Custom Car Shaders: Difference between revisions
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= | = Custom Car Shaders = | ||
Custom Car Shaders are custom paint jobs for vehicles in CIT. | |||
Shaders are custom paint jobs | |||
== Overview == | |||
A custom car shader changes how your [[vehicle]] looks. | |||
Shaders stay linked to your account, so you can reapply them later. | |||
Vehicle shaders are managed with: | |||
* `/vehskin` | |||
Skin shaders are separate and use: | |||
* `/customskin` | |||
== | == How To Get a Vehicle Shader == | ||
To get a vehicle shader: | |||
# Buy it through Pilovali's payment page. | |||
# Send a forum PM with: | |||
* | #* Your account name | ||
#* Your email address | |||
#* The image | |||
#* The car ID | |||
* | |||
* | |||
* ID | |||
Shader orders are usually applied within `24` hours. | |||
== | == Car Shader Shop == | ||
The car shader shop is here: | |||
* [https://cit.gg/index.php?topic=130604.0 Car Shaders Shop] | |||
== | == How To Apply a Vehicle Shader == | ||
To apply a vehicle shader, use: | |||
* `/vehskin` | |||
This opens the vehicle shader panel. | |||
From there, you can choose a shader from: | |||
* Your account | |||
* Your group | |||
* Your squad | |||
=== | == Supported Vehicles == | ||
Paintjob-supported vehicles include: | |||
* `BMX` | |||
* `Freeway` | |||
* `NRG-500` | |||
* `Sanchez` | |||
* `Blade` | |||
* `Broadway` | |||
* `Burrito` | |||
* `Flash` | |||
* `Jester` | |||
* `Remington` | |||
* `Shelby` | |||
* `Slamvan` | |||
* `Stratum` | |||
* `Savanna` | |||
* `Tornado` | |||
* `Towtruck` | |||
* `Uranus` | |||
* `[[Advanced Hummer]]` | |||
* `Banshee` | |||
* `Buffalo` | |||
* `Bullet` | |||
* `Cheetah` | |||
* `Comet` | |||
* `Cybertruck` | |||
* `Elegy` | |||
* `Elegy Drift` | |||
* `Hotknife` | |||
* `Infernus` | |||
* `Sabre` | |||
* `Sabre Turbo` | |||
* `Sultan` | |||
* `Stafford` | |||
* `Sultan RS` | |||
* `Super GT` | |||
* `Turismo` | |||
* `Voltic` | |||
* `ZR350` | |||
Vehicle shader support is broader than that list. | |||
The `/vehskin` panel shows the vehicle shaders available on your account, group, or squad. | |||
== Image Rules == | |||
Shader images use: | |||
* `.jpg` | |||
* `.jpeg` | |||
* | Maximum image size: | ||
* `1024x1024` | |||
== Rules == | |||
These shader [[rules]] are listed: | |||
* Shader transfers between groups, [[squads]], accounts, or players are not allowed | |||
* Large flag designs must be removed | |||
* Small flag patches may be allowed | |||
== Testing Shaders == | |||
=== CIT modded vehicles === | |||
To test shaders on CIT modded vehicles: | |||
# Download the mod files. | |||
# Open the `TXD`. | |||
# Replace the textures. | |||
# Save it. | |||
# Add the folder to `C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\[[resources]]`. | |||
# Start `Map Editor`. | |||
# Use `F8`. | |||
# Run `start VehMod`. | |||
# Spawn the vehicle and test it. | |||
=== Normal vehicles === | |||
To test shaders on normal vehicles: | |||
# Replace the `vehiclegrunge256` texture in `C:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd`. | |||
# Test it in game. | |||
== Group Shaders == | |||
Groups can also unlock vehicle shader access through group progression. | |||
Group unlocks include: | |||
* [[Group Level]] `7` unlocks `1` vehicle shader | |||
* Group Level `10` gives `2` extra free car shaders | |||
== Related Vehicle Colors == | |||
Vehicle shaders are different from Dynamic Vehicle Colors. | |||
Dynamic Vehicle Colors in `/settings` can match your vehicle to: | |||
* `Team Colors` | |||
* `Skin Colors` | |||
* `Group Colors` | |||
* `Tag Colors` | |||
They can also use: | |||
* Fixed colors | |||
* Gradient colors | |||
* Rainbow colors | |||
== Important Notes == | |||
* Custom car shaders are custom paint jobs for vehicles. | |||
* They stay linked to your account. | |||
* `/vehskin` is the main command for applying them. | |||
* Vehicle shaders can come from your account, group, or squad. | |||
* Shader transfers are not allowed. | |||
* Shader images use `.jpg` or `.jpeg`. | |||
* The maximum shader image size is `1024x1024`. | |||
* Vehicle shader support is broader than the paintjob-supported vehicle list. | |||
== Related Topics == | |||
* [[Vehicles]] | |||
* [[Settings]] | |||
* [[Groups]] | |||
Revision as of 20:14, 16 April 2026
Custom Car Shaders
Custom Car Shaders are custom paint jobs for vehicles in CIT.
