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= [https://cit.gg/index.php?topic=130604.0 Custom Car Shaders Shop] =
= Custom Car Shaders =


=== What Are Shaders? ===
Custom Car Shaders are custom paint jobs for vehicles in CIT.
Shaders are custom paint jobs that visually alter your [[vehicle]]'s appearance. They’re tied to your account — even if you sell the vehicle, you can reapply the shader when you get the vehicle again.


Link: https://cit.gg/index.php?topic=130604.0
== Overview ==


* '''1 Personal Car Shader''' = '''10€'''
A custom car shader changes how your [[vehicle]] looks.
* '''1 Squad Car Shader''' = '''20€'''
* '''1 Group Car Shader''' = '''25€'''
Video tutorial: https://www.youtube.com/watch?v=uWoYrC9vzGM&t=11s
----


=== How to Get a Shader ===
Shaders stay linked to your account, so you can reapply them later.


* Buy through Pilovali’s payment page.
Vehicle shaders are managed with:
* Submit your order via forum PM (account, email, image, car ID, etc.).
* Shader is applied within 24 hours.


✅ Accepted Formats:
* `/vehskin`


* <code>.jpg</code> or <code>.jpeg</code>
Skin shaders are separate and use:
* Max resolution: 1024x1024px


⚠️ '''Shader transfers are not allowed.'''
* `/customskin`
----


=== 🚫 Forbidden Actions ===
== How To Get a Vehicle Shader ==


* As some players have to make simple things extremely complicated and every time I have to face big issues due to attempts of getting advantages this is a list of things you cannot request:
To get a vehicle shader:
* You cannot use an edit to create a new skin from scratch, edits are for skins that are currently added and activated.
* You cannot edit a skin twice, no matter what. If you need another edit you need to buy a new skin above here as if it was a new skin. Complaints about stolen skins that need changing will be handled at my discretion.
* You cannot revert to a previous existing skin. I offered this help to some but once again everyone trying to act smart and get more than other players, so once edited You can't get back the first skin shader you had, unless you buy it again.
* You cannot transfer skins between [[groups]], accounts, [[squads]].
* You cannot exchange an existing skin type for another skin type (eg: Exchange an existing group skin for a new personal skin)
* You cannot change ID of a skin as edit of said skin.
* You cannot demand a change without counting the edit right after you got your skin added. Any change to existing added shaders = edit. Control what you send me BEFORE PRESSING SEND. I'm not here to fix your mistakes and it's not my problem if you send fail images.


----
# Buy it through Pilovali's payment page.


=== CIT Modded vehicles ===
# Send a forum PM with:


* ID 402 - Buffalo
#* Your account name
* ID 411 - Infernus
#* Your email address
* ID 415 - Cheetah
#* The image
* ID 429 - Banshee
#* The car ID
* ID 432 - Rhino  
* ID 434 - Hotknife
* ID 437 - Coach
* ID 439 - Stallion
* ID 451 - Turismo
* ID 468 - Sanchez
* ID 463 - Freeway
* ID 470 - Patriot
* ID 474 - Hermes
* ID 475 - Shelby
* ID 477 - ZR350
* ID 479 - Hummer
* ID 480 - Comet
* ID 481 - BMX  
* ID 482 - Burrito  
* ID 496 - Blista  
* ID 503 - Sabre Turbo  
* ID 505 - Sandy Racer  
* ID 506 - Super GT  
* ID 514 - DFT-900  
* ID 522 - NRG-500  
* ID 523 - FBI Truck  
* ID 525 - Towtruck  
* ID 541 - Bullet  
* ID 543 - Sadler  
* ID 547 - Cybertruck  
* ID 573 - Dune  
* ID 580 - Stafford  
* ID 586 - Wayfarer  
* ID 597 - [[Police]] Sultan
* ID 604 - SultanRS  


----
Shader orders are usually applied within `24` hours.


=== Vehicles with paintjobs ===
== Car Shader Shop ==


* ID 476 - Rustler
The car shader shop is here:
* ID 487 - Maverick
* ID 520 - [[Hydra]]
* ID 534 - Remington
* ID 535 - Slamvan
* ID 536 - Blade
* ID 558 - Uranus
* ID 559 - Jester
* ID 560 - Sultan
* ID 561 - Stratum
* ID 562 - Elegy
* ID 565 - Flash
* ID 567 - Savanna
* ID 575 - Broadway


----
* [https://cit.gg/index.php?topic=130604.0 Car Shaders Shop]


=== '''How to test your shader on GTA default cars with paintjob:''' ===
== How To Apply a Vehicle Shader ==
To be 100% sure that you'll spend your money in a good way, I suggest you to use cars that have paintjobs or CIT's server mods. Those I listed are the most common. To test your shader on a car with paintjob:


