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Current Live KB facts: 22-27 September 2026 game updates, prepared 2026-09-27
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* cops have `45` seconds to land `3` baton hits
* cops have `45` seconds to land `3` baton hits
* cops cannot nightstick arrest players inside vehicles
* cops cannot nightstick arrest players inside vehicles, but a cop who gets into the driver seat arrests a wanted passenger
* cops cannot nightstick arrest inside `JFM`; they can only kill there
* cops cannot nightstick arrest inside `JFM`; they can only kill there


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* The arrested player is released if the arresting officer glues to a vehicle.
* The arrested player is released if the arresting officer glues to a vehicle.
* The arrested player is released if the arresting officer parachutes.
* The arrested player is released if the arresting officer parachutes.
* The arrested player is released if the arresting officer drives away, dies, or gets car-jacked.
* Wanted players cannot enter vehicles driven by police.
* Wanted players cannot enter vehicles driven by police.


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Use `/payjailfine` to pay the jail fine.
Use `/payjailfine` to pay the jail fine.


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Rule
! Rule
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|-
|-
| Cost formula
| Cost formula
| minutes played divided by `3000`
| minutes played divided by `3000`, rounded down to whole dollars
|-
|-
| Minimum
| Minimum
| `$10` per second remaining
| `$10` per second remaining, which applies up to `500` hours of play time
|-
| Examples
| `1,000` hours is `$20` per second and `3,000` hours is `$60` per second
|-
|-
| Maximum
| Maximum
| `$100` per second, reached at `5,000` hours of play time
| `$100` per second for manual payment, reached at `5,000` hours; `Automatically Pay Jail Fine` does not apply this cap
|-
|-
| Money needed
| Money needed
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</div>
</div>
Settings can control automatic jail fine payment and max payment.
Settings can control automatic jail fine payment and max payment.
Quitting the game while you are wanted does not save you from jail. A nearby cop can still be credited with the jail, and you are in jail when you log in again. With `Automatically Pay Jail Fine` on, the jail fine is taken a few seconds after you log in.


== Inside jail ==
== Inside jail ==
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Use `/payjailfine` to pay the jail fine.
Use `/payjailfine` to pay the jail fine.


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Rule
! Rule
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|-
|-
| Cost formula
| Cost formula
| Minutes played divided by `3000`
| Minutes played divided by `3000`, rounded down to whole dollars
|-
|-
| Minimum
| Minimum
Line 94: Line 100:
|-
|-
| Maximum
| Maximum
| `$100` per second, reached at `5,000` hours of play time
| `$100` per second for manual payment, reached at `5,000` hours; `Automatically Pay Jail Fine` does not apply this cap
|-
|-
| Money needed
| Money needed
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== Related commands ==
== Related commands ==


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Command
! Command
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The jail entry message separates sentence seconds from wanted level and additional seconds from prison escapes. The HUD shows the remaining sentence.
The jail entry message separates sentence seconds from wanted level and additional seconds from prison escapes. The HUD shows the remaining sentence.


Jail fines use cash in hand, not bank money. The cost per second is play time in minutes divided by <code>3000</code>, with a minimum of <code>$10</code> and a maximum of <code>$100</code>, which is reached at <code>5,000</code> hours of play time. The jail entry message shows the exact rate. Use <code>/payjailfine</code> without an amount to pay every remaining second and leave immediately, or provide a number of seconds to reduce only that part of the sentence.
Jail fines use cash in hand, not bank money. The manual cost per second is play time in minutes divided by <code>3000</code>, rounded down, with a minimum of <code>$10</code> and a maximum of <code>$100</code> at <code>5,000</code> hours. <code>Automatically Pay Jail Fine</code> does not apply the maximum and can charge more than <code>$100</code> per second. The jail entry message shows the exact rate. Use <code>/payjailfine</code> without an amount to pay every remaining second and leave immediately, or provide a number of seconds to reduce only that part of the sentence.


<!-- CIT-20260903-BATCH4-JAIL -->
<!-- CIT-20260903-BATCH4-JAIL -->
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Jail time depends on wanted level and play time:
Jail time depends on wanted level and play time:


<div class="cit-table-scroll">
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;">
{| class="wikitable"
{| class="wikitable"
! Play time
! Play time
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|}
|}
</div>
</div>
The <code>75%</code> sentence is rounded down to whole seconds.


