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CEM Commands

CEM Commands lists the commands used by Community Event Managers for event warps, event tools, race setup, objects, and event control.

Main commands

Command Description
/event add name Adds a player to the test event. Used after creating a test warp (warp limit = 0).
/event disable Ends the event warp early.
/ee Opens the Element Explorer window to manage spawned elements.
/emsetproperty tex <ID> Changes the texture of selected object(s) from /ee.
/emsetproperty int <0/1> Makes objects invisible (1) or resets them visible (0) while keeping collision.
/emsetproperty col true/false Enables or disables collision on selected object(s).
/embreakable true/false Makes selected object(s) breakable or unbreakable. Re enter dimension to apply changes.
/event destroyall Destroys all objects spawned via the event panel.
/emmisc Opens panel for weapon and EMSet restrictions.
/cem Private CEM duty chat. Staff can also see it.
/eventjetpack Grants a jetpack (only works if access given via /em).
/emtag Adds [EM] tag next to your name (only in event dimension, CEM only).
/eminvinc Toggles godmode for the CEM (event dimension only).
/freecam Enables a free camera view (works even while in a vehicle).
/eventnote Creates an on screen event note (max 10 times per hour).
/cemnotif text Sets a persistent notification for CEMs when opening /em or /rb. Leave blank to remove.
F11 + Double Click Teleports you instantly to any point on the map.
/em > Rocket Settings Adjust rocket weapons settings for special events.
Rocket Survival Tips For hunters only: prepare map > test warp > add hunters > give cars > enable rockets > open warps.

/rb Roadblocks/Object & Vehicle Placement panel

Action Description
/rb Opens the Roadblocks/Object & Vehicle Placement panel.
Mouse Wheel Rotates the selected object horizontally (Z-axis).
Ctrl / Ctrl + Shift Rotates the object on X and Y axes.
Arrow Up / Down Moves the object vertically.
Arrow Up/Down + Alt Moves the object vertically much faster.
Left Click Places the currently held object.
Right Click Deletes the currently held object.
Alt (Hold) Temporarily hides the placement GUI.
C (while holding object) Copies and places the object (keeps same rotation).
M Toggles the GUI on/off while holding an object.
Z (on an existing object) Selects and allows editing of the object.

Debugging commands

Command Description
emdevmode Enables developer mode, useful for bug tracking and event testing.
/event forcekillrb Forcefully stops the /rb (roadblock) system.
/event forcestop Forcefully ends the current event created through /em.
/event stoprace Forcefully ends any active race created through /em.

/emset, Event Modifiers

The /emset command allows you to enable or disable specific mechanics or effects during events by combining lettered flags.

Flag Effect
A Disables med kits
B Disables slow heal, DL2 heal, food heal, steroids heal, first aid bag, and medic healing
C Disables jumping
D Disables sprinting (Interferes with jetpack)
E Disables punching
F Enables hover cars
G Enables flying cars
H Disables weapon fire
I Disables vehicle fire
J Disables player blips
K Prevents players from falling off bikes
L Allows use of /flip command
M Disables animations
N Disables local chat
O Disables vehicle collisions
P Disables entering vehicles as passenger
Q Disables nametags and blips
R Enables collisions between player characters
U Disables drug use
V Enables LV style combat

Usage examples

  • /emset CD: Disables jumping and sprinting
  • /emset HJP: Disables weapon fire, player blips, and passenger entry
  • /emset: Clears all flags (turns everything OFF)

Player Management

Command Description
/event add [player] Adds a player to the event. Prefer this over manual warping.
/event add [player] a Adds a player with admin warp.
/event kick [player] Kicks a player from the event.
/event freeze [player] on/off Freezes or unfreezes a specific player.
/emwp [player] Warps you to the specified player.
/emwptm [player] Warps the player to your location.
/eventalpha [player] [0-255] Changes player transparency (0 = invisible, 255 = fully visible).
/emspectate [player] Spectates a player in EM dimension (if allowed in EM settings).
/event participants Lists all participants in the current event.

Timers & Countdown

Command Description
/countd number setting Starts a countdown. Optional setting: freezeveh, repairvehicles, freezeplr, enableshoot, etc.
Example /countd 10 freezeveh enableshoot, Freezes vehicles, then enables weapons after 10 sec countdown.

