Jump to content

Health (HP)

From CIT Wiki

Health (HP)

Health, also called HP, is the life value of your character in CIT. When your HP drops, your character becomes visibly injured, and you need to recover it through healing systems such as food healing, medics, sleeping, or automatic healing in owned bases and interiors.

Health notes

HP is your main life stat.

When your HP gets low:

  • your character becomes injured
  • your character moves slower
  • you need to heal to recover back to full health

The main healing methods listed here are:

  • food based healing
  • healing from a Medic
  • sleeping in your house
  • base auto heal in an owned base or interior

Low HP effects

Low HP changes how your character looks and moves.

Injured animation

Below 60 HP:

  • your character gets an injured animation
  • your character moves slower

Below 30 HP:

  • the injured look becomes stronger

How to heal

Food based healing

Food heals 4 HP per second, but does not heal for 3 seconds after damage. In a Criminal Event, the outnumbered team receives faster food healing, increasing with the imbalance.

One of the main healing systems in CIT is the food system.

To heal yourself:

  • buy food
  • craft food with F9
  • use the food item

To eat food:

  • press I
  • right click the food item
  • use it

The food system heals you over time.

For every:

  • 4 health you are missing

it uses:

  • 2 food points

If Steroids are active:

  • the healing is doubled
  • the food use is also doubled

If your food reaches 0 or below, raise it again with food from:

  • restaurants
  • 24/7 stores
  • vending machines
  • crafted food
  • player peddlers using /sellfood

This page only covers food healing briefly.

See also:

Healing from a Medic

Another main way to recover HP is to get healed by a Medic.

Paramedics:

  • heal injured players
  • rescue injured NPCs

Healing players as a medic gives the medic:

  • heal points
  • money

Player-healing pay depends on how much you heal, not on your Medic level.

Getting healed by a Medic costs you $4 per HP. One heal step costs between $20 (5 HP) and $560 (140 HP). A longer heal is charged in several steps, a few seconds apart.

How medics heal

Paramedics heal nearby players automatically, without a first aid spray or N. Injured players can also heal by entering an Ambulance. First Aid Level 1 makes Paramedics heal faster.

For the separate NPC rescue mission, stand beside the ped and press N. Press Space when the moving rectangle is between the target lines. Complete 3 successful tries out of 5; taking too long fails the mission.

Medic vehicles

The listed medic vehicles are:

  • Ambulance
  • Medic Car

Disease and virus healing

Only a Paramedic can heal players whose HP is rapidly dropping from:

  • a disease
  • a virus

The Paramedic also gets:

  • a bonus for curing it

The free Preventing Diseases course in /courses makes you immune to the random virus event. See Courses.

Faster medic healing

VIP players:

  • heal twice as quickly from medics

The First Aid Level 1 course also:

  • makes you heal faster as a paramedic

Medic support tools

When medics use LSD:

  • they can see health bars for nearby players who are not on full health

Sleeping

You can also heal by sleeping in your house.

To do that:

  • enter your house
  • use /sleep

Sleeping:

  • heals over time

Base auto heal

Groups or squads that own a base or interior get:

  • base auto heal

This means members are healed automatically over time inside:

  • an owned base
  • an owned interior

The health pickup system now uses:

  • the base auto heal system

Related progression and roles

The healing related roles listed here are:

To become a Police Medic:

  • go to the police station
  • or use /go Police Medic if unlocked

To become a Criminal Medic:

  • first reach Level 5 criminal
  • then use /criminal medic

HUD and health display

The HUD has settings related to health display.

You can change whether health numbers are shown by using:

  • /settings

The relevant setting is:

  • Show Health And Armor Numbers

If set to No:

  • the bars still show
  • the numbers do not show

Health details

  • HP loss can trigger injured movement and injured animations.
  • Food healing is one of the main self healing systems.
  • Medics are the main direct player to player healing role.
  • Sleeping is a house only heal over time method.
  • Base auto heal only applies inside an owned base or interior.

Maximum health and punching penalty

  • The default maximum health is 150 HP.
  • Punching consumes food. You also lose 10 HP each time you punch someone you should not be attacking.

See also