When jail begins, the message separates sentence seconds from wanted level and extra seconds from prison escapes. The HUD shows the time remaining.
When jail begins, the message separates sentence seconds from wanted level and extra seconds from prison escapes. The HUD shows the time remaining.
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* A newly spawned wanted player has <code>4</code> seconds before an arrest can begin.
* A newly spawned wanted player has <code>4</code> seconds before an arrest can begin.
* Release by the officer, driving away, gluing to a vehicle, or parachuting gives the released player <code>3</code> seconds of invincibility.
* Release by the officer, driving away, gluing to a vehicle, or parachuting gives the released player <code>3</code> seconds of invincibility.
* The same cop is paid for the first <code>2</code> consecutive jails of the same player. The third is unpaid. Another cop jailing the player breaks the sequence, and active event exceptions can still pay.
* The same cop is paid for the first <code>2</code> consecutive jails of the same player. A third is unpaid only if the cop made at least <code>2</code> other jails in the preceding <code>5</code> minutes. Another cop jailing the player breaks the sequence, and active event exceptions can still pay.


== Reading your sentence ==
== Reading your sentence ==


The entry message shows wanted level, sentence seconds from that wanted level, and extra seconds from prison escapes. The HUD countdown shows the remaining time in minutes and seconds.
The line <code>Wanted Level: N (S seconds) + E seconds from prison escapes.</code> appears on the black death screen when a wanted player is killed and when entering jail. The HUD countdown shows the remaining time in minutes and seconds.


== Jail fine key ==
== Jail fine key ==
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* Without an amount, it pays for all your remaining sentence seconds and lets you leave jail immediately.
* Without an amount, it pays for all your remaining sentence seconds and lets you leave jail immediately.
* While in jail, you can also press <code>N</code> when the pay jail fine option is shown.
* While in jail, you can also press <code>N</code> when the pay jail fine option is shown. This key is the bind <code>Pay Jail Fine Key</code>, the first row under <code>INTERACTION BINDS</code> in <code>/sbinds</code>.
* The fine per second is your play time in minutes divided by <code>3000</code>, minimum <code>$10</code> and maximum <code>$100</code> per second. The maximum is reached at <code>5,000</code> hours of play time. The game shows the exact cost when you enter jail, and you need cash in hand.
* The manual fine per second is your play time in minutes divided by <code>3000</code>, rounded down, minimum <code>$10</code> and maximum <code>$100</code> per second at <code>5,000</code> hours. Automatic payment does not apply that maximum. The game shows the exact cost when you enter jail, and you need cash in hand.
* You can add an optional amount of seconds to pay off only that much prison time.
* You can add an optional amount of seconds to pay off only that much prison time.
* <code>/payjaifine</code> is a misspelling.
* <code>/payjaifine</code> is a misspelling.

Latest revision as of 01:25, 12 October 2026


Jail

Jail in CIT has two separate uses: law jail for wanted players and staff punishment jail for rule punishments.

How players are jailed

Wanted players can be sent to jail by:

  • being killed by police
  • being tased and arrested with the nightstick
  • using /surrender

Nightstick arrest rules:

  • cops have 45 seconds to land 3 baton hits
  • cops cannot nightstick arrest players inside vehicles, but a cop who gets into the driver seat arrests a wanted passenger
  • cops cannot nightstick arrest inside JFM; they can only kill there

Non violent criminals need at least 30 wanted points for a kill arrest.

Arrested player behavior

  • Arrested players show [Arrested] above their head with the cop name.
  • Arrested players have their hands behind their back.
  • The arrested player is released if the arresting officer glues to a vehicle.
  • The arrested player is released if the arresting officer parachutes.
  • The arrested player is released if the arresting officer drives away, dies, or gets car-jacked.
  • Wanted players cannot enter vehicles driven by police.

Jail fine

Use /payjailfine to pay the jail fine.

Rule Value
Cost formula minutes played divided by 3000, rounded down to whole dollars
Minimum $10 per second remaining, which applies up to 500 hours of play time
Examples 1,000 hours is $20 per second and 3,000 hours is $60 per second
Maximum $100 per second for manual payment, reached at 5,000 hours; Automatically Pay Jail Fine does not apply this cap
Money needed cash in hand
Bank money does not work for /payjailfine

Settings can control automatic jail fine payment and max payment.

Quitting the game while you are wanted does not save you from jail. A nearby cop can still be credited with the jail, and you are in jail when you log in again. With Automatically Pay Jail Fine on, the jail fine is taken a few seconds after you log in.

Inside jail

Jailed players can change skin, use CJ clothes, choose walkstyle, switch fight styles, and use gambling machines.

