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GTA San Andreas object

sm_des_pcklypr2 object ID 756

vegepartPlaced 2×
Object ID
756
Model name
sm_des_pcklypr2
Texture file (TXD)
gta_deserttrees
Draw distance
75
Defined in
vegepart.ide
Flags
2097284
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(756, 1473.48, 1885.06, 9.88)
removeWorldModel(756, 10, 1473.48, 1885.06, 9.88) -- removes the one at Redsands West, Las Venturas
engineGetModelNameFromID(756) -- "sm_des_pcklypr2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1473.48, 1885.06, 9.88Redsands West, Las VenturasMap
2487.25, 1413.69, 9.94Pilgrim, Las VenturasMap

Same texture file

14 other objects use gta_deserttrees.

Where this comes from

Checked on 29 September 2026.