Bounty: Difference between revisions
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Hit target blip distance varies by bounty value: | Hit target blip distance varies by bounty value: | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Bounty value | ! Bounty value | ||
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== Bounty use == | == Bounty use == | ||
A `Bounty` is a | A `Bounty` is a reward placed on a target. It can carry drugs as well as cash, for example `10`, `20` or `25` of each drug. Over the hourly earn limit the cash reward of a bounty is cut to `10%`. | ||
A bounty is used to: | |||
* mark a player as a bounty target | * mark a player as a bounty target | ||
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* `Bounty Target Messages` is enabled by default | * `Bounty Target Messages` is enabled by default | ||
* `Hit Target Messages` is off by default | * `Hit Target Messages` is off by default | ||
== Rewards and points == | == Rewards and points == | ||
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The bounty quick stats are: | The bounty quick stats are: | ||
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! Stat | ! Stat | ||
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== Related notes == | == Related notes == | ||
* Players idle for more than <code>50</code> seconds will not take damage from hit targets. | * Players idle for more than <code>50</code> seconds will not take damage from hit targets. | ||
* A player gets <code>60</code> seconds of protection if the attacker became a hit target near them. | * A player gets <code>60</code> seconds of protection if the attacker became a hit target near them. | ||
* <code>Terminator</code> hit mode has a <code>10</code> second cooldown before receiving the <code>80%</code> less damage bonus. | * <code>Terminator</code> hit mode has a <code>10</code> second cooldown before receiving the <code>80%</code> less damage bonus. | ||
* Leaving <code>/hitme <amount> warehouse</code> while not recently hurt auto kills the player to remove the hit. | * Leaving the area after using <code>/hitme <amount> warehouse</code> while not recently hurt auto kills the player to remove the hit. | ||
Terminator mode applies to a <code>/hitme</code> amount above <code>$999,999</code>. | * Terminator mode applies to a <code>/hitme</code> amount above <code>$999,999</code>. | ||
<!-- CIT-20260430-CATCHUP-END --> | <!-- CIT-20260430-CATCHUP-END --> | ||
Latest revision as of 01:25, 12 October 2026
Bounty
Bounty is a target system in CIT where Police Chiefs and Criminal Bosses can place paid bounties on opposing players.
Criminal Boss bounties
Criminal Bosses can place 2 bounties every hour. A bounty can last up to 60 minutes and can be up to $300,000.
Hit target blip distance
Hit target blip distance varies by bounty value:
| Bounty value | Blip distance |
|---|---|
$1,000,000+
|
2000m
|
$500,000+
|
1500m
|
Bounty use
A Bounty is a reward placed on a target. It can carry drugs as well as cash, for example 10, 20 or 25 of each drug. Over the hourly earn limit the cash reward of a bounty is cut to 10%.
A bounty is used to:
- mark a player as a bounty target
- create a cash reward for taking that target down
- add extra target related messages and tracking
Police Chiefs and Criminal Bosses can place bounties on:
- opposing players
- gangsters
Who can place bounties
Bounties can be placed by:
Police ChiefsCriminal Bosses
Both of them can place:
2bounties every hour
Bounty limits
A bounty can be set for up to:
60minutes
The maximum bounty reward is:
$300,000
What can happen to a bounty target
A bounty target can be taken down in more than one way.
Law can get the bounty reward by:
- arresting the target
This means the bounty does not only depend on killing.
Bounty target conditions
A bounty can still be placed on players who are:
- outside the main world
- inside vehicles
- glued to a vehicle
A bounty is not removed by:
- entering a safe zone
- leaving
LS
Bounty interface
The bounty interface shows:
- the amount of daily kills players have made
It also marks:
Criminal Bosseswith(CB)Police Chiefswith(PC)
Bounty messages
Bounty placement messages are always visible to the appropriate teams while the bounty is being placed.
There are also settings related to bounty messages.
In /settings:
Bounty Target Messagescontrols bounty target messages in chatHit Target Messagescontrols hit target messages on your screen
Message notes:
Bounty Target Messagesis enabled by defaultHit Target Messagesis off by default
Rewards and points
Bounty Kill gives:
75 RP
If you are an active bounty target, each kill you get while the bounty is active gives:
75 Reputation Points- or
75 Arrest Points
This depends on your occupation.
Tracking bounty stats
Bounty stats can be checked in more than one way.
QuickStats
The bounty quick stats are:
| Stat | Command |
|---|---|
Times you were bountied
|
/qs bounty
|
Bounties you killed
|
/qs bountykills
|
You can also open the full quick stats list with:
/qsk
Player stats
In /stats, bounty related fields include:
Times BountiedTotal Bounties Killed
Related roles
Bounty placement is tied closely to these roles:
They are the special roles that can place bounties and manage parts of side coordination.
Bounty Notes
Police ChiefsandCriminal Bossescan each place2bounties every hour.- A bounty can last up to
60minutes. - The maximum bounty reward is
$300,000. - Law can claim the bounty reward by arresting the target.
- A bounty is not removed by entering a safe zone or leaving
LS.
Related notes
- Players idle for more than
50seconds will not take damage from hit targets. - A player gets
60seconds of protection if the attacker became a hit target near them. Terminatorhit mode has a10second cooldown before receiving the80%less damage bonus.- Leaving the area after using
/hitme <amount> warehousewhile not recently hurt auto kills the player to remove the hit. - Terminator mode applies to a
/hitmeamount above$999,999.
Self bounty
Use /hitme <amount> to place a hit or bounty on yourself so players can kill you for that money.