Environment Control

Command Description
/emgrav [value] Changes gravity in event dimension. Leave empty to reset.
/emweather [ID] Sets weather for the dimension. Weather IDs
/emwl [amount] Changes water level (Range: -50 to 2000).
/emsetwdmg [time] [damage] Makes water deal damage every X seconds.
/streamurl Streams music in the event/main dimension.
/setvideoid [id] Streams YouTube video in cinema (only use what's after v=).

Money & Rewards

Command Description
/gcash [name] [amount] [reason] Gives event money to a player.
/emsetkillmoney [amount] Sets reward for each kill inside event dimension (max $4000).

Weapons & Combat Settings

Command Description
/emsetdw [weapon] Disables specific weapon(s). Ex: combat_shotgun uzi
/emsetew [weapon] Enables specific weapon(s).
/emjetpackwp [gun/all/disable] Allows guns with jetpack or disables them. Example: /emjetpackwp AK-47 (enables AK while using a jetpack
/emdildo [damage] [access] Sets custom dildo damage (0 to 200+) and who can use it (1 = CEM, 2 = all).

Warps & Dimensions

Command Description
/event dimension Warps you to the event dimension.
/event norm Warps you back to main dimension.
/event return Returns player to their last location.
/emspawn Toggles respawn at the warp position after dying.
/eint [id] [x] [y] [z] Warps to a specific interior ID and position.

Tools & Stats

Command Description
/event size Tells current event size (max 1,000,000 bytes for saving).
/rbc Counts the number of objects spawned with /rb.
/emsaves Opens the Saving GUI for current event map.
/event resendcf Resends Client Features for bug fixing or syncing.

UI & Visuals

Command Description
/event plrcounter [g] Shows player counter. Add g to make it visible to everyone.
/teamvote all [text] Starts a yes/no vote poll for all players. Use responsibly.
/dash rcolor Removes leftover colored name tags (after color dash, etc).

Pickups

Player facing CEM commands

Command Use Notes
/eventwarp Joins a CEM event after a CEM opens warps. If you die after using it, you respawn where you used it.
/requestevent Opens the event request GUI. Used to request hosted events.
/cem <text> CEM duty chat. CEM only. It is not normal player chat.

CEM only tools

CEM only tools cover event rewards, kill money, waypoint timers, vehicle tools, event vehicles, warps, votes, invincibility, animations, weather controls, speakers, markers, blips, object loading, local chat control, and player vehicle warps.

Use /toggleautorepair while testing a race map if automatic vehicle repair should be disabled.

Player & Vehicle Pickup Commands

Command Description
/cp hp [amount] Gives health (amount optional).
/cp armor [amount] Gives armor (amount optional).
/cp pct Parachute pickup.
/cp vfix Repairs vehicle to full.
/cp fuel [0-120] Sets fuel value (0 = empty, 100/120 = full).
/cp hydraulics [value] Adds hydraulics (empty) or removes it (with value).
/cp vid [vehicle name / 1-3] Changes vehicle or spawns one if on foot. 1 = land, 2 = boat, 3 = air.
/cp rvid Removes current vehicle.
/cp vnitro Grants vehicle nitro.
/cp vehhp Repairs vehicle by 25%.
/cp veharmor Grants vehicle damage immunity for 10 seconds.
/cp vehboost Applies maximum speed boost.
/cp vehacc Applies acceleration boost.
/cp adrenaline Applies "weed effect" for 5 seconds.

Combat & Hazard Pickups

Command Description
/cp mine Causes 25% vehicle damage on contact.
/cp minep Lets player deploy 1 vehicle damage mine.
/cp poison Affects handling (steering/drive).
/cp dpoison Allows player to deploy 1 poison trap.
/cp petrolcanm Deploys petrol can that causes slipping.
/cp pizzabox Similar to petrolcanm but smaller, causes tire slip.
/cp dynamite Explodes 5 seconds after being attached to vehicle (AoE damage).
/cp firep Vehicle can fire bullets for 5 seconds.
/cp rcbomb Launches rocket that causes 25% vehicle damage.
/cp gasgrenade Blurs screen for 5 seconds.
/cp dgasgrenade Lets player deploy 1 gas grenade.
/cp dtin Deploys a tin to reduce vehicle damage.
/cp tin Basic tin (no description given).
/cp missile Missile pickup (instant damage on hit).
/cp random Grants a random pickup.

