CIT Economy: Difference between revisions
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{{#seo: | |||
|title=CIT Economy - CIT Wiki | |||
|description=Guide to the CIT economy, including money, bank, jobs, resources, trading, factories, rewards, and main ways players earn and spend. | |||
}} | |||
= CIT Economy = | = CIT Economy = | ||
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| `$5,000` | | `$5,000` | ||
|- | |- | ||
| Civilian starter bonus | | [[Civilian]] starter bonus | ||
| Extra `$50,000` | | Extra `$50,000` | ||
|} | |} | ||
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| Minimum `$500,000,000`, maximum `$800,000,000`, AI buys at `$500,000,000` | | Minimum `$500,000,000`, maximum `$800,000,000`, AI buys at `$500,000,000` | ||
|- | |- | ||
| `Diamond Wedding Ring` | | `[[Diamond]] Wedding Ring` | ||
| Minimum `$1,000,000`, maximum `$10,000,000` | | Minimum `$1,000,000`, maximum `$10,000,000` | ||
|- | |- | ||
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| Ticket costs `$50,000`. Winnings go to the bank. | | Ticket costs `$50,000`. Winnings go to the bank. | ||
|- | |- | ||
| Typing Challenge | | [[Typing Challenge]] | ||
| `$500` per correct word in `60` seconds, up to `$50,000`, paid once per day. | | `$500` per correct word in `60` seconds, up to `$50,000`, paid once per day. | ||
|- | |- | ||
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== Group new player reward == | == Group new player reward == | ||
Groups can earn money by recruiting and helping new players. The money goes to the group bank account as the recruited player's playtime increases up to `20` hours. | [[Groups]] can earn money by recruiting and helping new players. The money goes to the group bank account as the recruited player's playtime increases up to `20` hours. | ||
The first hour pays `$50,000`, and the payout scales down until it reaches `$0` once the player has been playing for `20` hours. | The first hour pays `$50,000`, and the payout scales down until it reaches `$0` once the player has been playing for `20` hours. | ||
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== Factories == | == Factories == | ||
The old broad business system is gone, but rentable factory properties are still live. | The old broad [[business]] system is gone, but rentable factory properties are still live. | ||
Current factory types: | Current factory types: | ||
| Line 176: | Line 181: | ||
Business Investments and Group Businesses are old systems and are not live now. | Business Investments and Group Businesses are old systems and are not live now. | ||
Factory-style conversion businesses are still live as rentable properties. These include [[Iron Factory]], which is named `SA Scrapyard` in game and converts `Engine Parts` and `Uranium` into `Iron`. See [[Conversion Businesses]] for the current input and output list. | Factory-style conversion businesses are still live as rentable properties. These include [[Iron Factory]], which is named `SA Scrapyard` in game and converts `[[Engine Parts]]` and `[[Uranium]]` into `[[Iron]]`. See [[Conversion Businesses]] for the current input and output list. | ||
== See also == | == See also == | ||
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[[Category:Economy and Trading]] | [[Category:Economy and Trading]] | ||
Latest revision as of 06:57, 28 April 2026
CIT Economy
CIT Economy covers money storage, trading, item value, property value, premium items, reward systems, and money limits in CIT.
Key facts
| Topic | Value |
|---|---|
| Currency | Dollars ($)
|
| Cash carry limit | $90,000,000
|
| Bank limit | No limit is listed |
| Base earn limit | $450,000 per hour
|
| VIP earn effect | 20% extra pay and 20% extra earn limit on most jobs
|
| New player cash | $150,000
|
| New player bank money | $5,000
|
| Civilian starter bonus | Extra $50,000
|
Bank money stays safe. Cash on hand can be lost when you die or get arrested.
Banking and transfers
Use /atm or an ATM marker to deposit, withdraw, transfer, check your balance, and use PIN protected withdrawals.
Use /bankbalance to check your bank balance. Use /batm to find the nearest ATM. Mobile ATM unlocks through the Safe Online Banking course in /courses.
Weekly receive limits
| Playtime | Weekly receive limit |
|---|---|
Under 20 hours
|
$20,000,000
|
Under 80 hours
|
$100,000,000
|
Under 400 hours
|
$250,000,000
|
Under 1000 hours
|
$400,000,000
|
1000+ hours
|
$500,000,000
|
Weekly send limits
| Account type | Weekly send limit |
|---|---|
| No Donator Level | $400,000,000
|
DL1
|
$500,000,000
|
DL2
|
$600,000,000
|
DL3
|
$700,000,000
|
F7 Trading
F7 is the main player market. It has Buy, Sell, Offers, and Trading Logs tabs.
The Sell tab shows Average, Minimum, Maximum, AI buys at, and AI sells at. AI sellers are disabled, but the Sell tab still shows AI sells at. It is n/a for every listed item except House Slot, which shows 10,000,000.
AI Trader can buy minimum price listings automatically after about 10 seconds.
F7 listings can also sell while you are offline for a 5% fee.
CIT Inventory Value Calculator
CIT Inventory Value Calculator estimates inventory value from local F7 market prices. It shows minimum, average, and maximum estimates, but it is not a guaranteed sale value.
Items with no known F7 price are shown as unpriced and stay out of the total.
High value market items
| Item | F7 values |
|---|---|
| House Slot | Minimum $5,000,000, maximum $10,000,000, AI buys at $5,000,000, AI sells at $10,000,000
|
VIP Level 3
|
Minimum $280,000,000, maximum $390,000,000, AI buys at $280,000,000
|
Custom Tag Color
|
Minimum $500,000,000, maximum $800,000,000, AI buys at $500,000,000
|
Diamond Wedding Ring
|
Minimum $1,000,000, maximum $10,000,000
|
VIP hours
|
Tradable through F7. The official VIP topic lists the AI Trader buy price as $40,000.
|
Property and money sinks
| System | Main value |
|---|---|
| House | Houses cannot be sold back to the server. |
| Apartment | Apartments cost $2,000 per day.
|
| House basement | Permanent house upgrade that costs $10,000,000.
|
| Lifetime Motor Club Membership | Costs $100,000,000.
|
| Lottery | Ticket costs $50,000. Winnings go to the bank.
|
| Typing Challenge | $500 per correct word in 60 seconds, up to $50,000, paid once per day.
|
| Maths Trivia | $5,000 per correct answer.
|
Group new player reward
Groups can earn money by recruiting and helping new players. The money goes to the group bank account as the recruited player's playtime increases up to 20 hours.
The first hour pays $50,000, and the payout scales down until it reaches $0 once the player has been playing for 20 hours.
This only works if the player has not registered another account already.
Use Notify me of New Players. If the message says accounts on this PC: 1, the reward is available for that player.
Factories
The old broad business system is gone, but rentable factory properties are still live.
Current factory types:
- Chemicals Factory
- Electronics Factory
- Nitrous Factory
- Engine Parts Factory
- Oil Refinery
- Iron Factory (SA Scrapyard)
Live Conversion Businesses
Business Investments and Group Businesses are old systems and are not live now.
Factory-style conversion businesses are still live as rentable properties. These include Iron Factory, which is named SA Scrapyard in game and converts Engine Parts and Uranium into Iron. See Conversion Businesses for the current input and output list.