GTA San Andreas object
ceasertree01_lvs object ID 736
vegepartPlaced 26×
- Object ID
- 736
- Model name
ceasertree01_lvs- Texture file (TXD)
gta_tree_boak- Draw distance
- 150
- Defined in
vegepart.ide- Flags
2097156- Placed in the world
- 26 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(736, 967.89, 1167.48, 20.41)removeWorldModel(736, 10, 967.89, 1167.48, 20.41) -- removes the one at Greenglass College, Las VenturasengineGetModelNameFromID(736) -- "ceasertree01_lvs" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 967.89, 1167.48, 20.41 | Greenglass College, Las Venturas | Map |
| 979.43, 1174.52, 19.66 | Greenglass College, Las Venturas | Map |
| 1018.05, 740.81, 20.41 | Las Venturas | Map |
| 1020.88, 826.05, 20.82 | Las Venturas | Map |
| 1027.51, 744.63, 20.41 | Las Venturas | Map |
| 1030.2, 894.25, 23.82 | Las Venturas | Map |
| 1039.81, 912.05, 23.15 | Las Venturas | Map |
| 1042.3, 751.27, 20.41 | Las Venturas | Map |
| 1060.38, 751.27, 20.41 | Las Venturas | Map |
| 1068.41, 748.73, 20.99 | Las Venturas | Map |
| 1069.2, 761.91, 20.41 | Las Venturas | Map |
| 1095.38, 774.29, 20.41 | Las Venturas | Map |
| 1346.16, 886.48, 16.94 | Blackfield Intersection, Las Venturas | Map |
| 1352.8, 882.41, 16.94 | Blackfield Intersection, Las Venturas | Map |
| 1359.91, 878.26, 16.94 | Blackfield Intersection, Las Venturas | Map |
| 1367.59, 874.45, 16.94 | Blackfield Intersection, Las Venturas | Map |
| 1376.12, 871.38, 16.94 | Blackfield Intersection, Las Venturas | Map |
| 1679.38, 804.34, 18.48 | Randolph Industrial Estate, Las Venturas | Map |
| 1689.23, 804.34, 19.7 | Randolph Industrial Estate, Las Venturas | Map |
| 1698.4, 804.34, 19.7 | Randolph Industrial Estate, Las Venturas | Map |
| 1706.67, 804.34, 20.99 | Randolph Industrial Estate, Las Venturas | Map |
| 1713.67, 804.34, 19.7 | Randolph Industrial Estate, Las Venturas | Map |
| 1719.42, 804.34, 20.65 | Randolph Industrial Estate, Las Venturas | Map |
| 1726.18, 804.34, 20.99 | Randolph Industrial Estate, Las Venturas | Map |
| 1732.25, 804.34, 20.99 | Randolph Industrial Estate, Las Venturas | Map |
Showing 25 of 26 places.
Same texture file
20 other objects use gta_tree_boak.
- 615veg_tree3
- 616veg_treea1
- 617veg_treeb1
- 618veg_treea3
- 669sm_veg_tree4
- 671sm_bushytree
- 672sm_veg_tree5
- 673sm_bevhiltree
- 691sm_veg_tree4_big
- 700sm_veg_tree6
- 703sm_veg_tree7_big
- 705sm_veg_tree7vbig
Object IDs 0 to 999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.