Jail
Jail
Jail in CIT has two separate uses: law jail for wanted players and staff punishment jail for rule punishments.
How players are jailed
Wanted players can be sent to jail by:
- being killed by police
- being tased and arrested with the nightstick
- using
/surrender
Nightstick arrest rules:
- cops have
45seconds to land3baton hits - cops cannot nightstick arrest players inside vehicles, but a cop who gets into the driver seat arrests a wanted passenger
- cops cannot nightstick arrest inside
JFM; they can only kill there
Non violent criminals need at least 30 wanted points for a kill arrest.
Arrested player behavior
- Arrested players show
[Arrested]above their head with the cop name. - Arrested players have their hands behind their back.
- The arrested player is released if the arresting officer glues to a vehicle.
- The arrested player is released if the arresting officer parachutes.
- The arrested player is released if the arresting officer drives away, dies, or gets car-jacked.
- Wanted players cannot enter vehicles driven by police.
Jail fine
Use /payjailfine to pay the jail fine.
| Rule | Value |
|---|---|
| Cost formula | minutes played divided by 3000, rounded down to whole dollars
|
| Minimum | $10 per second remaining, which applies up to 500 hours of play time
|
| Examples | 1,000 hours is $20 per second and 3,000 hours is $60 per second
|
| Maximum | $100 per second for manual payment, reached at 5,000 hours; Automatically Pay Jail Fine does not apply this cap
|
| Money needed | cash in hand |
| Bank money | does not work for /payjailfine
|
Settings can control automatic jail fine payment and max payment.
Quitting the game while you are wanted does not save you from jail. A nearby cop can still be credited with the jail, and you are in jail when you log in again. With Automatically Pay Jail Fine on, the jail fine is taken a few seconds after you log in.
Inside jail
Jailed players can change skin, use CJ clothes, choose walkstyle, switch fight styles, and use gambling machines.
Law Jail
Law jail is where wanted players are sent after police catch them.
Police can send wanted players to jail by:
- killing the wanted player
- tasing the wanted player and arresting them with the nightstick
Most players kill. Police cannot arrest players inside vehicles with the nightstick.
Jail time depends on the player's wanted level.
Jail Fine notes
Use /payjailfine to pay the jail fine.
| Rule | Value |
|---|---|
| Cost formula | Minutes played divided by 3000, rounded down to whole dollars
|
| Minimum | $10 per second remaining
|
| Maximum | $100 per second for manual payment, reached at 5,000 hours; Automatically Pay Jail Fine does not apply this cap
|
| Money needed | Cash in hand |
| Bank money | Does not work for /payjailfine
|
Settings can control automatic jail fine payment and max payment.
Inside Law Jail
Jailed players can:
- change skin
- use CJ clothes
- choose a walkstyle
- switch fight styles
- use the gambling machines
Escaping Law Jail
A jailed player can escape if a helicopter lands inside the prison yard.
Criminals and gangsters can help prisoners escape:
- Go to the jail near Skate Park and Jefferson Hospital.
- Be on the Criminal or Gangster side.
- Enter the white marker.
- Stay there for
10seconds. - The gate opens.
Opening the prison gate to help prisoners escape gives 25 Wanted Points only if you have fewer than 4 wanted stars. At 4 or more stars, it does not add wanted points.
Prison Release
Prison release is a Protected Area.
Wanted players can only jog there. Police can still tase and arrest there. Recently damaged wanted players stay vulnerable briefly to stop abuse.
Staff Punishment Jail
Staff punishment jail is separate from law jail. It is a rule punishment used by staff, and staff choose the jail time based on the offense.
Players jailed by admin cannot escape the prison.
Related commands
| Command | Use |
|---|---|
/payjailfine <seconds>
|
Reduces time spent in prison by paying a fine. |
/release <name>
|
Releases an arrested player. Use /release * to release anyone.
|
Sentence and fine details
The jail entry message separates sentence seconds from wanted level and additional seconds from prison escapes. The HUD shows the remaining sentence.
Jail fines use cash in hand, not bank money. The manual cost per second is play time in minutes divided by 3000, rounded down, with a minimum of $10 and a maximum of $100 at 5,000 hours. Automatically Pay Jail Fine does not apply the maximum and can charge more than $100 per second. The jail entry message shows the exact rate. Use /payjailfine without an amount to pay every remaining second and leave immediately, or provide a number of seconds to reduce only that part of the sentence.
Sentence scaling for new players
Jail time depends on wanted level and play time:
| Play time | Portion of normal sentence |
|---|---|
Under 15 hours |
25%
|
Under 150 hours |
50%
|
Under 1500 hours |
75%
|
Above 1500 hours |
Normal sentence |
The 75% sentence is rounded down to whole seconds.
When jail begins, the message separates sentence seconds from wanted level and extra seconds from prison escapes. The HUD shows the time remaining.
Arrest release and repeat payment
- A newly spawned wanted player has
4seconds before an arrest can begin. - Release by the officer, driving away, gluing to a vehicle, or parachuting gives the released player
3seconds of invincibility. - The same cop is paid for the first
2consecutive jails of the same player. A third is unpaid only if the cop made at least2other jails in the preceding5minutes. Another cop jailing the player breaks the sequence, and active event exceptions can still pay.
Reading your sentence
The line Wanted Level: N (S seconds) + E seconds from prison escapes. appears on the black death screen when a wanted player is killed and when entering jail. The HUD countdown shows the remaining time in minutes and seconds.
Jail fine key
Use /payjailfine to pay off prison time:
- Without an amount, it pays for all your remaining sentence seconds and lets you leave jail immediately.
- While in jail, you can also press
Nwhen the pay jail fine option is shown. This key is the bindPay Jail Fine Key, the first row underINTERACTION BINDSin/sbinds. - The manual fine per second is your play time in minutes divided by
3000, rounded down, minimum$10and maximum$100per second at5,000hours. Automatic payment does not apply that maximum. The game shows the exact cost when you enter jail, and you need cash in hand. - You can add an optional amount of seconds to pay off only that much prison time.
/payjaifineis a misspelling.
Cash needed for the fine
You need cash in hand. Bank money does not work for /payjailfine. While in jail, you can use the command or press N when the pay jail fine option is shown.
Automatic payment limit
A jail fine above your Auto Jail Fine Max Payment is not paid automatically. The red message names the fine and your limit. Change the limit under /settings > General > JAIL / PRISON.