Law Jail

Law jail is where wanted players are sent after police catch them.

Police can send wanted players to jail by:

  • killing the wanted player
  • tasing the wanted player and arresting them with the nightstick

Most players kill. Police cannot arrest players inside vehicles with the nightstick.

Jail time depends on the player's wanted level.

Jail Fine notes

Use /payjailfine to pay the jail fine.

Rule Value
Cost formula Minutes played divided by 3000, rounded down to whole dollars
Minimum $10 per second remaining
Maximum $100 per second for manual payment, reached at 5,000 hours; Automatically Pay Jail Fine does not apply this cap
Money needed Cash in hand
Bank money Does not work for /payjailfine

Settings can control automatic jail fine payment and max payment.

Inside Law Jail

Jailed players can:

  • change skin
  • use CJ clothes
  • choose a walkstyle
  • switch fight styles
  • use the gambling machines

Escaping Law Jail

A jailed player can escape if a helicopter lands inside the prison yard.

Criminals and gangsters can help prisoners escape:

  1. Go to the jail near Skate Park and Jefferson Hospital.
  2. Be on the Criminal or Gangster side.
  3. Enter the white marker.
  4. Stay there for 10 seconds.
  5. The gate opens.

Opening the prison gate to help prisoners escape gives 25 Wanted Points only if you have fewer than 4 wanted stars. At 4 or more stars, it does not add wanted points.

Prison Release

Prison release is a Protected Area.

Wanted players can only jog there. Police can still tase and arrest there. Recently damaged wanted players stay vulnerable briefly to stop abuse.

Staff Punishment Jail

Staff punishment jail is separate from law jail. It is a rule punishment used by staff, and staff choose the jail time based on the offense.

Players jailed by admin cannot escape the prison.

Related commands

Command Use
/payjailfine <seconds> Reduces time spent in prison by paying a fine.
/release <name> Releases an arrested player. Use /release * to release anyone.

Sentence and fine details

The jail entry message separates sentence seconds from wanted level and additional seconds from prison escapes. The HUD shows the remaining sentence.

Jail fines use cash in hand, not bank money. The manual cost per second is play time in minutes divided by 3000, rounded down, with a minimum of $10 and a maximum of $100 at 5,000 hours. Automatically Pay Jail Fine does not apply the maximum and can charge more than $100 per second. The jail entry message shows the exact rate. Use /payjailfine without an amount to pay every remaining second and leave immediately, or provide a number of seconds to reduce only that part of the sentence.

Sentence scaling for new players

Jail time depends on wanted level and play time:

Play time Portion of normal sentence
Under 15 hours 25%
Under 150 hours 50%
Under 1500 hours 75%
Above 1500 hours Normal sentence

The 75% sentence is rounded down to whole seconds.

When jail begins, the message separates sentence seconds from wanted level and extra seconds from prison escapes. The HUD shows the time remaining.

Arrest release and repeat payment

  • A newly spawned wanted player has 4 seconds before an arrest can begin.
  • Release by the officer, driving away, gluing to a vehicle, or parachuting gives the released player 3 seconds of invincibility.
  • The same cop is paid for the first 2 consecutive jails of the same player. A third is unpaid only if the cop made at least 2 other jails in the preceding 5 minutes. Another cop jailing the player breaks the sequence, and active event exceptions can still pay.

Reading your sentence

The line Wanted Level: N (S seconds) + E seconds from prison escapes. appears on the black death screen when a wanted player is killed and when entering jail. The HUD countdown shows the remaining time in minutes and seconds.

Jail fine key

Use /payjailfine to pay off prison time:

  • Without an amount, it pays for all your remaining sentence seconds and lets you leave jail immediately.
  • While in jail, you can also press N when the pay jail fine option is shown. This key is the bind Pay Jail Fine Key, the first row under INTERACTION BINDS in /sbinds.
  • The manual fine per second is your play time in minutes divided by 3000, rounded down, minimum $10 and maximum $100 per second at 5,000 hours. Automatic payment does not apply that maximum. The game shows the exact cost when you enter jail, and you need cash in hand.
  • You can add an optional amount of seconds to pay off only that much prison time.
  • /payjaifine is a misspelling.

Cash needed for the fine

You need cash in hand. Bank money does not work for /payjailfine. While in jail, you can use the command or press N when the pay jail fine option is shown.

Automatic payment limit

A jail fine above your Auto Jail Fine Max Payment is not paid automatically. The red message names the fine and your limit. Change the limit under /settings > General > JAIL / PRISON.

See also