CIT Police Kill Reward Calculator: Difference between revisions
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Use the wanted points and danger level shown in game. Wanted Points are not stars. | Use the wanted points and danger level shown in game. Wanted Points are not stars. | ||
<!-- CIT-BATCH6-POLICE-KILL-CALCULATOR-START --> | <!-- CIT-BATCH6-POLICE-KILL-CALCULATOR-START -->https://citwiki.com/CITpoliceKillReward/index.html | ||
== How police kill pay works == | == How police kill pay works == | ||
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* danger level | * danger level | ||
* police level | * police level | ||
* bounty or hit amount | * [[bounty]] or hit amount | ||
* GIU half pay | * GIU half pay | ||
* payout share | * payout share | ||
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|} | |} | ||
</div> | </div> | ||
If another officer tased the player before the jail or kill, the taser officer gets `50%`, capped at `$25,000`, then later kill or assist money comes from the reduced half. | If another officer tased the player before the [[jail]] or kill, the taser officer gets `50%`, capped at `$25,000`, then later kill or assist money comes from the reduced half. | ||
<!-- CIT-BATCH6-POLICE-KILL-CALCULATOR-END --> | <!-- CIT-BATCH6-POLICE-KILL-CALCULATOR-END --> | ||
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[[Category:Law]] | [[Category:Law]] | ||
[[Category:Economy and Trading]] | [[Category:Economy and Trading]] | ||
Latest revision as of 15:19, 6 May 2026
CIT Police Kill Reward Calculator
CIT Police Kill Reward Calculator estimates the money from killing or jailing a wanted player.
Use the wanted points and danger level shown in game. Wanted Points are not stars.
https://citwiki.com/CITpoliceKillReward/index.html
How police kill pay works
The calculator estimates money from killing or jailing a wanted player.
Inputs:
- Wanted Points
- danger level
- police level
- bounty or hit amount
- GIU half pay
- payout share
- taser split
Base formula
The base formula is:
floor(wantedPoints * 70 * dangerLevel) + 5000
At danger level 1.0, the base rate is $70 per wanted point plus a $5,000 flat bonus before bonuses and reductions.
Normal payout cap:
$50,000
GIU effective max payout:
$25,000
Police level multiplier
| Police level | Multiplier |
|---|---|
> 51
|
1.40x
|
> 41
|
1.30x
|
> 31
|
1.20x
|
> 21
|
1.10x
|
> 11
|
1.05x
|
<= 11
|
1.00x
|
If another officer tased the player before the jail or kill, the taser officer gets 50%, capped at $25,000, then later kill or assist money comes from the reduced half.
Inputs
| Input | Use |
|---|---|
Wanted Points
|
The target's Wanted Points. |
Danger Level
|
The current danger level. |
Police Level
|
Your police level. |
Bounty / Hit amount
|
The $x hit amount above the player, if there is one.
|
GIU half pay
|
Applies the GIU half pay rule. |
Your payout share
|
Your share of the payout. |
Taser split
|
The taser split setting for the arrest or kill. |
What it calculates
The calculator can show:
- police payout
- bounty reward
- base payout
The bounty or hit amount is added separately from the normal police kill arrest payout.
Formula
The base police kill arrest payout formula is:
floor(wantedPoints * 70 * dangerLevel) + 5000
The normal police payout is capped at $50,000 before GIU reduction.