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Custom Car Shaders

From CIT Wiki
Revision as of 00:29, 12 October 2026 by fixing>CIT Wiki KB Sync (Live KB synchronization, independently reviewed; prepared 11 October 2026.)


Custom Car Shaders

Custom Car Shaders are custom paint jobs for vehicles in CIT.

Vehicle shader command

Use /vehskin while driving the vehicle.

The shader panel shows group, squad, and personal vehicle shaders. Double click highlighted lines to toggle a shader on or off.

What shaders change

Shaders are custom paint jobs. They change how vehicles or skins look, not the model.

Shader use

A custom car shader changes how your vehicle looks.

Shaders stay linked to your account, so you can reapply them later.

Vehicle shaders are managed with:

  • /vehskin

Skin shaders are separate and use:

  • /customskin

How to get a vehicle shader

Donate through Pilovali's Payments Page. A personal car shader costs 10 EUR, a squad shader 20 EUR, and a group shader 25 EUR.

To get a vehicle shader:

  1. Buy it through Pilovali's payment page.
  2. Send a forum PM with:
    • Your account name
    • Your email address
    • The image
    • The car ID

Shader orders are usually applied within 24 hours.

Car Shader Shop

The car shader shop is here:

How to apply a vehicle shader

Drive the vehicle and double click the highlighted line in /vehskin. Custom Vehicle Skins in /settings only controls what you see on other players.

To apply a vehicle shader, use:

  • /vehskin

This opens the vehicle shader panel.

From there, you can choose a shader from:

  • Your account
  • Your group
  • Your squad

Supported Vehicles

Paintjob supported vehicles include:

  • BMX
  • Freeway
  • NRG-500
  • Sanchez
  • Blade
  • Broadway
  • Burrito
  • Flash
  • Jester
  • Remington
  • Shelby
  • Slamvan
  • Stratum
  • Savanna
  • Tornado
  • Towtruck
  • Uranus
  • Advanced Hummer
  • Banshee
  • Buffalo
  • Bullet
  • Cheetah
  • Comet
  • Cybertruck
  • Elegy
  • Elegy Drift
  • Hotknife
  • Infernus
  • Sabre
  • Sabre Turbo
  • Sultan
  • Stafford
  • Sultan RS
  • Super GT
  • Turismo
  • Voltic
  • ZR-350
  • Voodoo
  • Raindance
  • DFT-900
  • Sandy Racer

Vehicle shader support is broader than that list.

The /vehskin panel shows the vehicle shaders available on your account, group, or squad.

Image Rules

Shader images use:

  • .jpg
  • .jpeg

Maximum image size:

  • 1024x1024

Rules

These shader rules are listed:

  • Shader transfers between groups, squads, accounts, or players are not allowed
  • Large flag designs must be removed
  • Small flag patches may be allowed

Testing Shaders

CIT modded vehicles

To test shaders on CIT modded vehicles:

  1. Download the mod files.
  2. Open the TXD.
  3. Replace the textures.
  4. Save it.
  5. Add the folder to C:\Program Files (x86)\MTA San Andreas 1.4\server\mods\deathmatch\resources.
  6. Start Map Editor.
  7. Use F8.
  8. Run start VehMod.
  9. Spawn the vehicle and test it.

Normal vehicles

To test shaders on normal vehicles:

  1. Replace the vehiclegrunge256 texture in C:\Program Files (x86)\GTA San Andreas\models\generic\vehicle.txd.
  2. Test it in game.

Group Shaders

Any group or squad, including a Level 0 group or a brand-new squad, can buy as many car or skin shaders as it wants with real money. This is separate from progression unlocks.

Groups can also unlock vehicle shader access through group progression.

Group unlocks include:

  • Group Level 7 unlocks 1 vehicle shader
  • Group Level 10 gives 2 extra free car shaders

Related Vehicle Colors

Vehicle shaders are different from Dynamic Vehicle Colors.

Dynamic Vehicle Colors in /settings can match your vehicle to:

  • Team Colors
  • Skin Colors
  • Group Colors
  • Tag Colors

Use No to disable Dynamic Vehicle Colors; it is the default. Group Colors requires an L6+ group.

Shader Notes

  • Custom car shaders are custom paint jobs for vehicles.
  • They stay linked to your account.
  • /vehskin is the main command for applying them.
  • Vehicle shaders can come from your account, group, or squad.
  • Shader transfers are not allowed.
  • Shader images use .jpg or .jpeg.
  • The maximum shader image size is 1024x1024.
  • Vehicle shader support is broader than the paintjob supported vehicle list.

See also