* open gta3.img with an img editor
To apply a vehicle shader, use:
* search for paintjob files (example: in case of sultan search ''sultan1.txd'')
* open the file with TXD Workshop
* change the default image with the image you made
* add everything back to img file and test it in server


https://youtu.be/AVGFGd1aYro?si=RduE3B3AhFGzDAD0
* `/vehskin`
----


=== How to test your shader on CIT's modded vehicles: ===
This opens the vehicle shader panel.
CIT added mods on some vehicles to change their appearance. They're suitable to have own shader because mod creators are obliged to provide all necessary textures inside txd file. It'll be hard for you to test a shader on a CIT mod because server resets any modified files every time you login. That's why I created something useful for you, I added a script inside downloadable files in main topic. You'll have to grab it into MTA resources in order to be able to start it in a local server or Map Editor.


* download vehicle mod files from the topic above
From there, you can choose a shader from:
* unzip the rar file
* open ''TXD'' file with TXD Workshop
* change the default texture (you'll obviously recognize the image) with the image you made
* save the txd file
* drag the folder into MTA resources folder ''C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources''
* start MTA
* open map editor and once it's opened, press F8 and type ''start VehMod''
* spawn an Infernus and if you did everything correctly, you'll see your shader applied and you'll be able to test it
* repeat everything until you're satisfied of your work


https://youtu.be/g-AUeaVSAiw?si=udTW2ZFBSZGQMQJ5
* Your account
----
* Your group
* Your squad


=== '''Editing normal vehicles:''' ===
== Supported Vehicles ==
All remaining cars have a layer used by game to give that dust effect when cars are "dirty" which is called ''vehiclegrunge256''. Vehiclegrunge texture is applied in a totally random way. You can't determine which part of texture is bonnet or trunk and which is applied on doors. Nobody forbids you to add a shader on this layer, but it must be a generic shader like a camouflage texture or something repeated.


Steps to test:
Paintjob-supported vehicles include:


1. Go to ''C:\Program Files (x86)\GTA San Andreas\models\generic''
* `BMX`
* `Freeway`
* `NRG-500`
* `Sanchez`
* `Blade`
* `Broadway`
* `Burrito`
* `Flash`
* `Jester`
* `Remington`
* `Shelby`
* `Slamvan`
* `Stratum`
* `Savanna`
* `Tornado`
* `Towtruck`
* `Uranus`
* `[[Advanced Hummer]]`
* `Banshee`
* `Buffalo`
* `Bullet`
* `Cheetah`
* `Comet`
* `Cybertruck`
* `Elegy`
* `Elegy Drift`
* `Hotknife`
* `Infernus`
* `Sabre`
* `Sabre Turbo`
* `Sultan`
* `Stafford`
* `Sultan RS`
* `Super GT`
* `Turismo`
* `Voltic`
* `ZR350`


2. Open ''vehicle.txd''
Vehicle shader support is broader than that list.


3. Put the image you want as shader on ''vehiclegrunge256''
The `/vehskin` panel shows the vehicle shaders available on your account, group, or squad.


4. Test ingame
== Image Rules ==


Basically every vehicle will have that image, it's because you edited the dust layer. In this way you'll be able to choose the vehicle it fits the most, including patriots and other vehicles. Remember to make a backup.
Shader images use:
----


=== 📜 Note & Rule ===
* `.jpg`
* `.jpeg`


* Flags on shaders shall be removed only if they take a fairly big part of the shader and small flags like patches which are barely visible can be ignored (cost of a skin/car edit)
Maximum image size:
 
* `1024x1024`
 
== Rules ==
 
These shader [[rules]] are listed:
 
* Shader transfers between groups, [[squads]], accounts, or players are not allowed
* Large flag designs must be removed
* Small flag patches may be allowed
 
== Testing Shaders ==
 
=== CIT modded vehicles ===
 
To test shaders on CIT modded vehicles:
 
# Download the mod files.
 
# Open the `TXD`.
 
# Replace the textures.
 
# Save it.
 
# Add the folder to `C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\[[resources]]`.
 
# Start `Map Editor`.
 
# Use `F8`.
 
# Run `start VehMod`.
 
# Spawn the vehicle and test it.
 
=== Normal vehicles ===
 
To test shaders on normal vehicles:
 
# Replace the `vehiclegrunge256` texture in `C:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd`.
 
# Test it in game.
 
== Group Shaders ==
 
Groups can also unlock vehicle shader access through group progression.
 
Group unlocks include:
 
* [[Group Level]] `7` unlocks `1` vehicle shader
* Group Level `10` gives `2` extra free car shaders
 
== Related Vehicle Colors ==
 
Vehicle shaders are different from Dynamic Vehicle Colors.
 
