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GTA San Andreas object

pinetree02 object ID 657

vegepartPlaced 6×
Object ID
657
Model name
pinetree02
Texture file (TXD)
gta_tree_oldpine
Draw distance
120
Defined in
vegepart.ide
Flags
2097156
Placed in the world
6 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(657, 1406.7, 1082.12, 9.97)
removeWorldModel(657, 10, 1406.7, 1082.12, 9.97) -- removes the one at LVA Freight Depot, Las Venturas
engineGetModelNameFromID(657) -- "pinetree02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1406.7, 1082.12, 9.97LVA Freight Depot, Las VenturasMap
1412.52, 904.98, 9.97Blackfield Intersection, Las VenturasMap
1430.18, 997.29, 9.97LVA Freight Depot, Las VenturasMap
1432.32, 1180.05, 9.97LVA Freight Depot, Las VenturasMap
1644.24, 1013.95, 9.97LVA Freight Depot, Las VenturasMap
1690.43, 1013.95, 9.97LVA Freight Depot, Las VenturasMap

Same texture file

8 other objects use gta_tree_oldpine.

Where this comes from

Checked on 29 September 2026.