Jetpack Control

Command Description
/cp jetpack Removes jetpack from the player.
/cp jetpack [number] Gives jetpack with optional z-position. Example: /cp jetpack -450.

Markers & Blip Management

Command Description
/addmarker [R G B] [blip ID] Adds event marker. Color (RGB) and blip ID optional. 49 = party blip.
/delmarker Removes the placed marker.
/emblip [player name] [ID] Adds a blip to a specific player. Run again to remove it.
/eventblip [player name] Toggles blip & nametag for the player ON/OFF.

Cleanup & Maintenance

Command Description
/event destroypickups Destroys all active pickups in the event dimension.
/event epd Toggles destruction of walk over pickups. Run again to cancel.

CEM Event Commands

CEM Car Bomb Event

Command Description
/cembomb Starts the Car Bomb event and randomly picks a participant to receive the bomb.
/cembomb [player] Starts the event and assigns the bomb to a specific player instead of random.
/cembomb remove Stops the Car Bomb event and removes the active bomb (if any).
/cembombtime [seconds] Sets how long (in seconds) before the bomb explodes (default is 20 seconds).
/cembombinfo Displays the current bomb holder's name.

Golf Event

Command Description
/golf load Loads the golf holes (ID 13649) and main spawnpoint (ID 2898).
/golf start [1 / 2] Starts the event. 1 = Normal Mode (no expiration timer), 2 = Death Run Mode (20s timer).
/golf time [minutes] (Optional) Sets total event time for Normal Mode. Default is 3 minutes.
/golf exp [seconds] (Optional) Sets time players have to reach the hole after someone wins a round or in Death Run mode. Default = 20s.
/golf elim [1 / 2] (Optional) 1 = No elimination; 2 = Eliminate the lowest score player each round.
/golf stop Ends the golf event.
/golf unload Unloads all golf holes and the spawnpoint.

Color Dash

Command Description
/dash load Loads and sets up the Color Dash tile arena.
/dash unload Stops and removes the Color Dash event.
/dash teams [number] Randomly assigns all participants to the specified number of teams.
/dash assign [color] [player] Assigns a specific player to a team of the selected color. Valid colors: red, green, blue, yellow, black, pink, purple, brown, grey, orange, lime, cyan.
/dash start [seconds] Starts the event for all players added via /event add. Minimum time is 15 seconds.
/dash winners Displays the winning team(s) based on most tiles painted.
/dash boost Spawns a boost power up that paints multiple tiles when collected.
/dash rcolor Removes colored nametags from players (used after event or if someone keeps it incorrectly).

Color Dash Fallout

Command Description
/cdf load Loads the tile layout for the event. Use this after loading your custom map.
/cdf load [square number] (Optional) Loads tiles without a custom map. Useful for fast setup or minimalistic events.
/cdf time [seconds] Sets the time players have to reach the correct tile before it disappears.
/cdf start Starts the entire Color Dash Fallout sequence (20 rounds total).
/cdf missile Spawns a missile power up on a random tile, usable by any player to eliminate others.
/cdf stop Temporarily pauses the event (can be resumed).
/cdf unload Unloads the tiles and cleans up the event.

Briefcase

Command Description
/embcpickup Spawns a briefcase pickup at your current position.
/embcdeliver Sets a briefcase delivery point at your current position.
/embriefcase [cash] [blipID] Spawns a briefcase with a cash reward and a custom map blip icon.
Delete via /ee To delete a briefcase, open Element Explorer (/ee) and remove it manually.

Example:

  • /embriefcase 50000 56 - Spawns a briefcase that rewards $50,000 and shows blip ID 56 on the map.

Bomberman

Command Description
/embarrel Toggles Bomberman Mode on or off. Automatically resets barrel limit to 0.
/embarrelsetlimit [value] Sets the maximum number of barrels a player can place.
/empbbarrel Allows players to shoot placed barrels (toggle on/off).
/embarreltime [0 to 5] Sets the delay in seconds before barrels explode after being placed.
/placebarrel Places a barrel (usable only when Bomberman Mode is enabled and within limits).

