Vehicles
Vehicles
Vehicles in CIT covers buying, owning, recovering, repairing, refuelling, locking, gluing, and upgrading vehicles.
Most vehicle management uses:
F2/vehicles
Start
| Goal | What to use |
|---|---|
| Find a shop | /gps and the Vehicle Shops category
|
| Buy a vehicle | Enter a vehicle shop marker and press Z
|
| Manage owned vehicles | F2 or /vehicles
|
| Recover selected vehicle | F2 or /recover
|
| Open vehicle data | /vehdata or F2 > View Data
|
All players can use visible white vehicle markers to get vehicles that cost $5,000. Many jobs also have free vehicle spawners.
Core systems
| System | Main facts | Main page |
|---|---|---|
| Vehicle Manager | Recover, hide, sell, lock, unlock, blip, unblip, pick, search, view data, and organize vehicles with categories. | Vehicle Manager (F2) |
| Vehicle shops | Shops sell cars, bikes, boats, planes, trucks, and other vehicles. The Vehicle Sales GUI shows price and estimated max speed. | Vehicle Shops |
| Recovery | VIP recovery can bring vehicles to you except when wanted. Without VIP, the vehicle goes to a recovery point or an allowed spawner. | Vehicle Recovery |
| Non VIP recovery | Some roles and jobs can recover specific vehicles without VIP. | Non-VIP Vehicle Recovery |
| Repair | Repair Kit, Pay n' Spray, Mechanic, DL1+, /lawrepair, and /repair in supported places.
|
Vehicle Repair |
| Refuel | Fuel stations or Jerry Can. Basic Fuel Skills gives 20% extra fuel when refuelling.
|
Fuel |
| Glue | /glue attaches you to a vehicle. VIP can glue to any vehicle.
|
Vehicle Glue |
| Vehicle stats | Full vehicle stat table with listed value, max speed, acceleration, mass, braking, traction, and handling values. | Vehicle Stats |
Ownership and selling
Vehicles sell back to the server only, with a 20% deduction from the original buy price.
Vehicle decay per spawn is 0.0001 of the vehicle value, with a minimum of $100 and a maximum of $1,000 per spawn.
Recovery notes
Wanted players can hide a vehicle that is being recovered to them during the 10 second wait.
Military and Rebel recovery without VIP is historical because Military and Rebel are disabled.
Common non VIP recovery examples
| Role | Vehicles |
|---|---|
| Everyone | Faggio, Caddy, Moonbeam, every pedal bike, Dinghy, and Sweeper
|
| Criminals and gangsters | Stafford, Greenwood, and Sultan
|
| Cops from any location | Police LS, Medic Car, S.W.A.T., Undercover Police, and HPV1000
|
| Police Chiefs | Police Undercover, Transport Maverick, FBI Rancher, FBI Truck, MPCC Truck, and HPV-1000
|
Civilian non VIP recovery depends on the job. Use Non-VIP Vehicle Recovery for the full list.
Special vehicles
| Vehicle | Main facts |
|---|---|
| Advanced Hummer | Costs $70,000,000, top speed 168 km/h, bullet resistant, heals 5% HP every 6 seconds, flips itself upright, uses no fuel, and has Unarmed, Uzi armed, and M4 armed versions.
|
| Hydra | Costs $50,000,000, top speed 138 km/h, repairs 7% HP every 5 seconds while not moving, and each missile costs $2,000. Missiles are free in the Law Dimension.
|
| Rhino | Costs $90,000,000, top speed 33 km/h, and is mainly a fun vehicle.
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