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GTA San Andreas object

hashburytree4sfs object ID 789

vegepartPlaced 1×
Object ID
789
Model name
hashburytree4sfs
Texture file (TXD)
gta_tree_boak
Draw distance
150
Defined in
vegepart.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(789, -2521.15, -18.75, 38.23)
removeWorldModel(789, 10, -2521.15, -18.75, 38.23) -- removes the one at Hashbury, San Fierro
engineGetModelNameFromID(789) -- "hashburytree4sfs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2521.15, -18.75, 38.23Hashbury, San FierroMap

Same texture file

20 other objects use gta_tree_boak.

Where this comes from

Checked on 29 September 2026.