Examples:

/embarrel

/embarrelsetlimit 3

/embarreltime 2

Enables Bomberman mode, allows 3 barrels per player, with a 2-second delay before explosion.

Fallout Commands

Command Description
/fallout load [amount] Loads the specified number of tiles (e.g., /fallout load 144).
/fallout start [seconds] Starts the event and drops one tile every X seconds (e.g., /fallout start 2).
/fallout time [seconds] Changes the drop rate during the event (can only be used after it starts).
/fallout stop Stops the ongoing Fallout event.
/fallout unload Removes all tiles and cleans up the event.

Speedtrap

Command Description
/event speedtrap [minutes] Starts the speedtrap for the given duration. Broadcasts: "Speed trap started! Use /speedtrap to join!"
/speedtrap Players use this to see and access the checkpoint.
/speedtrap stats Shows current leaderboard and speed rankings. Usable by all players.
/event speedtrap stop Ends the speedtrap and announces the winner based on highest speed.

Geo Guesser

Command Description
/geoguesser Used by players to open the image and try to find the location.
/geo edit Used by CEMs to upload, add, or delete location screenshots.
/geo start [minutes] Starts the Geo Guesser event for the set duration.
/geo stop Stops the ongoing event.
/geo stats Displays the top 3 players' scores (CEMs only).

Squid Game (Red Light, Green Light)

Command Description
/squid load Loads the tile platform for the Squid Game.
/squid start Starts the game. Tiles will be set to green (safe to move).
/squid state Switches between red and green states (toggle command).
/squid unload Unloads the tiles and ends the event.

Teleports

Parameter Description
/emtp [size] [R] [G] [B] [X] [Y] [Z]
size Size of the teleport marker. Values: 1, 2, 3, or custom (e.g. 0.1).
r Red color component (0 to 255).
g Green color component (0 to 255).
b Blue color component (0 to 255).
x X-axis offset from your current position (positive/negative).
y Y-axis offset.
z Z-axis offset (vertical height).

Examples:

  • /emtp 1 0 0 0 0 0 0 - creates an invisible marker,without any movement
  • /emtp 1 255 0 0 25 -10 5 - creates a size 1 ,red marker,with X+25 Y-10 Z+5 shift

CEM Area

Parameter Description
/cemarea [type] [x] [y] [width] [height] [r] [g] [b] [a]
type Defines the area's behavior. Options: slap, normal, heal, losehp.
x, y Starting lower left corner position of the area.
width Horizontal size of the area (do not exceed 6000).
height Vertical size of the area (same limit).
r g b Red, Green, Blue color values (0 to 255) for the area.
a Alpha (transparency). 0 = fully transparent, 255 = fully visible.
Type Functionality
slap Instantly slaps any player who leaves the area. Useful for containment zones.
normal Visual only marker with no effect. Used for marking zones.
heal Grants +10 HP every 5 seconds while a player is inside.
losehp Inflicts -20 HP every 1 second on players who leave the area.
Command Description
/cemarea reset Deletes the area you're currently inside of.
/cemarea resetall Deletes all CEM areas on the map, regardless of position.

Example

  • /cemarea heal 1450 950 300 300 0 255 0 120 - Creates a green healing zone at (1450, 950) with a size of 300x300 and semi transparent alpha.

Anticamp

Command Description
/emanticamp Toggles the anticamp system ON or OFF.
/emanticamp time [seconds] Sets the time interval before a player is punished for not ramming others.
/emanticamp mode Sets the punishment type: 0 = Damage (10 HP per tick), 1 = Instant Kill.

Teams

Command Description
/event teams [number] Randomly splits players into the specified number of teams. (Max: 10 teams)
/event teams [number] [color1],[color2],... Splits players into custom colored teams. Example: /event teams 2 red,blue
/event team [color] [player] Manually assigns a player to a specific team.
/event team reset [player] Resets a specific player's team assignment.
/event teams Resets all team assignments.

