly Double Earnings does not double turf cash in LS and LV, the $3,000 to $9,000 top damage bonus and the damage pay of armed robberies and criminal events, the daily login reward, Daily Challenge rewards, or the Maths Trivia prize. It does double armed robbery, iron robbery and store robbery pay, kill payments in criminal events, jail payments, job payments such as Crane Operator, Space Miner resources, turf oil, iron and drug payouts, the drug rewards of armed robberies and criminal events, and the earn limit.

See also