Dynamic Vehicle Colors in `/settings` can match your vehicle to:
 
* `Team Colors`
* `Skin Colors`
* `Group Colors`
* `Tag Colors`
 
They can also use:
 
* Fixed colors
* Gradient colors
* Rainbow colors
 
== Important Notes ==
 
* Custom car shaders are custom paint jobs for vehicles.
* They stay linked to your account.
* `/vehskin` is the main command for applying them.
* Vehicle shaders can come from your account, group, or squad.
* Shader transfers are not allowed.
* Shader images use `.jpg` or `.jpeg`.
* The maximum shader image size is `1024x1024`.
* Vehicle shader support is broader than the paintjob-supported vehicle list.
 
== Related Topics ==
 
* [[Vehicles]]
* [[Settings]]
* [[Groups]]

Revision as of 20:14, 16 April 2026

Custom Car Shaders

Custom Car Shaders are custom paint jobs for vehicles in CIT.

Overview

A custom car shader changes how your vehicle looks.

Shaders stay linked to your account, so you can reapply them later.

Vehicle shaders are managed with:

  • `/vehskin`

Skin shaders are separate and use:

  • `/customskin`

How To Get a Vehicle Shader

To get a vehicle shader:

  1. Buy it through Pilovali's payment page.
  1. Send a forum PM with:
    • Your account name
    • Your email address
    • The image
    • The car ID

Shader orders are usually applied within `24` hours.

Car Shader Shop

The car shader shop is here:

How To Apply a Vehicle Shader

To apply a vehicle shader, use:

  • `/vehskin`

This opens the vehicle shader panel.

From there, you can choose a shader from:

  • Your account
  • Your group
  • Your squad

Supported Vehicles

Paintjob-supported vehicles include:

  • `BMX`
  • `Freeway`
  • `NRG-500`
  • `Sanchez`
  • `Blade`
  • `Broadway`
  • `Burrito`
  • `Flash`
  • `Jester`
  • `Remington`
  • `Shelby`
  • `Slamvan`
  • `Stratum`
  • `Savanna`
  • `Tornado`
  • `Towtruck`
  • `Uranus`
  • `Advanced Hummer`
  • `Banshee`
  • `Buffalo`
  • `Bullet`
  • `Cheetah`
  • `Comet`
  • `Cybertruck`
  • `Elegy`
  • `Elegy Drift`
  • `Hotknife`
  • `Infernus`
  • `Sabre`
  • `Sabre Turbo`
  • `Sultan`
  • `Stafford`
  • `Sultan RS`
  • `Super GT`
  • `Turismo`
  • `Voltic`
  • `ZR350`

Vehicle shader support is broader than that list.

The `/vehskin` panel shows the vehicle shaders available on your account, group, or squad.

Image Rules

Shader images use:

  • `.jpg`
  • `.jpeg`

Maximum image size:

  • `1024x1024`

Rules

These shader rules are listed:

  • Shader transfers between groups, squads, accounts, or players are not allowed
  • Large flag designs must be removed
  • Small flag patches may be allowed

Testing Shaders

CIT modded vehicles

To test shaders on CIT modded vehicles:

  1. Download the mod files.
  1. Open the `TXD`.
  1. Replace the textures.
  1. Save it.
  1. Add the folder to `C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources`.
  1. Start `Map Editor`.
  1. Use `F8`.
  1. Run `start VehMod`.
  1. Spawn the vehicle and test it.

Normal vehicles

To test shaders on normal vehicles:

  1. Replace the `vehiclegrunge256` texture in `C:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd`.
  1. Test it in game.

Group Shaders

Groups can also unlock vehicle shader access through group progression.

Group unlocks include:

  • Group Level `7` unlocks `1` vehicle shader
  • Group Level `10` gives `2` extra free car shaders

Related Vehicle Colors

Vehicle shaders are different from Dynamic Vehicle Colors.

Dynamic Vehicle Colors in `/settings` can match your vehicle to:

  • `Team Colors`
  • `Skin Colors`
  • `Group Colors`
  • `Tag Colors`

They can also use:

  • Fixed colors
  • Gradient colors
  • Rainbow colors

Important Notes

  • Custom car shaders are custom paint jobs for vehicles.
  • They stay linked to your account.
  • `/vehskin` is the main command for applying them.
  • Vehicle shaders can come from your account, group, or squad.
  • Shader transfers are not allowed.
  • Shader images use `.jpg` or `.jpeg`.
  • The maximum shader image size is `1024x1024`.
  • Vehicle shader support is broader than the paintjob-supported vehicle list.

Related Topics