Health (HP)
Health (HP)
Health, also called HP, is the life value of your character in CIT. When your HP drops, your character becomes visibly injured, and you need to recover it through healing systems such as food healing, medics, sleeping, or automatic healing in owned bases and interiors.
Health notes
HP is your main life stat.
When your HP gets low:
- your character becomes injured
- your character moves slower
- you need to heal to recover back to full health
The main healing methods listed here are:
- food based healing
- healing from a
Medic - sleeping in your house
- base auto heal in an owned base or interior
Low HP effects
Low HP changes how your character looks and moves.
Injured animation
Below 60 HP:
- your character gets an injured animation
- your character moves slower
Below 30 HP:
- the injured look becomes stronger
How to heal
Food based healing
Food heals 4 HP per second, but does not heal for 3 seconds after damage. In a Criminal Event, the outnumbered team receives faster food healing, increasing with the imbalance.
One of the main healing systems in CIT is the food system.
To heal yourself:
- buy food
- craft food with
F9 - use the food item
To eat food:
- press
I - right click the food item
- use it
The food system heals you over time.
For every:
4health you are missing
it uses:
2food points
If Steroids are active:
- the healing is doubled
- the food use is also doubled
If your food reaches 0 or below, raise it again with food from:
- restaurants
24/7stores- vending machines
- crafted food
- player peddlers using
/sellfood
This page only covers food healing briefly.
See also:
Healing from a Medic
Another main way to recover HP is to get healed by a Medic.
Paramedics:
- heal injured players
- rescue injured NPCs
Healing players as a medic gives the medic:
- heal points
- money
Player-healing pay depends on how much you heal, not on your Medic level.
Getting healed by a Medic costs you $4 per HP. One heal step costs between $20 (5 HP) and $560 (140 HP). A longer heal is charged in several steps, a few seconds apart.
How medics heal
Paramedics heal nearby players automatically, without a first aid spray or N. Injured players can also heal by entering an Ambulance. First Aid Level 1 makes Paramedics heal faster.
For the separate NPC rescue mission, stand beside the ped and press N. Press Space when the moving rectangle is between the target lines. Complete 3 successful tries out of 5; taking too long fails the mission.
Medic vehicles
The listed medic vehicles are:
AmbulanceMedic Car
Disease and virus healing
Only a Paramedic can heal players whose HP is rapidly dropping from:
- a disease
- a virus
The Paramedic also gets:
- a bonus for curing it
The free Preventing Diseases course in /courses makes you immune to the random virus event. See Courses.
Faster medic healing
VIP players:
- heal twice as quickly from medics
The First Aid Level 1 course also:
- makes you heal faster as a paramedic
Medic support tools
When medics use LSD:
- they can see health bars for nearby players who are not on full health
Sleeping
You can also heal by sleeping in your house.
To do that:
- enter your house
- use
/sleep
Sleeping:
- heals over time
Base auto heal
Groups or squads that own a base or interior get:
- base auto heal
This means members are healed automatically over time inside:
- an owned base
- an owned interior
The health pickup system now uses:
- the base auto heal system
Related progression and roles
The healing related roles listed here are:
To become a Police Medic:
- go to the police station
- or use
/go Police Medicif unlocked
To become a Criminal Medic:
- first reach
Level 5criminal - then use
/criminal medic
HUD and health display
The HUD has settings related to health display.
You can change whether health numbers are shown by using:
/settings
The relevant setting is:
Show Health And Armor Numbers
If set to No:
- the bars still show
- the numbers do not show
Health details
- HP loss can trigger injured movement and injured animations.
- Food healing is one of the main self healing systems.
- Medics are the main direct player to player healing role.
- Sleeping is a house only heal over time method.
- Base auto heal only applies inside an owned base or interior.
Maximum health and punching penalty
- The default maximum health is
150 HP. - Punching consumes food. You also lose
10 HPeach time you punch someone you should not be attacking.