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Danger Level

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Revision as of 00:26, 10 April 2026 by Jarrah (talk | contribs)

Danger Level

Danger Level is a balance system between cops and criminals. It affects robbery speed and AR Anti-Rush.

How it works

Danger Level is the amount of cops divided by the amount of wanted criminals online. When cops outnumber criminals, danger goes down and robberies go faster. When criminals outnumber cops, danger goes up and robberies go slower.

How to check it

  • Use /dl to check Danger Level
  • Use /dangerlevel update to keep it on your screen
  • Cops can also see it in F5
  • Everyone can also check it in CITPhone > Event Times

How it affects Armed Robberies

Danger Level affects AR Anti-Rush, which is the delay before cops can enter an Armed Robbery.

AR Anti-Rush times:

  • Below 1.2 = 120 seconds
  • 1.2+ = 60 seconds
  • 1.6+ = 10 seconds

How it affects Store Robbery

Danger Level also changes Store Robbery speed:

  • 0.6 = 45% faster
  • 0.8 or less = 30% faster
  • 1 or less = 15% faster
  • 2 to 2.2 = 15% slower
  • 2.4 to 2.6 = 30% slower
  • 2.8 = 45% slower

Commands and keybinds

  • /dl
  • /dangerlevel update
  • F5 (cops)
  • CITPhone > Event Times

Restrictions or important notes

Danger Level affects robbery balance. Lower danger helps criminals finish robberies faster. Higher danger slows robberies down. It also changes AR Anti-Rush.

FAQ

What is Danger Level based on?

It is based on the amount of cops divided by the amount of wanted criminals online.

How do I keep Danger Level on my screen?

Use /dangerlevel update.

Does Danger Level affect only Armed Robberies?

No. It affects AR Anti-Rush and robbery speed, including Store Robbery time.

See also Armed Robberies - Criminal - Criminal Events - Store Robbery - Police