Vehicle Related Commands

Vehicle Control & Spawning

Command Description
/addem [R G B] [Vehicle name/ID] Creates a vehicle marker at your position. Walking into it spawns the vehicle. Use r r r for a random color.
/delem Deletes the vehicle marker created with /addem.
/warppv Warps event participants into the event vehicles.
/emrev Removes unoccupied vehicles from the event dimension.
/vc Shows the total number of vehicles spawned for the event.

Vehicle Maintenance & Modifiers

Command Description
/fixa Instantly repairs all event spawned vehicles.
/setcarshp [value] Sets the HP of the current vehicle (value between 0 to 100).
/emgodvehicle Toggles Godmode on/off for the vehicle you're currently driving.
/emvehsetres [bulletproof] [crash] Sets vehicle resistance (0 to 100). 100 may cause glitches.
/nosevent Adds NOS (nitro) to all event spawned cars.
/emblowveh Blows up all vehicles in the event dimension. Wrecks despawn after 5 seconds.

Example:

/addem r r r Sultan

/setcarshp 100

/emgodvehicle

Spawns a random colored Sultan, sets its HP to full, and activates godmode.

Vehicle Tuning, /emhandling Basic Command

Command Description
/emhandling Opens the vehicle handling editor for the currently driven vehicle.

Tuning Reference Resources

Topic Links
Handling Settings MTA Wiki - Vehicle Handling
Tuning Guide Tuning Tutorial
Acceleration Tuning Acceleration Tutorial
Handling FAQ Handling FAQ
Handling Flags Help Handling Flags Guide
Drift Setups Drift Handling Forum Thread

Speed Related Parameters

Setting Recommended Ranges Effect
engineAcceleration 0, 100000 Higher = Faster acceleration. (30 is already supercar level)
engineInertia -1000, 1000 Lower = Snappier acceleration. High values make the car sluggish.
maxVelocity 0.1, 200000 Sets top speed (though rarely reached in practice).

Traction & Steering

Setting Recommended Range Effect
tractionLoss 0, 100 Higher = less sliding. For drifts, lower it (~1.2 is normal).
tractionMultiplier -100000, 100000 Higher = more grip. Lower = more drift. 1.0 = race tires feel.
steeringLock 0, 360 Controls steering angle in degrees. 30 to 40 is usually good.

Suspension & Height

Setting Recommended Range Effect
suspensionLowerLimit -50, 50 Controls ride height. Negative = lower. Around 0.3 is moderate lowering.
suspensionForceLevel 0, 100 Affects car's stability when lowering. Increase if the car gets bouncy.

Races

Race Setup & Management Commands

Command Description
/addcheck Adds a race checkpoint at your current location.
/delcheck Deletes the last added checkpoint.
/delallchecks Deletes all placed checkpoints.
/showchecks Displays all current checkpoints visually.
/updatechecks Refreshes checkpoints so they are recognized by the race script.

Checkpoint Customization

Command Description
/rmsize [1 to 50] Changes checkpoint marker size.
/rmtype [checkpoint/ring] Changes marker style: checkpoint (default) or ring (GTA style).
/rmtime [seconds] Sets the time required to take a checkpoint.

Starting a Race

Command Description
/event startrace [mode] [laps] Starts a race with selected mode and optional lap count.
/event racewinners [1 to 50] Shows the top race winners after the event ends.
/emlastcheck Warps player to their last checkpoint taken (usable every 15 seconds).
/emtoggleracetp Enables/disables the use of /emlastcheck.

Race Modes (for /event startrace)

Mode Description
normal All checkpoints appear at once, can be taken in any order.
1 Competitive mode: Each checkpoint gives a point and disappears for others.
laps (optional) Only works with racemode 1. Sets number of laps in the race.

Elimination Race Mode

Command Description
/event elim Activates elimination mode: the last player must overtake or explode.
/emsetblowtime [seconds] Sets countdown for elimination explosion of the last racer.

Related commands

Command Use
/aq <answer> Sends an answer to a quiz made by an Event Manager.
/dropcash CEM, DJ, and staff can use it to drop cash on the floor for players to pick up.
/emlastcheck Returns you to the last checkpoint while racing in the event dimension.
/soeventinfo Shows information about the current State Official event.

See also