Overview
A custom car shader changes how your vehicle looks.
Shaders stay linked to your account, so you can reapply them later.
Vehicle shaders are managed with:
- `/vehskin`
Skin shaders are separate and use:
- `/customskin`
How To Get a Vehicle Shader
To get a vehicle shader:
- Buy it through Pilovali's payment page.
- Send a forum PM with:
- Your account name
- Your email address
- The image
- The car ID
Shader orders are usually applied within `24` hours.
Car Shader Shop
The car shader shop is here:
How To Apply a Vehicle Shader
To apply a vehicle shader, use:
- `/vehskin`
This opens the vehicle shader panel.
From there, you can choose a shader from:
- Your account
- Your group
- Your squad
Supported Vehicles
Paintjob-supported vehicles include:
- `BMX`
- `Freeway`
- `NRG-500`
- `Sanchez`
- `Blade`
- `Broadway`
- `Burrito`
- `Flash`
- `Jester`
- `Remington`
- `Shelby`
- `Slamvan`
- `Stratum`
- `Savanna`
- `Tornado`
- `Towtruck`
- `Uranus`
- `Advanced Hummer`
- `Banshee`
- `Buffalo`
- `Bullet`
- `Cheetah`
- `Comet`
- `Cybertruck`
- `Elegy`
- `Elegy Drift`
- `Hotknife`
- `Infernus`
- `Sabre`
- `Sabre Turbo`
- `Sultan`
- `Stafford`
- `Sultan RS`
- `Super GT`
- `Turismo`
- `Voltic`
- `ZR350`
Vehicle shader support is broader than that list.
The `/vehskin` panel shows the vehicle shaders available on your account, group, or squad.
Image Rules
Shader images use:
- `.jpg`
- `.jpeg`
Maximum image size:
- `1024x1024`
Rules
These shader rules are listed:
- Shader transfers between groups, squads, accounts, or players are not allowed
- Large flag designs must be removed
- Small flag patches may be allowed
Testing Shaders
CIT modded vehicles
To test shaders on CIT modded vehicles:
- Download the mod files.
- Open the `TXD`.
- Replace the textures.
- Save it.
- Add the folder to `C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources`.
- Start `Map Editor`.
- Use `F8`.
- Run `start VehMod`.
- Spawn the vehicle and test it.
Normal vehicles
To test shaders on normal vehicles:
- Replace the `vehiclegrunge256` texture in `C:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd`.
- Test it in game.
Group Shaders
Groups can also unlock vehicle shader access through group progression.
Group unlocks include:
- Group Level `7` unlocks `1` vehicle shader
- Group Level `10` gives `2` extra free car shaders
Related Vehicle Colors
Vehicle shaders are different from Dynamic Vehicle Colors.
Dynamic Vehicle Colors in `/settings` can match your vehicle to:
- `Team Colors`
- `Skin Colors`
- `Group Colors`
- `Tag Colors`
They can also use:
- Fixed colors
- Gradient colors
- Rainbow colors
Important Notes
- Custom car shaders are custom paint jobs for vehicles.
- They stay linked to your account.
- `/vehskin` is the main command for applying them.
- Vehicle shaders can come from your account, group, or squad.
- Shader transfers are not allowed.
- Shader images use `.jpg` or `.jpeg`.
- The maximum shader image size is `1024x1024`.
- Vehicle shader support is broader than the paintjob-supported vehicle list.