Custom Car Shaders: Difference between revisions
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== How to get a vehicle shader == | == How to get a vehicle shader == | ||
Donate through [https://donate.pilovali.nl Pilovali's Payments Page]. A personal car shader costs `10 EUR`, a squad shader `20 EUR`, and a group shader `25 EUR`. | |||
To get a vehicle shader: | To get a vehicle shader: | ||
# Buy it through Pilovali's payment page. | # Buy it through Pilovali's payment page. | ||
# Send a forum PM with: | # Send a forum PM with: | ||
#* Your account name | #* Your account name | ||
#* Your email address | #* Your email address | ||
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== How to apply a vehicle shader == | == How to apply a vehicle shader == | ||
Drive the vehicle and double click the highlighted line in `/vehskin`. `Custom Vehicle Skins` in `/settings` only controls what you see on other players. | |||
To apply a vehicle shader, use: | To apply a vehicle shader, use: | ||
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* `Turismo` | * `Turismo` | ||
* `Voltic` | * `Voltic` | ||
* ` | * `ZR-350` | ||
* `Voodoo` | |||
* `Raindance` | |||
* `DFT-900` | |||
* `Sandy Racer` | |||
Vehicle shader support is broader than that list. | Vehicle shader support is broader than that list. | ||
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# Download the mod files. | # Download the mod files. | ||
# Open the `TXD`. | # Open the `TXD`. | ||
# Replace the textures. | # Replace the textures. | ||
# Save it. | # Save it. | ||
# Add the folder to `C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources`. | # Add the folder to `C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources`. | ||
# Start `Map Editor`. | # Start `Map Editor`. | ||
# Use `F8`. | # Use `F8`. | ||
# Run `start VehMod`. | # Run `start VehMod`. | ||
# Spawn the vehicle and test it. | # Spawn the vehicle and test it. | ||
| Line 163: | Line 161: | ||
# Replace the `vehiclegrunge256` texture in `C:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd`. | # Replace the `vehiclegrunge256` texture in `C:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd`. | ||
# Test it in game. | # Test it in game. | ||
== Group Shaders == | == Group Shaders == | ||
Any group or squad, including a Level `0` group or a brand-new squad, can buy as many car or skin shaders as it wants with real money. This is separate from progression unlocks. | |||
Groups can also unlock vehicle shader access through group progression. | Groups can also unlock vehicle shader access through group progression. | ||
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* `Tag Colors` | * `Tag Colors` | ||
Use <code>No</code> to disable Dynamic Vehicle Colors; it is the default. <code>Group Colors</code> requires an <code>L6+</code> group. | |||
== Shader Notes == | == Shader Notes == | ||
Latest revision as of 01:25, 12 October 2026
Custom Car Shaders
Custom Car Shaders are custom paint jobs for vehicles in CIT.
Vehicle shader command
Use /vehskin while driving the vehicle.
The shader panel shows group, squad, and personal vehicle shaders. Double click highlighted lines to toggle a shader on or off.
What shaders change
Shaders are custom paint jobs. They change how vehicles or skins look, not the model.
Shader use
A custom car shader changes how your vehicle looks.
Shaders stay linked to your account, so you can reapply them later.
Vehicle shaders are managed with:
/vehskin
Skin shaders are separate and use:
/customskin
How to get a vehicle shader
Donate through Pilovali's Payments Page. A personal car shader costs 10 EUR, a squad shader 20 EUR, and a group shader 25 EUR.
To get a vehicle shader:
- Buy it through Pilovali's payment page.
- Send a forum PM with:
- Your account name
- Your email address
- The image
- The car ID
Shader orders are usually applied within 24 hours.
Car Shader Shop
The car shader shop is here:
How to apply a vehicle shader
Drive the vehicle and double click the highlighted line in /vehskin. Custom Vehicle Skins in /settings only controls what you see on other players.
To apply a vehicle shader, use:
/vehskin
This opens the vehicle shader panel.
From there, you can choose a shader from:
- Your account
- Your group
- Your squad
Supported Vehicles
Paintjob supported vehicles include:
BMXFreewayNRG-500SanchezBladeBroadwayBurritoFlashJesterRemingtonShelbySlamvanStratumSavannaTornadoTowtruckUranusAdvanced HummerBansheeBuffaloBulletCheetahCometCybertruckElegyElegy DriftHotknifeInfernusSabreSabre TurboSultanStaffordSultan RSSuper GTTurismoVolticZR-350VoodooRaindanceDFT-900Sandy Racer
Vehicle shader support is broader than that list.
The /vehskin panel shows the vehicle shaders available on your account, group, or squad.
Image Rules
Shader images use:
.jpg.jpeg
Maximum image size:
1024x1024
Rules
These shader rules are listed:
- Shader transfers between groups, squads, accounts, or players are not allowed
- Large flag designs must be removed
- Small flag patches may be allowed
Testing Shaders
CIT modded vehicles
To test shaders on CIT modded vehicles:
- Download the mod files.
- Open the
TXD. - Replace the textures.
- Save it.
- Add the folder to
C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources. - Start
Map Editor. - Use
F8. - Run
start VehMod. - Spawn the vehicle and test it.
Normal vehicles
To test shaders on normal vehicles:
- Replace the
vehiclegrunge256texture inC:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd. - Test it in game.
Group Shaders
Any group or squad, including a Level 0 group or a brand-new squad, can buy as many car or skin shaders as it wants with real money. This is separate from progression unlocks.
Groups can also unlock vehicle shader access through group progression.
Group unlocks include:
- Group Level
7unlocks1vehicle shader - Group Level
10gives2extra free car shaders
Related Vehicle Colors
Vehicle shaders are different from Dynamic Vehicle Colors.
Dynamic Vehicle Colors in /settings can match your vehicle to:
Team ColorsSkin ColorsGroup ColorsTag Colors
Use No to disable Dynamic Vehicle Colors; it is the default. Group Colors requires an L6+ group.
Shader Notes
- Custom car shaders are custom paint jobs for vehicles.
- They stay linked to your account.
/vehskinis the main command for applying them.- Vehicle shaders can come from your account, group, or squad.
- Shader transfers are not allowed.
- Shader images use
.jpgor.jpeg. - The maximum shader image size is
1024x1024. - Vehicle shader support is broader than the paintjob supported vehicle list.